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Making Window FSDS (Read 793 times)
Mar 22nd, 2003 at 12:10am

MC_iNsTiNcT   Offline
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Yo guys,
       
I'm pi$$ed off!!!!
Every time i try making a plane, i screw up the windows.......heres the problem:
        I Make the shape of the area around it, be it part of the fuselage or a seperate canopy. Then, when i am moving the vertices into the shape of the winow, i get all sorts of bumps n overlaps and stuff!!!

Can anyone help me?

MC iNsTiNcT
 
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Reply #1 - Mar 22nd, 2003 at 2:27am
SilverFox441   Ex Member

 
Have you checked out the tutorials available at: http://www.freeflightdesign.com/tutorials.html ?

A great site for a modeller learning the ropes.

You can also find some good info at: http://www.simviation.com/fsdutilsdesntute1.htm

Have fun. Smiley

Once you get past the early hair-pulling stage building planes is a blast.
 
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Reply #2 - Mar 22nd, 2003 at 8:58am

MC_iNsTiNcT   Offline
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Thx for that, i'll check em out now......and i'm also reading the GMAX tutorial........might give that a whirl.

Thx Again  Grin
 
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Reply #3 - Mar 22nd, 2003 at 5:03pm

pete   Offline
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Hi Mc in...

This is somehting I have looked into pretty extensively & if you do a search on this forum you will find many posts on making windows & round windows using FSDS.

I suggest you don't immediately turn to GMax if you've been OK with FSDS. I fear it may be the final straw Wink

I suggest you persist with FSDS.

Irf you don't find what you need please come back. I have made windows of every variety - round, oval, square with round corners & curved in every direction Smiley

It can be done & it's mainly a question of pre planning when making your tube (fuselage) in the 1st place & not moving the points but the cross sections. Then cutting out accordingly.

Like I say - get back with specifics after doing a search here.

good luck Smiley
 

Think Global. It's the world we live in.
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Reply #4 - Mar 24th, 2003 at 12:38pm

JohnP   Offline
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SmileyPete,
   I too have been having the same struggles with the windows and have searched in great lenghts for tutorials. I realize there is some experimentation involved, but it can get pretty frustrating. I use mainly FSDS 2.11, but started with FSDS 1 and have tried Gmax and gave up.
   The cockpit window area is the most difficult one to master, so any help or advece you could give would be appreciated
    Thanks in advance.
                            JohnP
 
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Reply #5 - Mar 25th, 2003 at 1:10pm

pete   Offline
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Hi John - I know what you mean about cockpit areas - as you are dealing with compressed & sometimes rotated cross sections.....

But here is a VERY brief method is use as a base for making round windows. The key I have learned is to use few cross sections - & add as you progress....

This is the easy one - a rounded passenger window Wink

FiG 1. The Obvious: Starting with the 32 sided tube.

...

FiG 2. In Cross Section Mode - In Side View - Go to the cross section which will be the CENTRE of the window. In Front View - Press the X symetry button & move points as shown to group towards the top & bottom of the window.

...

FiG 3. In Side View - Constrain X & Y & move the Cross Sections either side of the centre cross section in as shown.

...

FiG 4. Go to Centre Cross section again & click Insert Cross Section. With X & Y constrained - move this new cross section back towards the rear of the window.

...

FiG 5. Continue to make new Cross Sections from the centre & move back until you see the round shape taking effect.

...

FiG 6. Repeat the same procedure on the other side of your 'window' - though obviously creating the new cross sections from the forward edge.

...

FiG 7. Once the shape is as required go to Point Mode.
IMPORTANT: Do not remove points until you are happy with your shape. It's best to sav e your project as New Projects as you proceed. For Instance 'apache1.fsc, apache2.fsc,....etc...)

Click the Mouse Select button & select the points in stages & press Delete. Watch you progress in the top right window.

...


FiG 8. One simple round window.

...




 

Think Global. It's the world we live in.
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Reply #6 - Mar 25th, 2003 at 1:45pm

JohnP   Offline
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SmileyThanks for your reply. I will try it out. I like the technique that you are using, I haven't tried that one yet.
                                                            John
 
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Reply #7 - Mar 26th, 2003 at 5:52pm

ICE/GfORCE Team   Offline
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WOW WOW WOW, I like this, Pete showing that he isn't just a great person, great webmaster and many other things...he is now showing how much he knows about modeling and also teaching like a real good tutorial would do, step by step...awesome Pete, but....I could had asked that 1 year ago, when I was still using FSDS and didn't knew how to make windows that way...

well...hope your project turns out right MC
 

...&&Athlon XP 1600+, 512 ram(soon 768 ram or 1 Gram), Geforce 2 mx400 64Mb AGP2X(soon Geforce 4 mx440 64Mb AGP 4X) and Maxtor 7200rpm 40Gb HD... and of course FS2k2&&
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