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Flying Polygons (Read 642 times)
Mar 31st, 2002 at 6:47pm

TJ_Gumby   Offline
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I'm doing an add-on for an airport in FS2002 with Airport 2.60, i'm almost finished and I'm getting these polygons of light streaking around like ghosts when I fly over the scenery. What's worse is when I fly at night and I see one of them flash by, my pc locks up and I have to push the forbidden button. Anyone know what's causing this?
 

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Reply #1 - Mar 31st, 2002 at 7:36pm

DTWD   Offline
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Aliens? It sounds like you got UFO's there. Sounds quite good as it is. Apart from having to reset.

Could you post a shot so we can see whats going on?

paul
 
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Reply #2 - Mar 31st, 2002 at 11:29pm

TJ_Gumby   Offline
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Well i've been doing some more testing and it was Paul Harmons clearpad.api which was actually designed for CFS1, but despite it causing one error message during compilation, it was working really good. It must of been that error message trying to telling me not to use that pad. Its a shame I had to remove it but the flying polys are gone. Unfortunatly the seize ups are not! It's only at night and only when turning sharp, like in a helicopter or taxiing. I'm thinking it might be the frame rate going too low as this scenery has ALOT of macros. Any thoughts?
 

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Reply #3 - Mar 31st, 2002 at 11:34pm

Biggles   Offline
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There is a tut on frame rates in the help section. Might be worth taking a look at.
 
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Reply #4 - Apr 1st, 2002 at 7:45am

AU_MaV   Offline
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Hi
Have you tryed the latest ver of the scasm 2.86
from here http://www.scasm.de/
there are some changes or additions for FS2K2

As for the lockups what I do is set each type of macro to a different scenery level then run  the game.
ie
set buildings A to show only on very s.p.a.r.s.e (GRRRRRRRRRR type in Spa rse and get spbum:) ) then buildings B to show on s.p.a.r.s.e then trees to show on normal ect ( I use FSSC but airport should be the same)
then when in game change scenery to very s.p.a.r.s.e fly around then up to s.p.a.r.s.e ect until it crashes then I know which macro or addon is causing the prob
Also as its at night you might like to make sure the night texture is ok not sure how fs2k2 uses them but cfs2 fs2k used a _LM.bmp tag
Hope this helps
MaV
 
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Reply #5 - Apr 1st, 2002 at 5:05pm

TJ_Gumby   Offline
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I think the macro that was causing the problems has corrupted something in FS2002 as i'm now getting lock ups in completely different scenerys, default as well. It looks as though I may have to do a re-install.
 

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Reply #6 - Apr 2nd, 2002 at 7:56am

DTWD   Offline
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Yes, thats what i would suggest.


paul
 
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Reply #7 - May 18th, 2003 at 2:32am

Wolfi   Offline
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Hey to all,
I came across this forum item while looking for inputs to solve my problem with flying objects in CFS1. The objects are part of an addon library.
I remember having read about this phenomena in some tutorials - but I cannot remember where.
But I know that the prob can be solved by editing the scasm file. So this is a question for scasm fiddlers.
 
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