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Zooming out textures (Read 336 times)
Apr 28th, 2003 at 2:47pm

Oz   Offline
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When i add the texture to the area which im working on which is the face, the texture appears a bit zoomed in after i fit it in. Can anyone tell me how and if its possible to adjust the zoom level so the face wont look all smeared like this:


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Reply #1 - Apr 28th, 2003 at 2:59pm

Hagar   Offline
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Oz. You don't say which modelling program this is. I assume the texture is a photo wrapped around the front of the head. In this case, try stretching the photo image or extend it by adding borders to it. This will allow it to fit around the object properly. You will need to experiment. Use existing pilot textures for reference.

PS. To show you what I'm getting at I quickly hashed this up from the CFS2 default US pilot.

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Reply #2 - Apr 28th, 2003 at 3:14pm

Oz   Offline
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Thanks hagar, i guess im gonna have to fix the texture then. BTW im using Gmax
 
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Reply #3 - Apr 28th, 2003 at 3:30pm

Hagar   Offline
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In actual fact I can't see a lot wrong with your pilot. He's a lot better looking than most examples I've seen.  Grin
 

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Reply #4 - Apr 28th, 2003 at 5:01pm

Oz   Offline
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Grin

Well, it dont look like that no more. I changed the texture to see if there was any improvement. After pickin the pilot face for the CFS3 'Biggs' pilot, heres what i got:


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I say he looks a tad like Michael Jackson from some angles  Grin  Grin Anyways now i got another problem; when i export the model to CFS3, the sopwith is accompanied by a Ju-88 (which is where i got the pilot figure from) Ill have to see what i can do to fix this
 
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Reply #5 - Apr 28th, 2003 at 5:11pm

Hagar   Offline
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That's more like it. Wink
I can't help with your other problem. Gmax is a complete mystery to me & I can't run CFS3 on this machine.  Roll Eyes
 

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