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over 100,000ft (Read 993 times)
Apr 23rd, 2003 at 5:55pm

mex749   Offline
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is it possible to alter fs2002 to get over 100,000 feet.  I know that in the top-down view (cntrl+s) you can see the earth from outside the atmosphere, wouldn't it be cool to be able to orbit?
 

-Max
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Reply #1 - Apr 23rd, 2003 at 6:28pm

Iroquois   Offline
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No, sorry.
Try Orbiter Space Sim. It's free but I can't remember the website.
 

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Reply #2 - Apr 23rd, 2003 at 6:32pm

MattNW   Offline
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I've heard people claim to have gotten above that in FS2002 but nobody has ever proved it. There was a thread about Orbiter yesterday. Ozzy moved it to Software forum. It's got the links you need. I've tried Orbiter and it's worth the download.
 

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Reply #3 - Apr 23rd, 2003 at 6:53pm

FSTipster   Offline
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I'll buy anyone a pint who can describe to me how to exceed 100,000 feet in FS2002 so I can reproduce it.

You simply can't.
 

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Reply #4 - Apr 24th, 2003 at 12:07am

darkhorse   Offline
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You slew it to 100k+.  Now give me my pint.  Coke please.  I don't do alkeehal.   Grin
 
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Reply #5 - Apr 24th, 2003 at 12:25am

FSTipster   Offline
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Quote:
You slew it to 100k+.  Now give me my pint.  Coke please.  I don't do alkeehal.   Grin


No coke today - 100,000 feet is the limit in slew too - try it (F4). Wink
 

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Reply #6 - Apr 24th, 2003 at 4:32am

Smoke2much   Offline
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Fly to 100,000ft over the Quattar Deppression in Africa.  You will then be over 100,000ft AGL.

Will
 

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Reply #7 - Apr 24th, 2003 at 4:58am

ozzy72   Offline
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Or you could fly out over the Marianas Trench, then you'd technically be at 135,839 feet AGL, of course there is some water in the way.......

Ozzy Grin
 

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Reply #8 - Apr 24th, 2003 at 5:53am

Smoke2much   Offline
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I've got it.  Fly to 100,000ft and then eject.  The rocket boosters in the seat will throw the pilot up, who knows he or she may even acheive escape velocity.

Will
 

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Reply #9 - Apr 24th, 2003 at 11:18am

FSTipster   Offline
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ok...... Grin.....no-one mentioned ASL here! Put your pint pots away!

To perhaps clarify the terms of this challenge, it should have read:

Describe a way that I can reproduce more than 100,000 feet on my altimeter when using the correct barometric pressure.

Whilst Mark and Smokey are both technically correct in their answers (Love the ejection idea Grin), it's really about countering the claims referred to (not made) by MattNW. I've seen them myself where folks suggest they've acheived this.

Don't get me wrong here - I'm not calling them liars, I just think that they're mistaken.

So - if you think you've ever achieved it, and more importantly, think you can describe a way that it can be reproduced, get typing! Grin
 

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Reply #10 - Apr 24th, 2003 at 5:52pm

mex749   Offline
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eject? how would you in fs2002, that'd be cool
 

-Max
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Reply #11 - Apr 24th, 2003 at 6:59pm

MattNW   Offline
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I doubt that even ejecting (I want to know how to do that in FS2002 too) would get you much higher. We are talking about altitude which is straight up. Orbiting is more a factor of velocity than height.

The reason space ships go up is to get out of the atmosphere and avoid ground features like mountains. Then they go forward (in the direction they intend to orbit) at a little greater speed than a high powered rifle bullet.

Ejecting would only give you a slightly higher apoapsis distance depending on the thrust of your ejection mechanism (although it might loft you above 100,000 ft). You would still have a highly eliptical orbit that would intersect the ground. The seat would only throw you a little higher than it would be capable of doing had you ejected at ground level (mainly due to less atmosphere drag and infinitismally less gravity). Your velocity would be nearly the same however as if you ejected on the ground with a similar atmospheric density.

My bet is that the 100,000 ft limit is more due to programming than anything else hence only by hacking the game code could you get any higher.
 

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Reply #12 - Apr 24th, 2003 at 7:51pm

phil509   Offline
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Ive had SR-71 at FL100 in 100Ft per min climb with same indicated on altimeter/artificial horizon when program reset Alt indication to zero.The program wont let you go higher.Heres something for you "whiz kids' to fix for us Grin
 

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Reply #13 - Apr 24th, 2003 at 11:28pm

BMan1113VR   Offline
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you could probably do some sort of ejection method by building to models and have it trigered by some sort of animation

also maybe someone could make a program that quickly changed the models while in the air, give the job to the arestor cables guy Wink
 

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Reply #14 - Apr 25th, 2003 at 1:55am

ozzy72   Offline
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There is no way at the moment to eject is 2k2, but I do know of a model that is under development. I'll put my nose where it doesn't belong and see what I can find out for you.
However 100000 is a fixed ceiling, so even if you did get above it it wouldn't show up!

Ozzy
 

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