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Moveable Contact Points help please. (Read 800 times)
Nov 14th, 2012 at 10:33am

Maverick260   Offline
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Hi,

I am currently busy editing a U2 Dragonlady for FSX. But I ran into trouble with the "Keep upright" things that they use during take-off. I was planning to use the same idea as the Goose, with its retractable floats. However I can't find anything on how to do that. I've been editing alot of other things for my own use, like placing the gears in the middle to actually simulate a bicycle gear and not a fake tail dragger.

Anyway, does anyone of you have any idea on how to do that? Or even how they did it with the Goose? I know Aerosoft did it with it's catalina, but I don't have any leads on that eather.

Thanks in advance.
 
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Reply #1 - Nov 19th, 2012 at 8:09am

Maverick260   Offline
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No chance?
 
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Reply #2 - Dec 4th, 2012 at 9:43am

garryrussell   Offline
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Hello!

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Probably special XML coding compiled into the model.

 
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Reply #3 - Jan 5th, 2013 at 1:42pm

Felix/FFDS   Offline
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Consider that your "right" and left contact points both have an x-coordinate of "0".  Your tip gears are auxiliary gears...  For animation purposes, you can call them "L_gear_02" and "R_gear_02"

 

Felix/FFDS...
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