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› Zooming out textures
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Zooming out textures (Read 336 times)
Apr 28
th
, 2003 at 2:47pm
Oz
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When i add the texture to the area which im working on which is the face, the texture appears a bit zoomed in after i fit it in. Can anyone tell me how and if its possible to adjust the zoom level so the face wont look all smeared like this:
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Apr 28
th
, 2003 at 2:59pm
Hagar
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Oz. You don't say which modelling program this is. I assume the texture is a photo wrapped around the front of the head. In this case, try stretching the photo image or extend it by adding borders to it. This will allow it to fit around the object properly. You will need to experiment. Use existing pilot textures for reference.
PS. To show you what I'm getting at I quickly hashed this up from the CFS2 default US pilot.
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Apr 28
th
, 2003 at 3:14pm
Oz
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Thanks hagar, i guess im gonna have to fix the texture then. BTW im using Gmax
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Apr 28
th
, 2003 at 3:30pm
Hagar
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In actual fact I can't see a lot wrong with your pilot. He's a lot better looking than most examples I've seen.
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Apr 28
th
, 2003 at 5:01pm
Oz
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Well, it dont look like that no more. I changed the texture to see if there was any improvement. After pickin the pilot face for the CFS3 'Biggs' pilot, heres what i got:
I say he looks a tad like Michael Jackson from some angles
Anyways now i got another problem; when i export the model to CFS3, the sopwith is accompanied by a Ju-88 (which is where i got the pilot figure from) Ill have to see what i can do to fix this
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Apr 28
th
, 2003 at 5:11pm
Hagar
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That's more like it.
I can't help with your other problem. Gmax is a complete mystery to me & I can't run CFS3 on this machine.
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