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FLightsim Design Programs (Read 6381 times)
Reply #15 -
Jan 9
th
, 2004 at 7:52am
Delta_
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What will fsexport allow me to do.
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Intel Q6600@3.6GHz, Corsair XMS2 4GB DDR2-6400 (4-4-4-12-1T) , Sapphire 7850 OC 2BG 920/5000, X-Fi Fatality, Corsair AX 750, 7 Pro x64
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Reply #16 -
Jan 9
th
, 2004 at 9:24am
Felix/FFDS
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Quote:
What will fsexport allow me to do.
`
That just happens to be the one little plugin that will let you export your gmax scene "*.gmax" so that makemdl can convert it to a *.mdl file
Right now, if you try to "export" you should only be getting the *.p3D" format choice.
Felix/
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Reply #17 -
Jan 9
th
, 2004 at 10:10am
Delta_
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Can i get fsexport from anywhere else because i don't have fs2k2
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Reply #18 -
Jan 9
th
, 2004 at 10:31am
Felix/FFDS
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Can i get fsexport from anywhere else because i don't have fs2k2
Legally, no. Since it came with FS2K2 Professional, it's part and parcel of it.
Felix/
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Reply #19 -
Jan 9
th
, 2004 at 11:21am
Delta_
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How can i make aircraft for FS using G-Max?
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Reply #20 -
Jan 10
th
, 2004 at 4:24pm
Hellhound
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one of three ways:
one: getting fsexport somwhere illegaly
two: get someone else to convert them (like i do, thanks to ender baron)
three: wait untill ms comes out with the rest of the 2k4 sdks
i reccomend number two, do not reccomend the others
&&&&well of course! i'm trying to hit them!&&&&always fight fire with fire... because you get a bigger one!
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Reply #21 -
Jan 22
nd
, 2004 at 4:27pm
holtz128
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To answer the AutoCAD question: Yes, AutoCAD can be used to design the primary model, but it's a round-about way . . . you will need to export your DWG file to a 3DS file type. Then, G-MAX will be able to import the 3DS file. I'm running AutoCAD 2000, but earlier versions may not have the 3DS export type. Using the DXF export may not work well and you may loose some of the mesh / solids properties. I've been working on a 500D mesh and it imports to G-MAX fine.
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Reply #22 -
Jan 27
th
, 2004 at 8:48am
MickeyMouse
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Han - I don't know if you ever get over to the Rhino Renderosity forums, but I go by the same name there also. My question is, how well does Rhino work for modeling planes for FS2004? Do you have any hints/tips? What about poly-count?
Thanks
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Reply #23 -
Jan 27
th
, 2004 at 11:04am
Felix/FFDS
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Quote:
Han - I don't know if you ever get over to the Rhino Renderosity forums, but I go by the same name there also. My question is, how well does Rhino work for modeling planes for FS2004? Do you have any hints/tips? What about poly-count?
Thanks
Let's just say that there's a Sea Fury model in FS that was made with Rhino, ported to FSDS (dxf), and finished there (texturing and animations)
It can easily be done by porting to gmax as well.
as for direct to makemdl.exe I don't know.
Felix/
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Reply #24 -
Jan 28
th
, 2004 at 7:46am
MickeyMouse
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Ok, so the way I would work this is to create it in Rhino, export as DXF into Gmax and then save and place directly into FS?
Thanks
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Reply #25 -
Jan 28
th
, 2004 at 1:05pm
Felix/FFDS
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Ok, so the way I would work this is to create it in Rhino, export as DXF into Gmax and then save and place directly into FS?
Thanks
The path of least resistance would be to create in Rhino, export as dxf or 3DS, import into gmax and finish there the animations, texturing and export to FS.
dxf export will not (as I understand it) support transfer of animations and UVW mappings.
I'm not sure if exporting to 3DS and importing to gmax retains UVW mapping information and animations.
However, if you can do animations and UVW mapping in Rhino, doing it in gmax should basically be the same principles, and picking up the details - which buttons to click, etc.) should not be a problem.
Felix/
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Reply #26 -
Aug 27
th
, 2004 at 12:16pm
Anti-Societys Snake
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What are SDKs, where can I get them? I can't make any aircraft for 2k4 unless I also own 2k2pro ? Even tho the the 2k4 box says gmax ready?
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Reply #27 -
Aug 27
th
, 2004 at 1:33pm
Felix/FFDS
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What are SDKs, where can I get them? I can't make any aircraft for 2k4 unless I also own 2k2pro ? Even tho the the 2k4 box says gmax ready?
The SDKs (Software Development Kits) are available from Microsoft, and for FS2004/FS9, you DO NOT neet FS2K2 Pro.
Click on the "Fs2009 SDK" link in my signature...
gmax 1.2 comes on your FS9 CD1 disk, "extras" folder. Install that, then install the appropriate SDKs, do the tutorials to learn the program, and have fun.
Felix/
FFDS
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Reply #28 -
Aug 27
th
, 2004 at 1:36pm
Felix/FFDS
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Orlando, FL
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Quote:
What are SDKs, where can I get them? I can't make any aircraft for 2k4 unless I also own 2k2pro ? Even tho the the 2k4 box says gmax ready?
The SDKs (Software Development Kits) are available from Microsoft, and for FS2004/FS9, you DO NOT neet FS2K2 Pro.
Click on the "Fs2009 SDK" link in my signature...
gmax 1.2 comes on your FS9 CD1 disk, "extras" folder. Install that, then install the appropriate SDKs, do the tutorials to learn the program, and have fun.
Felix/
FFDS
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Reply #29 -
Aug 27
th
, 2004 at 1:41pm
ziliu
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SDKs stands for Software Development Kits, and are collections of tools and documentation officially released by Microsoft that are necessary to develop addons.
The SDKs for FS2004 can be found on [url]http://www.microsoft.com/games/flightsimulator/fs2004_downloads_sdk.asp[/url]
And the FS export module can be found on that page, can't it, in the gmax gamepack SDK, can't it?
The gmax program itself can be downloaded free of charge from here:[url]http://www.turbosquid.com/gmax[/url]
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