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100,000ft,why not 1000nm!!!!!!!!!! (Read 553 times)
Feb 7th, 2002 at 9:13pm

katana_1000   Offline
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as some of you know,in fs2000 slew takes you up to 100000, but i`ve once flown concorde to over 200000.in fs2002,slew takes ya up to 100000,and you can`t go any higher than that.why not make a download to extend it to 1000nauticle miles!!!!!!go higher than the aurora borialas!!!!!!better yet,make a whole line of rockets,space shuttle discovery with boosters and hydreden tank,soyuz,satern V,vostock 1,buran space shuttle...etc. it would be awsome
 

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Reply #1 - Feb 7th, 2002 at 11:47pm

Praying_Mantis   Offline
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I think that would be a great Idea if someone could figure out how to do it.

Grin
 
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Reply #2 - Feb 8th, 2002 at 12:27am

BMan1113VR   Offline
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good idea but i am pretty sure it is impossible, anyways when you get that high it gets bumpy Wink
 

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Reply #3 - Feb 8th, 2002 at 4:59am

Bonzonie   Offline
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Don't know why, But MS probably stopped th slew mode from going any higher.

Its Hardcoded and not editable....
 

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Reply #4 - Feb 8th, 2002 at 10:51am

BMan1113VR   Offline
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yah i thought so
 

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Reply #5 - Apr 4th, 2002 at 9:46pm

Maverick_803   Offline
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but i thought concorde coudnt operate at those altitude?? the pressure must be son strong plus there is hardly any air up there providing nearly no lift whatsoever
 

its funny- 100 years ago people coudnt fly- now we finding it hard to keep out of the sky
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Reply #6 - Apr 5th, 2002 at 12:44am

Kittyhawk   Offline
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I was watching a documentary on aviation a few days ago and I think remember it mentioning that jet engines operate more efficiently at high altitudes, whereas propellor engines become less efficient.

Anyway, Airwolf's theory of Concorde not being able to operate at 100,000 ft altitude because of the lack of air to provide lift sounds reasonably... er... reasonable.
 
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Reply #7 - Apr 5th, 2002 at 5:08am

Matt   Offline
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Jet engines are designed to operate at different heights.

E.g Concorde uses RR-Snecma Olympus engines. They are useless at low level but amazing at high level.

Panavia Tornado uses Turbo Union RB199-34R Mk.104's that are amazing at low level and useless at high level
 

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Reply #8 - Feb 10th, 2005 at 3:29pm

rentsch   Offline
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well, maybe not 1000nm, but why not 60 or so nm, like spaceship one?  while it is 'space', microgravity and micro atmosphere still applies...so the FS 'code' should be able to be extended to handle it.
 
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Reply #9 - Feb 10th, 2005 at 3:36pm

Hagar   Offline
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You might have a problem as I believe the FS world is actually more cylindrical than spherical. I could be quite wrong about that as I usually fly VFR. Wink
 

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Reply #10 - Feb 11th, 2005 at 12:02am

SilverFox441   Offline
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It used to be a cylindrical world...not sure if that is still true. I honestly haven't tried 90 Deg N or S to see what happens in FS9.
 

Steve (Silver Fox) Daly
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Reply #11 - Feb 11th, 2005 at 9:25pm

JBaymore   Offline
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Actually...it used to be a flat world.... but for centuries now people have understood that ........... oops... nevermind......   Grin


best,

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Reply #12 - Feb 15th, 2005 at 3:47pm

Saratoga   Offline
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Well if it's in a file somewhere (which it obviously is or we wouldn't have a limit) I am sure someone on this here site can find it and edit it. I think it would very entertaining to take a plane up that high.

However, I forsee a problem. Vehicles flying that high have small thrusters to change direction. We don't have that luxury, so to get decent control, we would need huge control throws and gigantic control surfaces. Wonderful, until we hit low altitude and a small turn to final results in us rolling the plane several times. Roll Eyes
 

Pilot for a major US airline certified in the: EMB-120, CRJ, 727, 737, 757, 767, and A-320 and military, T-38, C-130, C-141, and C-5 along with misc. other small airplanes. Any questions, I'm here for you.
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Reply #13 - Feb 18th, 2005 at 7:52am

AndyG   Offline
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You mean it isn't on the back of the giant turtle  Cry

Actually, if you're interested in going higher I would recommend looking at the Orbiter sim - everything from Sputnik to the Enterprise-E.
 
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