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CFS2 helicopters (Read 2723 times)
Apr 12th, 2003 at 6:22am

thebexleykid   Offline
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would to see more cfs2 helicopters if possible.
 
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Reply #1 - May 2nd, 2003 at 5:13am

Glitch   Offline
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I think fs 2k choppers work in cfs2 and there are many of them on the D/L boards. Of course you are stuck with the default dp file unless you get a dp editor and build a custom one for it.
 

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Reply #2 - May 15th, 2003 at 10:16am

TJ_Gumby   Offline
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Quote:
Of course you are stuck with the default dp file unless you get a dp editor and build a custom one for it.


Actually, you can take the dp from any CFS2 3rd party aircraft and use it. DP's don't know helos from fixed wings.
 

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Reply #3 - Sep 22nd, 2003 at 7:34pm

Si   Offline
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Hey Guys check out the fs 2002 choppers too theres some great looking models and if you sus out the technique for patching gmax models "fs2k2cfs2" you can get that realy neat auto gyro little nell as seen on that 007 film, its ai flyable and the rotor works.
On the subject of AI choppers, some chaps have managed a fix for cfs1 where the air file is modified to be a slow flying jet with realy big flaps ,you get a short take off and landing not unlike a helecopter.
I have been experamenting with this in cfs2, so far not satisfactory! would love to hear if any one else has made any progress along these lines
Happy landings....
 
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Reply #4 - Sep 22nd, 2003 at 7:38pm

Hagar   Offline
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I used a light aircraft AIR file for the AI S-51 in the Fox Four campaigns. It works well enough in AI but is impossible to fly yourself.

PS. In my experience, converted FS2002 Gmax aircraft aren't suitable for AI aircraft in CFS2.
 

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Reply #5 - Sep 23rd, 2003 at 8:26pm

Si   Offline
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Huhm cheers for the tip Hagar,I m downloading from the fox four site as I type,I enjoyed the korea campagne for cfs1. Doug gave me a couple of tips when I was messing with plane macros is library objects,  they did some weird things when not heading north!!
Your comment regarding gmax models duely noted I must check it out Ive tested the auto gyro in quick combat and it seems ok although I had to alter the textures as the chrome parts appeared transparent.
Theres also a Zodiac rib and the kevlacat sport fishing boat both in the fs2002 misc pages I think,and both gmax models or at least models start with bytes that spell riff , which I grabbed for use as ships for a smugglar type campagne Im working on (Hence my interest in ai choppers) they seem to work ok in test missions.
I must check it out further.
Do you know what sort of problems gmax models cause when used as ai craft ?
 
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Reply #6 - Sep 24th, 2003 at 4:18am

Hagar   Offline
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Hi Si. My comments were based on a couple of ready-modified Gmax aircraft I checked out. One of these was the A1-H Skyraider, the first Gmax model I ever saw for CFS2. I assumed that it was not a "proper" CFS2 design exported via Middleman but converted from a FS2002 model as in the tute you mentioned. This works fine in Free Flight but does not display in QC so it was no use for our campaigns. Stratobat has since confirmed that some do work OK. See the thread in the CFS2 forum. http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=cfs2;action=display;num=10...

My little S-51 AI Only helo is used in both campaigns. It obviously takes off, flies around & lands like the light aircraft it's based on. I still enjoy watching it in Chase mode. Wink

Quote:
Doug gave me a couple of tips when I was messing with plane macros is library objects

PS. That was me. Sorry for the confusion. I use several aliases.
 

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Reply #7 - Sep 25th, 2003 at 6:56pm

Stratobat   Offline
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It's better to stick with FS 98 and FS 2000 helicopters. You can use FS 2002 choppers, but if the landing gear is retractable you will end up having visual problems. Choppers like the Alouette III or BK-117 should work without any problems.

Regards,
Stratobat
 

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Reply #8 - Sep 25th, 2003 at 7:44pm

Stratobat   Offline
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Here's a shot of a Sikorsky S-61 in CFS II.

...

Regards,
Stratobat
 

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Reply #9 - Sep 25th, 2003 at 8:52pm

Si   Offline
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Cheers Stratobat Your S-61 looks great.
Hagar yes I had look at your S-51 and I notice theres two models in the model file, ones had the suffix "bum" added they re both tweeked riffs.
The issue with fs2000 choppers is the rotor not showing up.
Here's a Boeing MV-22 Ive set down on an oil rig.The rig is from a scenery macro compiled as a library object and called from a ship model so its locatable in mission builder and sinkable, unfortunatly the vissibilty range is not that good at the moment but Ive thought of a work around.
...
Happy landings all
 
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Reply #10 - Sep 25th, 2003 at 9:06pm

Stratobat   Offline
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Si... Right at the top of the page, on the left hand side there is a "Upload Image" link. Press it, a new page will open giving you directions on how to upload an image. Just make sure that your image is 800 x 600 or less and under 100k.

 

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Reply #11 - Sep 25th, 2003 at 9:22pm

Si   Offline
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Got it ;Cheers Grin
 
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Reply #12 - Sep 26th, 2003 at 4:08am

Hagar   Offline
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Quote:
Hagar yes I had look at your S-51 and I notice theres two models in the model file, ones had the suffix "bum" added

Si. You're quite right about the extra MDL file. I can't figure out how it got there. I must have left it in by mistake. It's not bum but BUmdl. LOL

Quote:
they re both tweeked riffs.


I created the S-51 myself in FSDS2 . I'm very proud of it. Roll Eyes
 

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Reply #13 - Sep 26th, 2003 at 6:13pm

Si   Offline
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Youve a right to be!
                         its very good.
As to fs 2002 helecopters that do display AI controled in missions .Ive been trial and erroring it and so far after several crashes Ive found  the Sikorski S61 like the one Stratobat shows in his pic works well, I have the bristow repaint,but I think the model is basicaly the same. The tail rotor dosnt spin but that's hardly visible unless you get really close.Im on the lookout for others.
Those that do cause system crashes when placed in cfs2 missions under ai control are the fs2k2 default bell206 jet ranger, that splendid looking MV22 I pictured above and, sadly Bjorn Buchner's Hughes 500D interestingly they are ok placed as static objects.
Cheers all
 
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Reply #14 - Oct 1st, 2003 at 11:08pm

Si   Offline
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Here's an update regarding AI helecopters
The problem with fs2k models in cfs2 is , helecopters use differant engine variables to planes, AI cant actualy fly true helecopters. So you create psudo helecopters using the .air file from a small plane ect... ( I ve found a powerd glider that can fly really slowly without stalling)
This is why the rotors dont work. Any how I expect you know all this so heres the fix ,based on an idea of Martin Wright's you  use the payload facility in the dp file to place a spinning rotor and tail rotor onto the model  doh...so...simple....well its not perfect you can still see the origonal rotor not spinning ,but only when you get realy close.
So work in proggress, I made the disc for lite choppers and am preparing dp files to fit various models.
I am preparing these files for missions and a campagne I have in mind, but MS will probably have released cfs4 by the time I finish that,
So if any one wants to test the work so far, reply here look into uploading  .
...
In this  pic the 500 behind is a modified gmax model from the fs2k2 DL site it looks great but it only works as a player controled if you try ai it will crash your system .The 500 in the forground is from the fs2k DL site and IS under AI control
« Last Edit: Oct 2nd, 2003 at 5:40am by Si »  
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