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What do I need? (Read 1539 times)
Mar 23
rd
, 2003 at 5:00am
bm
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Colonel
UK
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Posts: 1177
Could anyone help me.
I would like to start making airport scenery for FS2k2, so I can use AFCAD to make them work.
Can anyone recomend a scenery desiner program and do I need other things as well?
I was hoping to be able to improve RAF Valley in Anglesea with taxiways and parking.
Would appreciate any guidance.
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Reply #1 -
Mar 23
rd
, 2003 at 5:36am
Hagar
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My Spitfire Girl
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Posts: 33159
Hi Bird man. Check out the Scenery Design section on this site. Airport 2.6 or FSSC will do what you want. It's a matter of preference but of the two I prefer FSSC. The latest V 1.5.7 was released yesterday.
http://fssc.avsim.net/
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Reply #2 -
Mar 24
th
, 2003 at 1:32pm
bm
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Thanks Hagar,
Im downloading FSSC and Airport right now so ill have a little look at them both.
Thanks again -
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Reply #3 -
Mar 25
th
, 2003 at 3:49pm
bm
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Thanks Hagar,
I too prefered FSSC, its great fun.
One problem though, I made a very simple Airport using the Tutorial but it didnt show up- its in the scenery library but not in the selection part, I dont understand.
Do I need to turn anything off?
Im on my way over to thier website now so hopefully that'l be sorted- Great fun just designing the stuff-just can't wait to fly over them. Can anyone help?
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Reply #4 -
Mar 26
th
, 2003 at 1:49pm
bm
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Colonel
UK
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Posts: 1177
Well...............................I found my scenery
But still not in the lists
,
But I have a few more promblems.
1. The airport menus for Europe have stopped
working - whatever airport I select it goes to
Isle of man ??? ??? ???
2. The airport I have made looks really cool, but when I get close it seems to wonder around ??? ??? ??? ???
Sorry for the trouble
Can anyone HELP ???
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Reply #5 -
Mar 26
th
, 2003 at 2:29pm
Hagar
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My Spitfire Girl
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Posts: 33159
Hi Bird man. It's been a while since I messed with scenery. First, I would advise you not to export BGL files direct to the main FS2002\SCENERY directory. Install your own stuff separately as with any other 3rd party scenery & activate it via the Scenery Library. This way, if you have conflicts or other problems it's a simple matter to deactivate it while you investigate.
For your new airport to be listed on the FS2002 menu you need to check the "Airport & Facilities Entry" box from Runway Properties. Also create the AFD BGL when exporting the finished airport. This option is now in the FSSC Export Scenery Wizard.
You might need to create one or more Area 16N Flat Areas to fix the floating scenery. First go to the area in FS2002 to determine the average altitude. Hope this points you in the right direction.
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Reply #6 -
Mar 26
th
, 2003 at 4:23pm
bm
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I'll go and try it out now,
I think the mess ive made of the menu is terminal so I think Ill have to re-install, just got to do it without losing all my addon aircraft and gauges.
Thanks for the friendly help.
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Reply #7 -
Mar 26
th
, 2003 at 6:11pm
Travis
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Cannot find REALITY.SYS.
Universe halted.
Dripping Springs, TX
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Just remove the two folders (aircraft, gauges) from your FS main folder and put them somewhere safe.
Trust me, I have deleted everything before and had to re-download EVERYTHING.
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Reply #8 -
Mar 27
th
, 2003 at 2:27pm
bm
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Colonel
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8)
Yes!!!!!
Its all working brilliantly now, I re-installed FS2002 and created a folder called 'My Scenery', My airport came up in the lists
- this seems to have been the problem as the tickbox was ticked, Looking at the scenery folder it just seems to drive the variables rather than keep scenery, but it must work for others as thats what the programs defaulted to.
I added a '16N Flat area' and the floating scenery has stopped, but I have more of a problem with the levels- The runway is on the same level as the sea, and the polygons etc are up in the air
! I think ive probably done something wrong there
! I set every thing to 0m altitude and that worked fine, but i'm sure I followed the tutorial right!. Thanks Hagar
Yes I copied the aircraft and gauge folders to another location but I'd forgotten i'd put stuff in the effects and sound folders too. But luckily the Uninstall program left these addon ones so I was saved. Its turned out quite well as my folders were getting a bit full and messy, so Ive had a good clearout and put only my favorites back in, so I think a shopping trip to the file libraries is in order
-any recomendations?
.
I learnt the hardway before with CFS2-luckily I had kept the Zips.
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Reply #9 -
Mar 29
th
, 2003 at 1:35pm
Hagar
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My Spitfire Girl
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Hi Bird man. I'm pleased you fixed the problem.
Unlike CFS2 it's possible to Uninstall/Install FS2002 to the existing path without affecting addons. This would not necessarily fix your particular problem as extra files installed to the wrong locations would not be removed. A full Uninstall/Install, deleting the FS2002 directory after Uninstall, or duplicate install is best in that instance.
To fix those floating polygons make sure the altitude settings for the airport, runway & Flat Areas match. I suspect this is the most likely cause of your problems. I think the individual polygons would usually be at 0 ft altitude relative to the airport. This can be raised slightly if you have visibilty priority problems but would not vary by more than a fraction.
With FSSC it is possible to use more than one Flat Area at different altitudes which can give some interesting effects. This can be used to "carve" complete airfields or smaller areas out of the default terrain mesh. I remember showing one member of this forum how to create the greens on a golf course using this method.
PS. I found this shot of one of my early experiments with the FSSC Flat Area feature in CFS2.
The complete airfield is surrounded with one large Area16N Flat Area, set lower than the default terrain. There is also a small landing base/helo pad on the hill at top left using a separate Area16N Flat Area.
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Reply #10 -
Mar 31
st
, 2003 at 3:43pm
bm
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Yes thats right, once youve set the base level for the airport the polygons have to be set at 0, as the airport was set 10m above the sea, I thought I had to put the polygons at the same, so the runway ended up 10m below the polygons.
With the Area16..thingys, has the scenery maker done the cliffs for you or did you make them some other way?
Great picture, its amazing what you can do, I have been able to completely revamp Valley AB, I havent altered the heights or anything complicated but its worked really well, combined with AFCAD and TTools ive put the real Hawk traffic flying round, I would like to be able to load up a picture of it here but my Paint doesn't seem to be able to save the pictures as 'JPEG',
Thankyou Hagar for all the Help getting me sorted, maybe once Ive worked on it a bit more I could Upload it with the AFD file for it, but I dont know if its good enough, Anyway Thank-you!
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Reply #11 -
Mar 31
st
, 2003 at 4:14pm
Hagar
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Colonel
My Spitfire Girl
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Posts: 33159
Quote:
With the Area16..thingys, has the scenery maker done the cliffs for you or did you make them some other way?
Great picture, its amazing what you can do, I have been able to completely revamp Valley AB, I havent altered the heights or anything complicated but its worked really well, combined with AFCAD and TTools ive put the real Hawk traffic flying round,
Glad you fixed it Bird man. The cliffs in my shot are "carved" into the default mesh with a single complex Area16N Flat Area set lower than the surrounding terrain. I did it purely as an experiment to check out the feature in the original version of FSSC. You can use anything up to 50 points on each Flat Area.
Quote:
I would like to be able to load up a picture of it here but my Paint doesn't seem to be able to save the pictures as 'JPEG',
Thankyou Hagar for all the Help getting me sorted, maybe once Ive worked on it a bit more I could Upload it with the AFD file for it, but I dont know if its good enough, Anyway Thank-you!
You're welcome to the help. Current versions of M$ Paint should save as in JPEG format. If not, try IrfanView from Utilities. That's what I use for all my own shots. For example, the one I posted above. Here's the home site.
http://www.irfanview.com/
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Reply #12 -
Mar 31
st
, 2003 at 4:45pm
bm
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Colonel
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I found an image editor on my CPU which saves JPG files so Im away - Ive just got to do this right.
Valley before-
Valley After-
Valley Satalite-
New Valley AFD-
Hope this works!
«
Last Edit: Apr 1
st
, 2003 at 12:31pm by bm
»
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Reply #13 -
Mar 31
st
, 2003 at 5:14pm
Hagar
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Colonel
My Spitfire Girl
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Posts: 33159
Almost there. Remeber the path is case sensitive including the file extension. Also there seem to be spaces in your file names which is not a good idea. This is the path to your first shot.
[url]http://www.simviation.com/yabbuploads/Valley Default.JPG[/url]
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Reply #14 -
Apr 1
st
, 2003 at 12:38pm
bm
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Colonel
UK
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Posts: 1177
There we are, just changed the .jpg tho .JPG, I obviosly need to resize them though.
I really enjoyed making the airport, the origional didn't have anything - taxiways etc. so its been quite rewarding, I wanted to make it because we go on holiday on the little Island just to the left as you take off and sometimes go and have a barbecue on an Island where you can see the hawks lining up, landing, taxi-ing and taking off. We also have the Hawks flighing round the Island every day and the occasional Tornado, Jaguar and Harrier visiting.
RAF Valley is I think the only advanced jet training base now (before they move onto Jags, Tornado's and Harriers) and also home to the coast guard helicopters (yellow Sea kings) and also helicopter training.
I think when i've done some work on it I might upload it,
I think its a slight improvement so it can't do any harm??? There may even be some people here who live round there.
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