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If you don't repaint.. Learn! (Read 652 times)
Nov 14th, 2012 at 11:31pm

BLAZE   Offline
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BUILT LIKE A MACK TRUCK!
Spring City Pa. United States

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I'm here to tell ya.. If I can do it ANYONE CAN! Wink  Now I say that meaning the
'Basics' of repainting. I mean no disrespect to the real repaint pro's  Smiley

Even if you don't repaint from scratch.. you can greatly improve your flight sim
experience by simply resaving all the default FS9 textures in the DXT3 (No-Mips)
format.

You will s@#t when you see the difference, it's like putting on a new pair of glasses
for the first time.

I wonder why microsoft didn't do this in the first place?  All the AI traffic graffix
become crystal clear.

I've been slowly converting all the aircraft in my hanger that aren't already (No-Mips).

All you need to do this, is download a free copy of a (.bmp converter) I'm not sure
where to get one now-a-days, the one I used seems to be 'not available' anymore
but i'm sure you will find one out there somewhere.

                                          

 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #1 - Nov 15th, 2012 at 3:58am

Hagar   Offline
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My Spitfire Girl
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BLAZE wrote on Nov 14th, 2012 at 11:31pm:
All you need to do this, is download a free copy of a (.bmp converter) I'm not sure
where to get one now-a-days, the one I used seems to be 'not available' anymore
but i'm sure you will find one out there somewhere.

DXTBmp by Martin Wright. Get the latest version here --> http://www.mwgfx.co.uk/programs/dxtbmp.htm
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

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Reply #2 - Nov 15th, 2012 at 8:20am

Strategic Retreat   Offline
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Wish people were less
idiotic as an average

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I mean no disrespect but... I thought this was a old-as-dirt mod for FS9... I remember it being quite the discovery back in 2005~2006, when graphic cards were still not up to withstand some of the heavier textures on graphic intensive add-ons or even default parts of the simulated world, and the various planes liveries blurred something ugly most of the times... Lips Sealed

I guess it's time for a re-discovery, as often happens. Wink Grin
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #3 - Nov 15th, 2012 at 11:59am

garryrussell   Offline
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Don't use DXT3 for main airframe unless you have to as it is a compressed format.

32bit 888-8 is much better and that difference can often be seen in detailed paints especially fine subtle effects with gradient fades like dirt and wear.

As here


...

On the left is 32bit 888-8 and the right the same texture DXT3...the compression uses less steps so the fine gradient becomes blotchy as values are combined due the less information a compressed file contains.


 
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Reply #4 - Nov 15th, 2012 at 1:52pm

Strategic Retreat   Offline
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Wish people were less
idiotic as an average

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garryrussell wrote on Nov 15th, 2012 at 11:59am:
the compression uses less steps so the fine gradient becomes blotchy as values are combined due the less information a compressed file contains.


DHT3 is not THE FINAL SOLUTION to the problem, but sure as hell is a solution for 90% of the liveries. The info loss is felt only on some liveries, in others there's almost no quality drop.

The correct suggestion may then be to try and compress the liveries and then see if they are still good BEFORE to get rid of the source uncompressed 32Bit textures. If the quality drop barely registers, then OK. On the other hand, should the compressed texture be visibly compromised instead, better find another solution.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #5 - Nov 15th, 2012 at 2:42pm

garryrussell   Offline
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The difference is always there and can be found although it doesn't always spoil things too much

As to keeping the 32 bit...The layered doc should of course be kept which serves as an original and most people would copy the HQ BMP from their project file into the aircraft folder so there shouldn't be a danger of overwriting the original with a compressed file

DXT3 was necessary in the days of struggling machines but not really need now.


 
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Reply #6 - Nov 16th, 2012 at 12:09am

BLAZE   Offline
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BUILT LIKE A MACK TRUCK!
Spring City Pa. United States

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Thanks Mr. Hagar for putting the hyper link up there. Smiley

Yeah guys, I am using an old dinosaur. I guess this method is out of date
these days. Undecided

I'm using an '04 sony computer. I can't afford a new PC. I got carried away
by the visual improvement over what it was like. BLAAAAACHH!Tongue

It's a shame cause the computer I'm using to write this is only a year old.
I wish I could use this one.

Yeah I would love to use 32 bit but it kills the frame rate. Like for instance
these awesome new releases from Vitavia/Alpha, 'get this' I'm rolling out the
door at a whopping (4-FPS) Ahhh.. good times! Grin

It gives me a good idea of how many panels are used on the fuse, as I watch
the aircraft being built every time I switch to spotter mode.  Grin



 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #7 - Nov 17th, 2012 at 5:22am

garryrussell   Offline
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The whole point is to maintain the highest quality you can hence the 32bit, however sometimes you just can't and DXT3 helps out.

Mostly you won't see it unless you look.  I always compromise by just compressing detail and interior maps that don't show much change, nothing visible and leave the main airframe maps in 32 bit.

But needs must and DXT3 will keep you moving just as long as the mips are removed as most cards don't need them and it causes problems...having said that I know of one person who has jagged aircraft unless the mips are on, but that is rare now.
 
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