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'flight' dynamics (Read 793 times)
Apr 1st, 2003 at 7:01pm

wopkins   Offline
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i have created a ferrari f50 for fs.  it is a good visual model and i working on the panel, but i cannot get the 'flight' dynamics to work right.

is there anybody who is good at making flight models to create semi-accurate one for this ferrari?  i want it to turn and accelerate realistically, and NOT take off.  a single turbine seems to be the best choice for that.

please reply or email me at wopkins@hotmail.com and I will supply you with the specs you need to create this
 
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Reply #1 - Apr 1st, 2003 at 7:41pm

Felix/FFDS   Offline
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A good starting point is a Jaguar XK-120 that was made some time ago... handles good, etc, and doesn't "fly".

Do a search, beacuse I don't remember where I downloaded it from....

 

Felix/FFDS...
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Reply #2 - Apr 1st, 2003 at 9:32pm

Katahu   Offline
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Can you post some screenshots of your visual model?

I was also working on a car model as well. Instead of using a simple box to make the body of the cars I make, I now use Splines (I use GMAX v1.2) so that the surface can come out more realistically and better.

If you use GMAX as well, then you'll be surprised on what you can do with them and how flexible you can be when you utilize every aspect of the design feature.

Good luck on your Ferrari.
 
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Reply #3 - Apr 1st, 2003 at 10:52pm

Oz   Offline
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Ive tried countless times to make a gmax sports car, but had no apparent success  Embarrassed  Cant wait to see your Ferrari wopkins. (Hope you can make a DVC for it..)
 
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Reply #4 - Apr 2nd, 2003 at 3:51pm

wopkins   Offline
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screenshots below
 
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Reply #5 - Apr 2nd, 2003 at 3:58pm

Oz   Offline
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We cant see the pics wopkins, you must have added them to the post incorrectly
 
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Reply #6 - Apr 2nd, 2003 at 4:26pm

Hagar   Offline
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Here's your shots wopkins. Please remember the path is case sensitive, including the file extension. A common cause of images not showing is that some image editors save JPEG files as .JPG not .jpg. Nice work. BTW Wink

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Reply #7 - Apr 2nd, 2003 at 4:33pm

Oz   Offline
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Wow, that ferrari looks amazing! good job wopkins
 
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Reply #8 - Apr 4th, 2003 at 5:39am

IanK   Offline
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Hello Wopkins,

go to:
Air File Editors
http://perso.wanadoo.fr/hsors/FS_Soft/fsairfile.html

Air File Board, post March 2003
http://www.avhistory.org/scripts/MegaBBS/logon.asp

Ian
 
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Reply #9 - Apr 4th, 2003 at 1:23pm

pete   Offline
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Great work! & along the ideas I love! I've been toying with a Bentley Azure myself...

Won't be too long - I hope at least - before the main drawback of FS - Groundtextures - is the next major leap forward & we can drive on ROADS!! Smiley

The reason I ever got into this is in a big way is my fantasy I saw in FS2 - the possibility of a virtual world - not Just flight sim. Once we have a method of achieving this - we can have DS - driving simulation & virtual travel - all based in the virtual globe evolving here ... (well .. this is my optimism! Wink )

I can easily see varying cars being created & AI road traffic soon ... it's just so exciting!!!

In case you didn't find it - Bill Lyons' (pretty sure it's Bill Lyons..) Jag is here
http://www.simviation.com/fs2002misc4.htm

GREAT WORK!
 

Think Global. It's the world we live in.
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Reply #10 - Apr 4th, 2003 at 2:52pm

wopkins   Offline
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the problem with the jag is that the p-factor of the propellor makes it hard to drive straight
 
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Reply #11 - Apr 4th, 2003 at 3:08pm

Oz   Offline
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yeah, with the jag you need to turn with the rudder and it is a bit complicated (i got that sidewinder with twist action, so i can use the ailerons and rudder to move) There must be a way to use the ailerons though since most people rarely use the rudder in their flying
 
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Reply #12 - Apr 4th, 2003 at 3:46pm

Hagar   Offline
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Quote:
the problem with the jag is that the p-factor of the propellor makes it hard to drive straight

I'm no great shakes with FD editing. If you open the AIR file with AirEd there's a parameter in Section  1101 Primary Aerodynamics named "Yaw Moment - Prop Effect on Rudder". You could try changing the value to 0 & see what happens. Take a backup copy of the AIR file before editing it. Alternatively, set the Realism to Easy from FS2002 Settings. This should cancel out the prop effects.

Quote:
with the jag you need to turn with the rudder and it is a bit complicated (i got that sidewinder with twist action, so i can use the ailerons and rudder to move) There must be a way to use the ailerons though since most people rarely use the rudder in their flying

Personally I would have no problem using the rudder. To use the more conventional aileron control for steering cars try checking the Autorudder option in FS2002/Settings/Realism Settings.
 

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