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› Hagar: DXTbmp discovery
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Hagar: DXTbmp discovery (Read 740 times)
Apr 3
rd
, 2003 at 12:38pm
Hoot
Guest
Turns out that if you pull the checkmark next to Include Mips in the Prefs menu, you don't have to wash it through ImageTool to kill 'em. DXTbmp won't save any mips without that checkmark present.
Enjoy!
------------
Hoot
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Reply #1 -
Apr 3
rd
, 2003 at 1:20pm
Hagar
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Colonel
My Spitfire Girl
Costa Geriatrica
Posts: 33159
Thanks Hoot. I didn't know about that option. I don't see the point as those mips are there for a reason. If you don't include them you might just as well use standard 8 bit or 32 bit format. IMHO
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Reply #2 -
Apr 8
th
, 2003 at 1:01am
Hoot
Guest
I can't include them on my repaint (FSD T-38) because the mips cause a hideous blur in the texture. My tail numbers and some of the insignia were unreadable. Without the mips it all shows up nice and sharp. The only reason I'm using DXTbmp without 'em is simple; alpha channel. Not including them simply means that in the tower view at certain (distant) zoom levels, the AC shows up untextured. Not much of a drawback when you're looking for a crisp image.
[img]http://www.worldaccessnet.com/~delta6/htbin/ss10.jpg[/img]
FSD T-38 in a Japanese "Rising Sun" scheme
Enjoy!
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Hoot
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Reply #3 -
Apr 8
th
, 2003 at 6:03am
Hagar
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My Spitfire Girl
Costa Geriatrica
Posts: 33159
OK thanks. I take your point. This makes DXTBmp even better than I thought & the only texture converter you really need for CFS2/FS2002.
Nice repaint. BTW
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Reply #4 -
Apr 16
th
, 2003 at 5:06pm
xmit
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I love YaBB 1G - SP1!
Posts: 135
Thanks Hoot, I was wondering why my repaints in FS2002 weren't nice and sharp like in FS2K. I thought it was the sim or DXTbmp, I used to use Bmp2000 for FS2k repaints. Thanks again......................
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