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› CFS3 Repaints with PSP5- Help please
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CFS3 Repaints with PSP5- Help please (Read 508 times)
Apr 25
th
, 2003 at 4:43am
Nod
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Colonel
England
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Posts: 11
Hello everyone,
Im new to repainting and have been doing small stuff, nose art, personal ID numbers etc. Just started moving onto the aircraft colour schemes and it seems to be a real long winded process.
I'm looking for a way to create a plain /blank/ white template from the dds files in CFS3, but with all the rivets etc on there as a layer. Is there a quick way of doing this, or do I need to erase the current colours, then go in and create a new layer and paint the rivets in by hand........... I think I know the answer is going to be the latter, but just thought I'd ask before I start.
I have PSP5 and the BMP programme from Martin Wright that converts the files etc.
Thanks in advance
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May 7
th
, 2003 at 12:06pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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the latter ...
Felix/
FFDS
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Reply #2 -
May 9
th
, 2003 at 4:49am
Nod
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Colonel
England
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Posts: 11
Thanks Felix.......... I had a feeling it would be. I'll just go an lock myself away in a small room for while then!!!!!
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Reply #3 -
May 9
th
, 2003 at 9:21am
Felix/FFDS
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Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
The probelm, of course, is that the DDS images -and it applies to any compiled model texture - are "flat" with the characteristics set in place.
What texturists like is layers ... to make the base metal, the different schemes, panel lines, rivets, etc.
converting the final texure to DDS, BMP, XYZ, etc., is "easy".
BTW - I seriously suggest you upgrade to PSP8... The interface is different to PSP5 - the same tools/icons are there, just "better"
Quote:
Thanks Felix.......... I had a feeling it would be. I'll just go an lock myself away in a small room for while then!!!!!
Felix/
FFDS
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