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MS Flight CANCELLED. (Read 13029 times)
Reply #45 - Aug 1st, 2012 at 11:16am

pete   Offline
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Reply #46 - Aug 1st, 2012 at 2:38pm

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Strategic Retreat wrote on Jul 31st, 2012 at 12:28pm:
pete wrote on Jul 30th, 2012 at 2:56pm:
I remember the day MS (maybe even Bill Gates) dismissed the internet ... (He did learn quickly of his dumb error)


Hmmmmn... no, not quite. He did not dismiss internet as it was, he was sharp enough to recognize the potentiality of such a worldwide net and wanted to create an internet that was HIS. Personal. Constrained. Restricted. Bound only to him, M$ and their desires.

Who among you still remembers like I do the icon of "The Microsoft Network", on ALL the desktops of Win95? Ever asked yourself what it was and what was there for? It was a veritable Trojan Horse of the non viral kind. A Trojan Horse that was never welcomed in our citadels, fortunately.

A proper nightmare. Just think of an Internet ruled by M$... on which you can do whatever you want, bur only as long M$ agrees... and try not to puke.

M$'s hubris level back then redlined for the first, but sadly not the last time. And in fact, with the first and only patch the TCP-IP protocol was released (it was that or stand back and look at someone else doing it in their place) and everyone could connect to The Real Internet.


ViperPilot wrote on Jul 30th, 2012 at 6:15pm:
The Flight team should be commended for their attempts; they were doing their job with the same passion and excitement we had come to expect for developers. In the end, it was their upper management and MS Corporate that flat lined Flight, plain and simple.


No one here with a brain blames the coders and programmers of Flight. Coders and programmers can be blamed for FSX (but it was another team) which code is rubbish at best, not Flight. Coders and programmers of Flight did their best to keep in line with what was asked of them. They could not make available a feature if the higher ups told them in a non uncertain way not to include, and even if the perhaps wanted Flight to be something better, the eggheads above managed to mess it up BADLY, and now are coders and programmers that are laid off.

A little like; I am a road worker, the head engineer tells me to lay down a road pavement in a certain way, it is discovered then that that road pavement is not adequate to the task, and I am fired instead of the idiot who gave the order.

It happens all too often, and the sympathies go to those who were wronged, not the SOBs that caused the problem. Speaking for myself, I've never blamed the coders and programmers of Flight. When I've hurled written lightnings to M$, I've always directed them to the idiots on the top, apparently so eager and determined to mess it up again, and again, and again, and then another time too.

FSX code rubbish?
The code is just too far ahead for todays machines,the code is one of the most expansive,look at the stuff we can do with FSX now!Can that be done in X-plane or etc?
 

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Reply #47 - Aug 1st, 2012 at 3:19pm

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A sad perspective.
The failure of Flight is a very worrying event, because of what it tells us about MS.
It’s yet another billboard along the road telling us MS may have lost its way. Years ago, MS stood for innovation and progress. Everybody was chasing MS. Now that’s all different.
When Paul Allen and Bill Gates started MS, it was all about code and new product. Leading, not following. MS was a lean hungry company focused on breaking new ground. I read an article somewhere that suggested that it all changed when Bulmer took control. A man allegedly focused on making profit. Who knows, but some signs would seem to support that view. At a global corporate level I have always supported MS as their architecture and systems are the most reliable for a corporate environment. I still believe that, however I have also had many very tough fights with them, especially in the area of licensing. Their heavy handed approach to users, milking the corporate base for all its worth on licensing and sometimes using rather heavy handed methods to bounce one into long term licensing agreements demonstrated I think the new focus on profit. But all that will end if there is nothing new coming along. Now nobody chases MS, all are looking towards Apple and Google for innovation. MS is now a follower, not a technical leader.
I have no idea if MS will still exist in its present form in 10 years time. Somehow I doubt it. It seems to me that as a company it has lost its spark. The Flight debacle is just another sign of this. 10 years ago, this would never have happened, but this is what occurs when you take your eye off the real game, lose touch with your users and your market place. People like Paul Allen would never have accepted the failure of Flight but would have bounced back with something the market would really want to have. In the past MS would never have lost a flagship piece of software but would have retained the hard core simming market inside a new product. However as things stand, marketing folks and bean counters will no doubt advice that they pull out of the simulation market. I don’t think we will see MS back in this environment. And that is actually sad news.
 

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Reply #48 - Aug 3rd, 2012 at 9:32am

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jetprop wrote on Aug 1st, 2012 at 2:38pm:
FSX code rubbish?


Yes.


jetprop wrote on Aug 1st, 2012 at 2:38pm:
The code is just too far ahead for todays machines,the code is one of the most expansive,look at the stuff we can do with FSX now!Can that be done in X-plane or etc?


Look, ALL you can say CAN'T change THE FACTS that FSX works fine enough NOW on VASTLY MORE powerful rigs than when it was born... but its NEVER CURED stability and compatibility problems that are STILL THERE in spite of the new hardware exist only BECAUSE its code is RUBBISH beyond any attempt of saving it.

Not to add that when you say that the code is "too far ahead" to me only seems a shameless excuse to justify the shoddy coding. A little like saying: "let's make a program that can be used only on SEVEN years from now hardware and THEN, to keep our asses out of danger, let's say our code is SO FINE and SO FAR AHEAD, it cannot be understood today nor maybe EVER by not enlightened people like us".

Let me guess, you don't find ANYTHING strange with the part among quotation marks written up above, do you?

Fact is: you like FSX? Use it freely. But try and make a favor to yourself and DO NOT BECOME BLIND TO THE FACTS.

As about your question, yes, it can be done on X-plane etc. Actually on X-plane etc you can do MORE, and without searching for workarounds. Don't knock it down in the name of parochialism unless you've tried it first, or you'll only be exposing yourself to ridicule. Tongue
 

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Reply #49 - Aug 3rd, 2012 at 10:04am

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Strategic Retreat wrote on Aug 3rd, 2012 at 9:32am:
jetprop wrote on Aug 1st, 2012 at 2:38pm:
FSX code rubbish?


Yes.


jetprop wrote on Aug 1st, 2012 at 2:38pm:
The code is just too far ahead for todays machines,the code is one of the most expansive,look at the stuff we can do with FSX now!Can that be done in X-plane or etc?


Look, ALL you can say CAN'T change THE FACTS that FSX works fine enough NOW on VASTLY MORE powerful rigs than when it was born... but its NEVER CURED stability and compatibility problems that are STILL THERE in spite of the new hardware exist only BECAUSE its code is RUBBISH beyond any attempt of saving it.

Not to add that when you say that the code is "too far ahead" to me only seems a shameless excuse to justify the shoddy coding. A little like saying: "let's make a program that can be used only on SEVEN years from now hardware and THEN, to keep our asses out of danger, let's say our code is SO FINE and SO FAR AHEAD, it cannot be understood today nor maybe EVER by not enlightened people like us".

Let me guess, you don't find ANYTHING strange with the part among quotation marks written up above, do you?

Fact is: you like FSX? Use it freely. But try and make a favor to yourself and DO NOT BECOME BLIND TO THE FACTS.

As about your question, yes, it can be done on X-plane etc. Actually on X-plane etc you can do MORE, and without searching for workarounds. Don't knock it down in the name of parochialism unless you've tried it first, or you'll only be exposing yourself to ridicule. Tongue

No need to get angry,god!
But FSX is stable on my machine,and its an acer so. Tongue

But I do not deny that FSX coding is well..unfinished.
But the base is good,look at software like A2A,PMDG,ORBX.
The thing is:FSX is expansive,new things are still being made even tough it's a relatively old sim!

And how on earth is all that stuff a 'workaround'?
It's just ingenious ways to make new stuff.

OH and also:name anything X-plane can do that FSX can't? Roll Eyes (except model waves,wich I'm not sure is in X-plane either)
 

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Reply #50 - Aug 3rd, 2012 at 10:11am

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FSX's engine is perfect for its purpose. It's demise was the fact that it's very bad at using the multi-core systems. It only uses one of the cores at a time instead of using both. If you run it in a single core with the same power you'll see its true capabilities..
 

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Reply #51 - Aug 3rd, 2012 at 10:31am

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jetprop wrote on Aug 3rd, 2012 at 10:04am:
No need to get angry,god!


Not angry. Testy maybe, but angry not really. Wink

And I'm not a god (yet). Grin


jetprop wrote on Aug 3rd, 2012 at 10:04am:
But FSX is stable on my machine,and its an acer so. Tongue


You're one of those lucky, then. Just read around and see for yourself how lucky you are. Smiley


jetprop wrote on Aug 3rd, 2012 at 10:04am:
But I do not deny that FSX coding is well..unfinished.


That's putting it REALLY mildly. Tongue



jetprop wrote on Aug 3rd, 2012 at 10:04am:
But the base is good,look at software like A2A,PMDG,ORBX.
The thing is:FSX is expansive,new things are still being made even tough it's a relatively old sim!


Big deal. FSX can be expanded. You make it sound like it's a first. Must I remember you that FS9 preceded it by count of YEARS. Roll Eyes


jetprop wrote on Aug 3rd, 2012 at 10:04am:
And how on earth is all that stuff a 'workaround'?


The answer to this question is in the next quote.


jetprop wrote on Aug 3rd, 2012 at 10:04am:
OH and also:name anything X-plane can do that FSX can't? Roll Eyes (except model waves,wich I'm not sure is in X-plane either)


Let's then take FSX NOT MODIFIED with outside fighter gun packs. Let's take two P-51D with WORKING GUNS for FSX. Let's connect on peer2peer WITH FSX and have a slugfest IN FSX'S SKIES. I challenge you, Sir. Cool

Crap. We can't do it, can we? FSX STANDARD just... can't. Sad

With X-plane STANDARD, on the other hand, you only need to install the peer2peer module and choose the planes and the place for the slugfest. Tongue Grin

Written above is a little known capability of X-plane (and I really do not understand why. Was X-plane something I had to advertise, I SURELY would emphasize this non shared by FS capability of it), almost an undocumented feature, but it's there for everyone to use. Smiley
 

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Reply #52 - Aug 3rd, 2012 at 10:35am

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Xpand wrote on Aug 3rd, 2012 at 10:11am:
FSX's engine is perfect for its purpose. It's demise was the fact that it's very bad at using the multi-core systems. It only uses one of the cores at a time instead of using both. If you run it in a single core with the same power you'll see its true capabilities..


Where I live there's a way to describe that, and the closer polite translation in English is: Rubbish.

When a thing is unable do what was built for, it is rubbish.

When a thing is unable do what it is expected to do and cannot be repaired so it can, it is rubbish.

Rubbish, rubbish, rubbish... Tongue
 

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Reply #53 - Aug 3rd, 2012 at 2:17pm

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I'm not denying anything FS9 has done!



Quote:
Let's then take FSX NOT MODIFIED with outside fighter gun packs. Let's take two P-51D with WORKING GUNS for FSX. Let's connect on peer2peer WITH FSX and have a slugfest IN FSX'S SKIES. I challenge you, Sir.

Crap. We can't do it, can we? FSX STANDARD just... can't.

With X-plane STANDARD, on the other hand, you only need to install the peer2peer module and choose the planes and the place for the slugfest.


So you think it should all be done standard?
Well,then in that case FSX does indeed suck. Grin

But what I mean is:they are still inventing new things for FSX,standard FSX does suck but look at it's capabilities!
Damage and wear,weapons,great weather systems,random stuff(I mean stuff like in accu-sim planes),cockpit shaking,enviourment sounds,high detail,you name it!It's all been done and who knows what will come next!

And I still don't understand why some people can't run FSX,I do know for one that some people think that FSX only looks good at high settings...
Not true. Tongue

This isn't meant angry or anything,just saying. Roll Eyes
 

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Reply #54 - Aug 3rd, 2012 at 2:24pm

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jetprop wrote on Aug 3rd, 2012 at 2:17pm:
.............I do know for one that some people think that FSX only looks good at high settings...


Why would anyone want to buy a product that "promises the world"... and then is not able to actually USE that capability.... because the product is made in such a way that most people cannot access those promoted features?

FS2004 loaded with freeware and payware to me looks WAY better than stock FSX at even high medium settings and has almost the same capabilities for the serious simmer.

best,

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Reply #55 - Aug 3rd, 2012 at 2:26pm

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Strategic Retreat wrote on Aug 3rd, 2012 at 10:35am:
..Rubbish...

Correction: Obsolete. The engine was built in the time where comercial multi-core computers were just starting to appear, so they couldn't have guessed how a recent multi-core system would work with the game. Many of the games/programs of the FSX development time period between 2004-2006 don't support multi-core systems as a whole, using only one of the cores.  Smiley
 

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Reply #56 - Aug 3rd, 2012 at 2:39pm

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To be honest, I'm sure I heard that FSX was supposed to be capable of running something ridiculous like 256 cores. Apparently it could load that many segments of scenery and aircraft into that many threads and run it that way. Of course, it was just the theory if they ever made a processor with that many cores for the mainstream market.

But yeah, the FSX code is generally buggy. It can easily be toppled. Could Flight? Well, they'd have to add enough content to actually find out! The vanilla version of FSX was usually okay... But I found that it didn't like stacking addons. I get so many crashes to desktop for such minor things... Previously, just landing used to crash the game. Now I have to save very regularly to ensure my flight is not lost.

During the beta test of Flight, I only found a few minor problems (apparently lack of AI/ATC/etc wasn't a "problem" though it was regularly reported as one) and it seemed to be quite solid. I think the code should be released... I know FlightGear have done a lot of hard work, but I'd like to see them take up the challenge of renovating Flight.
 

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Reply #57 - Aug 3rd, 2012 at 2:48pm

Xpand   Offline
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I said it because many users reported that, when they tested the CPU charge while running FSX, only one of the cores was actually contributing to the performance while the other was practially at idle. This happened with me as well..
But the FSX engine is far from rubbish, I remember one of the guys from ORBX saying it had the best "far-horizon rendering engine" even today and a good multi tasking capability.
 

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Reply #58 - Aug 3rd, 2012 at 6:58pm

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jetprop wrote on Aug 3rd, 2012 at 2:17pm:
So you think it should all be done standard?


I seem to have forgot. Remember me please who was the one that dared the other to say what X-plane could do that FSX couldn't? Huh

Of course, I must add, NOWHERE at the same time I wrote that EVERYTHING must be included in the standard package either. Even if it would be awfully nice, I recognize it's a tall order, so I'm not one to request THAT.

Keep in mind in the end that I'm not preaching about the non use of FSX. I'm not telling you to stop using it because it's rubbish. That'd be fascist. If one want to use a given program, so be it... on his head the consequences of a poorly made choice.

I'm simply stating, reiterating and concluding... FSX's code IS rubbish. Full stop. Nothing more and nothing less.


Xpand wrote on Aug 3rd, 2012 at 2:26pm:
Correction: Obsolete.


Nope.

You see, it's cyclical. I call it the Wheel of Rubbish. Sometimes, though rarely, it skips a generation, like in the case of FS9, but it's till pretty much cyclical. Follow me and you'll understand:

FS98's code was NOT rubbish. It was a great step forward if compared to FS95's rubbish code, yet FS95 (which was one and the same ad FS5.1, only FS95 worked in Windows... the TOTALITY of the GREAT job on the code of FS5.1 was to have it work natively under Win95... and badly, I might add... so it was a patch of sort... but one that was repackaged and resold AS A TOTALLY NEW VERSION... which says a lot about M$'s honesty if you stop to think about it) had at least the excuse it was the bridge generation. The generation that passed from DOS to Windows, and it was BOUND to have problems.

FS2K's code WAS rubbish. Full stop. Beyond any attempt to rescue it. It was BAD enough that a lot of people preferred to remain with FS98 (just like it would happen six years later, with FSX being rejected by the majority of the users for the old but better behaved FS9).

FS2002's code was NOT rubbish. It was what FS2K should have been and more. Notice please, it was THE ONLY release of FS that NEVER felt the need to receive a patch. Unprecedented and with no followers.

FS9's code was NOT rubbish... well, maybe slightly... at times I think FS9 is what FS2002 should have been from the start... yet even with that slight taint on its honor, it at least worked and still works without making too much of a fuss, after the patch.

It all ends up in FSX's code being rubbish. Beyond. Any. Dispute. Two patches and is still a MESS. QUITE LIKE FS2K, and maybe even worse.

And if someone asks about Flight, I'm going to take a plane and go to his home just for the pleasure to kick him in the jewels. Grin

More in depth, when I say FSX's code IS rubbish, I'm not talking about it being able or not to use more then a CPU core...

...I am talking about its THIRST of power at all levels to do things that OTHER softwares do with much less (like FS2K in its times, and remember, it's widely acknowledged that FS2k's code was rubbish)...

...I'm talking about the INSTABILITY that is its tallest banner (like FS2K in its times, and remember, it's widely acknowledged that FS2k's code was rubbish)...

...I'm talking about its COMPATIBILITY issues that still haunt every of its user (like FS2K in its times, and remember, it's widely acknowledged that FS2k's code was rubbish)...

...I'm talking, in the end about the fact that FS9 (the version of FS that FSX failed to replace, like its spiritual predecessor in rubbishness FS2K with FS98) is still being used by people that don't want to replace a working software with one that... guess what... is rubbish.

Sorry chaps. You may want to use it, and I am no one to tell you not to do it, you may even LIKE it, but still the hard fact is that even if you change its name with something more appealing, rubbish IS and REMAINS rubbish. Full stop. Tongue
« Last Edit: Aug 4th, 2012 at 12:11pm by Strategic Retreat »  

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Reply #59 - Aug 4th, 2012 at 3:54pm

jetprop   Offline
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Strategic Retreat wrote on Aug 3rd, 2012 at 6:58pm:
jetprop wrote on Aug 3rd, 2012 at 2:17pm:
So you think it should all be done standard?


I seem to have forgot. Remember me please who was the one that dared the other to say what X-plane could do that FSX couldn't? Huh

Of course, I must add, NOWHERE at the same time I wrote that EVERYTHING must be included in the standard package either. Even if it would be awfully nice, I recognize it's a tall order, so I'm not one to request THAT.

Keep in mind in the end that I'm not preaching about the non use of FSX. I'm not telling you to stop using it because it's rubbish. That'd be fascist. If one want to use a given program, so be it... on his head the consequences of a poorly made choice.

I'm simply stating, reiterating and concluding... FSX's code IS rubbish. Full stop. Nothing more and nothing less.


Xpand wrote on Aug 3rd, 2012 at 2:26pm:
Correction: Obsolete.


Nope.

You see, it's cyclical. I call it the Wheel of Rubbish. Sometimes, though rarely, it skips a generation, like in the case of FS9, but it's till pretty much cyclical. Follow me and you'll understand:

FS98's code was NOT rubbish. It was a great step forward if compared to FS95's rubbish code, yet FS95 (which was one and the same ad FS5.1, only FS95 worked in Windows... the TOTALITY of the GREAT job on the code of FS5.1 was to have it work natively under Win95... and badly, I might add... so it was a patch of sort... but one that was repackaged and resold AS A TOTALLY NEW VERSION... which says a lot about M$'s honesty if you stop to think about it) had at least the excuse it was the bridge generation. The generation that passed from DOS to Windows, and it was BOUND to have problems.

FS2K's code WAS rubbish. Full stop. Beyond any attempt to rescue it. It was BAD enough that a lot of people preferred to remain with FS98 (just like it would happen six years later, with FSX being rejected by the majority of the users for the old but better behaved FS9).

FS2002's code was NOT rubbish. It was what FS2K should have been and more. Notice please, it was THE ONLY release of FS that NEVER felt the need to receive a patch. Unprecedented and with no followers.

FS9's code was NOT rubbish... well, maybe slightly... at times I think FS9 is what FS2002 should have been from the start... yet even with that slight taint on its honor, it at least worked and still works without making too much of a fuss, after the patch.

It all ends up in FSX's code being rubbish. Beyond. Any. Dispute. Two patches and is still a MESS. QUITE LIKE FS2K, and maybe even worse.

And if someone asks about Flight, I'm going to take a plane and go to his home just for the pleasure to kick him in the jewels. Grin

More in depth, when I say FSX's code IS rubbish, I'm not talking about it being able or not to use more then a CPU core...

...I am talking about its THIRST of power at all levels to do things that OTHER softwares do with much less (like FS2K in its times, and remember, it's widely acknowledged that FS2k's code was rubbish)...

...I'm talking about the INSTABILITY that is its tallest banner (like FS2K in its times, and remember, it's widely acknowledged that FS2k's code was rubbish)...

...I'm talking about its COMPATIBILITY issues that still haunt every of its user (like FS2K in its times, and remember, it's widely acknowledged that FS2k's code was rubbish)...

...I'm talking, in the end about the fact that FS9 (the version of FS that FSX failed to replace, like its spiritual predecessor in rubbishness FS2K with FS98) is still being used by people that don't want to replace a working software with one that... guess what... is rubbish.

Sorry chaps. You may want to use it, and I am no one to tell you not to do it, you may even LIKE it, but still the hard fact is that even if you change its name with something more appealing, rubbish IS and REMAINS rubbish. Full stop. Tongue

Well.
You say you aren't wanting to push someone into not using FSX while everywhere in your post you say that FSX is rubbish.

I am not going on about how FSX code isn't rubbish  because otherwise this discusion is going to go on forever and we don't want to get offtopic do we? Grin

But this is what I see:
FSX is for those who have the patience to tweak it and hone it to perfection,its a jewel then.

FS9 is for people who want a straight out sim,wich doens't need tweaking but still looks good but not amazing.
If you do tweak FS9 it does get amazing,sometimes near FSX quality.

This is all I am saying.

Oh and if someone DOES say flight is perfect then I will join you on the visit. Grin
 

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