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MDL to 3DS ie 3D Studio Max Format (Read 721 times)
Apr 2nd, 2003 at 10:45am

ashchopra   Offline
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???

Hi,

Can someone tell me where I can get a convertor for MDL to 3DS (3D Studio Max) Format. I already have one for MAX to MDL.

Or probably MDL to DXF to 3DS, or some long way round.

Please Help

Thank you
Ashchopra
 
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Reply #1 - Apr 4th, 2003 at 6:24pm

X_eidos2   Offline
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There is no converter for getting a MDL file into another file format.

There was a converter written by someone a few years back that could convert a FS98 mdl into DXF, but it doesn't work with FS2000 or FS2k2 mdl files.

If you want to make changes to an existing mesh, you'll have to contact the creator of the mesh and see if you can get a copy of their "source" files. Then you'll have to have the same software they used to create the original mesh.

Felix runs a very good site that has several source files available, but before you use them you have to agree to give credit to the original file creators.

When you say you have a converter for Max to MDL, do you mean Gmax or 3dStudio Max? Max and Gmax files are two different animals and are not inter-changeable
 
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Reply #2 - Apr 6th, 2003 at 2:24am

ashchopra   Offline
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Thanks for the info.

I refer to 3D Studi Max.

If you can convert MDL to DXF, than 3D Studio will allow importing it and then it can be modified internally and then exported. There is a 3DS to MDL convertor available with me.

I am not sure if I have a FS98 mdl or not, but no harm trying.

Any URLs to get these convertors. What is the URL of Felix's site.

No problem about giving credit. This is for non-commercial use only.


Thanks to helping out
AshChopra Wink
 
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Reply #3 - Apr 6th, 2003 at 3:58pm

X_eidos2   Offline
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You can find Felix's site at
http://www.freeflightdesign.com/

Your 3ds to mdl converter - are you sure it's for Microsoft's flight simulator - or might it be for making objects and levels for Quake or one of those other first person shooter type games? About three or four of those games use object files that are ".mdl" files. I suspect that your converter is for those games and not the MS flight sims.  Also - when you get a mesh ready for use in the flight sim, the parts have to be named or "tagged" in a certain way in order to work or animate properly when converted to mdl.

The plugin that Microsoft made available for making mdl files for use in their flight sims requires the mesh be in the  ".x" file format.

There are a few other requirements in getting an object or mesh ready before it can get converted and be made ready to "fly" in the flight sim world. (orientation, animation postions, texture maps have to be square, etc.) You can find out about most of these "extra" requirements from asking questions on this forum.

If you plan to make more than one aircraft - I'd recommend looking into buying a copy of FSDS 2. It is designed specifically for making MS flight sim aircraft objects and automatically handles all the "extra" steps involved in the process.

If you're familiar with 3DStudio Max - then you'll be right at home in using Gmax. Gmax is free but it doesn't have any manuals for getting objects ready for conversion to mdl and use in MS flight sims - and right now you have to have the two plugins that come with FS2k2 PRO to properly export Gmax meshes into .mdl files as well. Maybe better gmax support and how-to-do-it information will be available when the Century of Flight gets released this summer.
 
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