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› Wings blend to fuselage please look
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Wings blend to fuselage please look (Read 2367 times)
Mar 12
th
, 2003 at 10:57am
Erez
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Reply #1 -
Mar 12
th
, 2003 at 12:46pm
Felix/FFDS
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one way is that gmax has a "connect" feature that allows you to connect nearby objects.
There is a TIP at
Freeflight Design Shop
that covers this point.
Felix/
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Reply #2 -
Mar 13
th
, 2003 at 12:21am
Erez
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ammm....
Is that the tip?
http://www.freeflightdesign.com/tips/gmaxWingFusefillets.htm
Because I didn't understand a word of it ???
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Reply #3 -
Mar 13
th
, 2003 at 10:10am
Rick Sasala
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The best way is to do a Boolean with the wings and fuselage. Then after you tidy-up the boolean, attach the wings and fuselage. Then weld all the vertex's of the parts and it will look as one....Rick
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Reply #4 -
Mar 13
th
, 2003 at 10:41am
Erez
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RIGHT.........
And where is that boolean command button?
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Reply #5 -
Mar 13
th
, 2003 at 10:50am
Felix/FFDS
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You get the boolean operations from the create tab, compound objects. You'll want to perform a "Union" operation.
Felix/
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Reply #6 -
Mar 13
th
, 2003 at 11:03am
Rick Sasala
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If you don't know where the boolean command is or how it's used, you need to do some reading...Rick
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Reply #7 -
Mar 13
th
, 2003 at 11:54am
Erez
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Quote:
If you don't know where the boolean command is or how it's used, you need to do some reading...Rick
Thanks for the encouragement Rick
... Reading is the last thing I need right now. I have been reading and still does plenty tutorials.
Thanks Felix, but I got a minor problem that I'm sure you know how to fix because you know Gmax as the palm of your hand. When I was trying to see and apply your help, I pressed on the side tab (where the create tab and other tabs) and it disappeared and I have no idea how to get him back. thanks again I was pretty stuck but I think I will be able to take from here
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Reply #8 -
Mar 13
th
, 2003 at 12:08pm
Rick Sasala
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I could spend hours explaining the many different ways of making those two parts look as one. But if you don't know the basics, how in the hell are you gonna understand the advanced stuff?....Rick
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Reply #9 -
Mar 13
th
, 2003 at 1:24pm
Erez
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Hey I'm doing my best
Beside, that's the all problem. I don't have that much time to learn something that won't actually help me in real life. It's fun and all and I'm designing a plane that I really like but It's just a small hobby for me. and I got to start from something. I think that I'm doing fine until now.
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Reply #10 -
Mar 13
th
, 2003 at 1:36pm
Felix/FFDS
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Keyboard "3" key toggles the hide/unhide the command panel. (Help->Index-?Default keyboard Shortcuts")
Rick does have a point. The recent questions have been on the "basics" As some people realize and know, I am NO expert (more like apprentice amateur) in gmax. However - I read the forums, and can use the help feature in gmax.
It is imperative, especially in a program like gmax, to go through all the tutorials that come with the program.
Quote:
Thanks for the encouragement Rick
... Reading is the last thing I need right now. I have been reading and still does plenty tutorials.
Thanks Felix, but I got a minor problem that I'm sure you know how to fix because you know Gmax as the palm of your hand. When I was trying to see and apply your help, I pressed on the side tab (where the create tab and other tabs) and it disappeared and I have no idea how to get him back. thanks again I was pretty stuck but I think I will be able to take from here
Felix/
FFDS
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Reply #11 -
Mar 13
th
, 2003 at 2:35pm
Erez
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Yeah I know that's ARE basic questions.
U know what the problem is? the best tutorial I know is Hugh Shoults's, there are some other but the Stupid Idiot is the best. But they all have a real big problem. they are working on kind of planes that I don't wan't to design, old combat planes. A good tutorial on combat fighters IMHO has to be about the F-16, a common and varsible plane that uses technologies that most of the fighters have.
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Reply #12 -
Mar 13
th
, 2003 at 2:57pm
Hagar
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Hey, settle down Erez. You are such a serious & earnest young man. LOL
Felix & Rick are trying to help you so don't start shouting the odds. I doubt either has ever designed an F-16 in Gmax & you will be waiting for a very long time for anyone who has to write a tute on doing it.
The point here is that the wing joint will be exactly the same on most aircraft, whether they be "old combat planes" or F-16s. Learn the basics & you might understand what they're trying to tell you.
Now please don't start shouting at me.
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Reply #13 -
Mar 13
th
, 2003 at 3:06pm
Felix/FFDS
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One thing about "how to" tutorials is that you won't satisfy everyone.
However, an "older" combat plane has propellers - or turbine disks - you still have the "blended wing/fuse fillet" The BASICS are there. Specifics, like spoilerons, elevons, etc., well some had them ... heck, planes like the Fairey Flycatcher had full span ailerons on both wings that could be drooped to serve like flaps ... voilá flaperons!
Some people complain because the tutorial doesn't cover airliners, GA aircraft ... etc. etc.
There is no magic substitute for just plunging into any program and learning it - screwing up is the best teacher - as long as you live to tell about it!
Quote:
Yeah I know that's ARE basic questions.
U know what the problem is? the best tutorial I know is Hugh Shoults's, there are some other but the Stupid Idiot is the best. But they all have a real big problem. they are working on kind of planes that I don't wan't to design, old combat planes. A good tutorial on combat fighters IMHO has to be about the F-16, a common and varsible plane that uses technologies that most of the fighters have.
Felix/
FFDS
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Reply #14 -
Mar 13
th
, 2003 at 7:50pm
X_eidos2
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If you want to have a smooth blending wing joint with the fuselage there are two things to remember.
Make the fuselage and wing all from the same piece. Create a cylinder. Make it the length of the fuselage. Divide it into many sections. Select the polygons on the side that are close to where the wings should be. Extrude these polygons a few times and you'll have the raw material for forming the wings. Then it's just a matter of pushing and pulling the vertices around until things look right. (Easier said than done
)The reason you want everything to be one piece is so that the smooth modifier will work on it.
You could make the parts separately - but then you's have to join them together in such a way so that all the vertices are welded together or are all part of the same object. Smooth will only work on one object at a time.
Do not have the wing go through the sides of the fuselage. Any time you have a polygon passing through the side of another polygon, you're going to get a jagged, stair-stepped edge when you see the mesh in a flight sim. The software isn't smart enough to accurately determine where the edge between the two polygons should be.
I've been modeling aircraft on computers as a professional modeler since 1995. Getting a good, smooth wing fillet is one of the hardest things to do. One reason is that most three-views have this area covered up with engines and other parts of the wing and it's hard to figure out exactly how things go.
Good luck with your project.
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