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FSDS2 Reflective Texutres (Read 470 times)
Feb 27
th
, 2003 at 6:29pm
BE58D
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Colonel
KCCR
Antioch, California
Gender:
Posts: 1505
When creating reflective textures, what is the optimal (best)
alpha channel
value to use? I want something that provides a good reflection, but without over doing it.
And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?
HP Pavillion = p7-1233w
3.20GHz Processor
8GB of RAM (expandable to 32GB)
Radeon 7560D - 4059MB
1TB SATA Internal Hard Drive
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Reply #1 -
Feb 27
th
, 2003 at 11:15pm
Felix/FFDS
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FINALLY an official Granddad!
Orlando, FL
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Posts: 1000000627
255 is solid - no reflection
0 is full chrome/reflection
Typically, I've seen folks suggesting a start about 235 and going up or down from there.
BE58D wrote
on Feb 27
th
, 2003 at 6:29pm:
When creating reflective textures, what is the optimal (best)
alpha channel
value to use? I want something that provides a good reflection, but without over doing it.
And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?
Felix/
FFDS
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Reply #2 -
Feb 28
th
, 2003 at 10:11am
BE58D
Offline
Colonel
KCCR
Antioch, California
Gender:
Posts: 1505
Thanks Felix... You have been a big help.
HP Pavillion = p7-1233w
3.20GHz Processor
8GB of RAM (expandable to 32GB)
Radeon 7560D - 4059MB
1TB SATA Internal Hard Drive
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Reply #3 -
Feb 28
th
, 2003 at 12:48pm
Felix/FFDS
Offline
Admin
FINALLY an official Granddad!
Orlando, FL
Gender:
Posts: 1000000627
You're welcome ...
although Inspector Poly would say "you're in deep doo-doo now if you believe what the schmuck says..!"
Quote:
Thanks Felix... You have been a big help.
Felix/
FFDS
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