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What do I need? (Read 1542 times)
Mar 23
rd
, 2003 at 5:00am
bm
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UK
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Could anyone help me.
I would like to start making airport scenery for FS2k2, so I can use AFCAD to make them work.
Can anyone recomend a scenery desiner program and do I need other things as well?
I was hoping to be able to improve RAF Valley in Anglesea with taxiways and parking.
Would appreciate any guidance.
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Reply #1 -
Mar 23
rd
, 2003 at 5:36am
Hagar
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My Spitfire Girl
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Hi Bird man. Check out the Scenery Design section on this site. Airport 2.6 or FSSC will do what you want. It's a matter of preference but of the two I prefer FSSC. The latest V 1.5.7 was released yesterday.
http://fssc.avsim.net/
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Reply #2 -
Mar 24
th
, 2003 at 1:32pm
bm
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Thanks Hagar,
Im downloading FSSC and Airport right now so ill have a little look at them both.
Thanks again -
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Reply #3 -
Mar 25
th
, 2003 at 3:49pm
bm
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Thanks Hagar,
I too prefered FSSC, its great fun.
One problem though, I made a very simple Airport using the Tutorial but it didnt show up- its in the scenery library but not in the selection part, I dont understand.
Do I need to turn anything off?
Im on my way over to thier website now so hopefully that'l be sorted- Great fun just designing the stuff-just can't wait to fly over them. Can anyone help?
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Reply #4 -
Mar 26
th
, 2003 at 1:49pm
bm
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Well...............................I found my scenery
But still not in the lists
,
But I have a few more promblems.
1. The airport menus for Europe have stopped
working - whatever airport I select it goes to
Isle of man ??? ??? ???
2. The airport I have made looks really cool, but when I get close it seems to wonder around ??? ??? ??? ???
Sorry for the trouble
Can anyone HELP ???
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Reply #5 -
Mar 26
th
, 2003 at 2:29pm
Hagar
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Hi Bird man. It's been a while since I messed with scenery. First, I would advise you not to export BGL files direct to the main FS2002\SCENERY directory. Install your own stuff separately as with any other 3rd party scenery & activate it via the Scenery Library. This way, if you have conflicts or other problems it's a simple matter to deactivate it while you investigate.
For your new airport to be listed on the FS2002 menu you need to check the "Airport & Facilities Entry" box from Runway Properties. Also create the AFD BGL when exporting the finished airport. This option is now in the FSSC Export Scenery Wizard.
You might need to create one or more Area 16N Flat Areas to fix the floating scenery. First go to the area in FS2002 to determine the average altitude. Hope this points you in the right direction.
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Reply #6 -
Mar 26
th
, 2003 at 4:23pm
bm
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I'll go and try it out now,
I think the mess ive made of the menu is terminal so I think Ill have to re-install, just got to do it without losing all my addon aircraft and gauges.
Thanks for the friendly help.
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Reply #7 -
Mar 26
th
, 2003 at 6:11pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
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Just remove the two folders (aircraft, gauges) from your FS main folder and put them somewhere safe.
Trust me, I have deleted everything before and had to re-download EVERYTHING.
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Reply #8 -
Mar 27
th
, 2003 at 2:27pm
bm
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8)
Yes!!!!!
Its all working brilliantly now, I re-installed FS2002 and created a folder called 'My Scenery', My airport came up in the lists
- this seems to have been the problem as the tickbox was ticked, Looking at the scenery folder it just seems to drive the variables rather than keep scenery, but it must work for others as thats what the programs defaulted to.
I added a '16N Flat area' and the floating scenery has stopped, but I have more of a problem with the levels- The runway is on the same level as the sea, and the polygons etc are up in the air
! I think ive probably done something wrong there
! I set every thing to 0m altitude and that worked fine, but i'm sure I followed the tutorial right!. Thanks Hagar
Yes I copied the aircraft and gauge folders to another location but I'd forgotten i'd put stuff in the effects and sound folders too. But luckily the Uninstall program left these addon ones so I was saved. Its turned out quite well as my folders were getting a bit full and messy, so Ive had a good clearout and put only my favorites back in, so I think a shopping trip to the file libraries is in order
-any recomendations?
.
I learnt the hardway before with CFS2-luckily I had kept the Zips.
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Reply #9 -
Mar 29
th
, 2003 at 1:35pm
Hagar
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Hi Bird man. I'm pleased you fixed the problem.
Unlike CFS2 it's possible to Uninstall/Install FS2002 to the existing path without affecting addons. This would not necessarily fix your particular problem as extra files installed to the wrong locations would not be removed. A full Uninstall/Install, deleting the FS2002 directory after Uninstall, or duplicate install is best in that instance.
To fix those floating polygons make sure the altitude settings for the airport, runway & Flat Areas match. I suspect this is the most likely cause of your problems. I think the individual polygons would usually be at 0 ft altitude relative to the airport. This can be raised slightly if you have visibilty priority problems but would not vary by more than a fraction.
With FSSC it is possible to use more than one Flat Area at different altitudes which can give some interesting effects. This can be used to "carve" complete airfields or smaller areas out of the default terrain mesh. I remember showing one member of this forum how to create the greens on a golf course using this method.
PS. I found this shot of one of my early experiments with the FSSC Flat Area feature in CFS2.
The complete airfield is surrounded with one large Area16N Flat Area, set lower than the default terrain. There is also a small landing base/helo pad on the hill at top left using a separate Area16N Flat Area.
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Reply #10 -
Mar 31
st
, 2003 at 3:43pm
bm
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Yes thats right, once youve set the base level for the airport the polygons have to be set at 0, as the airport was set 10m above the sea, I thought I had to put the polygons at the same, so the runway ended up 10m below the polygons.
With the Area16..thingys, has the scenery maker done the cliffs for you or did you make them some other way?
Great picture, its amazing what you can do, I have been able to completely revamp Valley AB, I havent altered the heights or anything complicated but its worked really well, combined with AFCAD and TTools ive put the real Hawk traffic flying round, I would like to be able to load up a picture of it here but my Paint doesn't seem to be able to save the pictures as 'JPEG',
Thankyou Hagar for all the Help getting me sorted, maybe once Ive worked on it a bit more I could Upload it with the AFD file for it, but I dont know if its good enough, Anyway Thank-you!
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Reply #11 -
Mar 31
st
, 2003 at 4:14pm
Hagar
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My Spitfire Girl
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Quote:
With the Area16..thingys, has the scenery maker done the cliffs for you or did you make them some other way?
Great picture, its amazing what you can do, I have been able to completely revamp Valley AB, I havent altered the heights or anything complicated but its worked really well, combined with AFCAD and TTools ive put the real Hawk traffic flying round,
Glad you fixed it Bird man. The cliffs in my shot are "carved" into the default mesh with a single complex Area16N Flat Area set lower than the surrounding terrain. I did it purely as an experiment to check out the feature in the original version of FSSC. You can use anything up to 50 points on each Flat Area.
Quote:
I would like to be able to load up a picture of it here but my Paint doesn't seem to be able to save the pictures as 'JPEG',
Thankyou Hagar for all the Help getting me sorted, maybe once Ive worked on it a bit more I could Upload it with the AFD file for it, but I dont know if its good enough, Anyway Thank-you!
You're welcome to the help. Current versions of M$ Paint should save as in JPEG format. If not, try IrfanView from Utilities. That's what I use for all my own shots. For example, the one I posted above. Here's the home site.
http://www.irfanview.com/
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Reply #12 -
Mar 31
st
, 2003 at 4:45pm
bm
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I found an image editor on my CPU which saves JPG files so Im away - Ive just got to do this right.
Valley before-
Valley After-
Valley Satalite-
New Valley AFD-
Hope this works!
«
Last Edit: Apr 1
st
, 2003 at 12:31pm by bm
»
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Reply #13 -
Mar 31
st
, 2003 at 5:14pm
Hagar
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Almost there. Remeber the path is case sensitive including the file extension. Also there seem to be spaces in your file names which is not a good idea. This is the path to your first shot.
[url]http://www.simviation.com/yabbuploads/Valley Default.JPG[/url]
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Reply #14 -
Apr 1
st
, 2003 at 12:38pm
bm
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There we are, just changed the .jpg tho .JPG, I obviosly need to resize them though.
I really enjoyed making the airport, the origional didn't have anything - taxiways etc. so its been quite rewarding, I wanted to make it because we go on holiday on the little Island just to the left as you take off and sometimes go and have a barbecue on an Island where you can see the hawks lining up, landing, taxi-ing and taking off. We also have the Hawks flighing round the Island every day and the occasional Tornado, Jaguar and Harrier visiting.
RAF Valley is I think the only advanced jet training base now (before they move onto Jags, Tornado's and Harriers) and also home to the coast guard helicopters (yellow Sea kings) and also helicopter training.
I think when i've done some work on it I might upload it,
I think its a slight improvement so it can't do any harm??? There may even be some people here who live round there.
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Reply #15 -
Apr 2
nd
, 2003 at 6:43am
Hagar
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That's a fine effort Bird man. I'm sure you will have some customers for it.
I've taken the liberty of cropping/resizing your shots. I still think you would find IrfanView better for this sort of thing.
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Reply #16 -
Apr 2
nd
, 2003 at 12:29pm
bm
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Thanks for doing that
- the Image editor was M$ photodraw which doesnt seem to resize it right, Ill go and get Irfan View now - i've decided to make more effort with the green to make it look more real, so it may be a week or two before its ready
- I'm using the Hawk from Project AI's FAFAI download which fits the bill perfectly, so I wonder if I can include it with the airport, I'll see what the readme says, but do they come to SimV ever, I could just link from a file to where you can download it from so it wouldn't realy matter I suppose.
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Reply #17 -
Apr 2
nd
, 2003 at 2:13pm
bm
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It doesn't have a readme so ill have to find a link although its not on their website. One more question, using paint i cut the colour out of the satalite picture and pasted it onto another paint image and covered the whole paint screen with it, I then saved it and imported the colour into FSSC, It looked fine in FSSC but when I flew it on FS2002 it was white and Black, I fortunatly saved it in a different name, but is it possible to make your own textures with paint or should I leave it as it is? , does'nt have to be perfect I suppose, but it jut looks a bit plain,
Also, one side of all the hangars shows up white, Can it be fixed, It seems to change from side to side - maybe its because Im slewing?
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Reply #18 -
Apr 2
nd
, 2003 at 4:14pm
bm
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My appoligies to Mikko Maliniemi and Kari Virtanen who were the acctual makers of this wonderful download, the hawk is almost Idealy suited to the needs, except the RAF Valley hawk is black (but that doesn't matter). This pack also contains an AI F18 Hornet, an AI F18 Hornet pair, AI camoflage and grey hawk and an AI Vinka. The hawk is the only AI suitable hawk I know (wheels work).
http://www.simviation.com/files/1military/fafai_v1.zip
Sorry for the Mistake.
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Reply #19 -
Apr 2
nd
, 2003 at 6:01pm
Hagar
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OK, first the textures. These need to be the correct size & format. 24 bit images as saved by most graphics editors are not compatible with FS. Scenery textures are commonly 256 x 256 in 8 bit (256 color) BMP or other FS texture format. Saving in 8 bit BMP format should be possible using M$ Paint. From your problems with resizing those shots I think you would need more experience with texture formats & editing images.
I don't know which hangars you're using. If they're 3rd party macros make sure the required textures are pasted into the Texture subfolder of your scenery.
I suggest you upload the scenery files without any aircraft. Include a link to the download page (not the file) in your Readme. End-users can then use them if they wish. This would make it a much smaller download & you won't need permission from the authors.
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Reply #20 -
Apr 3
rd
, 2003 at 2:47pm
bm
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I'm taking your advice on the Aircraft - the readme (found it) seemed to suggest that some pretty strong legal action would be taken
(sounds like a joke to me!)
The hangars I think are the ajustable ones which came with the program, wouldn't the fact that two sides of the hangars are right (and the Roof) suggest that it's not a texture problem (although theres not much else it can be), I'll try deleting and re-putting them in - ideally they should be green but as you say with the images I need a bit more experience which is what i'm going to do before I do anything with it, it just looks too plain compared to the photo, I imagine it slows performance if there are too many complicated colours though.
This is a test link to the page:
http://www.simviation.com/fs2002military26.htm
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Reply #21 -
Apr 3
rd
, 2003 at 3:08pm
Hagar
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OK, glad you took my advice. Infringement of copyright is taken very seriously by many Freeware designers in an effort to prevent piracy. Most will happily agree to their stuff being included in a package providing people have the decency to ask & keep their original files & docs intact. Check out Tipster's threads on the subject in the FS2002 forum sometime.
I think this is the page link you need for the Readme.
http://www.simviation.com/fs2002military26.htm
I don't think those adjustable hangars are textured but you might be able to change the colors from Macro preferences. Raising them slightly above the ground polys might also fix any visibility problems.
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Reply #22 -
Apr 5
th
, 2003 at 3:26pm
bm
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Quite rightly, they've made the effort to make something and have very kindly released it free to everyone, there wishes must be respected.
I re-put the hangars in, and they've come out fine. It was my fault once again as the default colours were set to white walls, although I must have changed something to get two walls grey, but thats irrelivent now.
I've gone back on my decision to re-texture it right now, I've decided to release it as it is and when (if) I've got to grips with creating textures and learnt how to make custom macros i'll maybe update it.
Its quite interesting finding out about the base, I've included some Info and links about what goes on there, I thought people may be interested.
I'm really glad you persuaded me to get IrfanView, its really simple to resize them. Which do you reckon is the best size to save them for use here.
Its also much better than any of my other image editors- Its made making a header for word with embedded text on top of a picture really easy, I was having trouble with my other Image editors to make anything look right for a project, Its also made a really nice .exe slideshow of all my photographs so thanks for recomending it.
Thanks for everything - Off to find a macro builder from the Utils section,
PS. Isn't that the same link?
(sorry, couldn't help it!
)
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Reply #23 -
Apr 5
th
, 2003 at 4:18pm
Hagar
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Great. Now you're sorted I might even download it myself.
You're on your way now & better than your teacher already.
For such a small program I think IrfanView is remarkable & very useful. The best size for shots would be 800 x 600 which is the forum limit.
Quote:
PS. Isn't that the same link? (sorry, couldn't help it! )
I did notice you corrected that link after I posted my last reply. I suspect you're almost as crafty as me.
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Reply #24 -
May 28
th
, 2003 at 1:41am
Jeff Powell
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Very nice work Birdman, Did you ever end up uploading it to allow us simmers to admire it? If you could, please contact me at powellau@hotmail.com. I would love to chat with your for a bit. Thanks and hope to see you soon.
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