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I'll be releasing the MD-83 update very soon (Read 4337 times)
Apr 26th, 2012 at 10:09pm

alrot   Offline
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I want to add the texture rain effect with wipers and the GPWS    although I'm not sure if these types of airplanes has this in real life

also to fix the pilot&copilot windows ,Ill be checking what to improve and add

there's the rain effect just like the upgraded 737 VC

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Suggestions advises are welcome  Smiley


Alex

 

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Reply #1 - Apr 27th, 2012 at 5:28am

reachva   Offline
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Looks pretty good. I haven't flown your MD-80 in a while (usually fly the Coolsky one when I do feel like flying the Mad Dogs which, considering I prefer flying regional, doesn't happen much).

One thing I do remember though was that on your model with certain viewpoints on the exterior you could very easily see the division between one sides textures and another. Would it be possible to correct that?
 

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Reply #2 - Apr 27th, 2012 at 9:01am

Bass   Offline
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Looking forward, alrot.
When you're working on it, could you not take a look at the 2d panel?
I got the fsnd md83 with this 2d
...

But had an old fs9 md80 panel, and that suits me better
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Reply #3 - Apr 27th, 2012 at 12:39pm

alrot   Offline
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Bass wrote on Apr 27th, 2012 at 9:01am:
Looking forward, alrot.
When you're working on it, could you not take a look at the 2d panel?
I got the fsnd md83 with this 2d


But had an old fs9 md80 panel, and that suits me better







I do not see that ,maybe because my monitors are old (NO LCDs) are your setting are in widescreen

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make a copy of you panel.cfg and at the end you wills see these

[Default View]
X=0
Y=0
SIZE_X=8192
SIZE_Y=3384


If the other panel its being working fine for you
Copy and paste these values view and replace mine for the one that are working fine  

To be honest, I don't put too much effort in 2d panels BUT I rather to put something made by me than like some other modelers put the default 737-80 2d panel

I like More that 2d panel you just show me than mine  Grin
If I were you I'd use that one, but I don't use 2d panels since FS2002 

Quote:
One thing I do remember though was that on your model with certain viewpoints on the exterior you could very easily see the division between one sides textures and another. Would it be possible to correct that?


I see if I can do ,but I won't remap
 

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Reply #4 - Apr 27th, 2012 at 12:51pm

alrot   Offline
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alrot wrote on Apr 26th, 2012 at 10:09pm:
d the GPWS    although I'm not sure if these types of airplanes has this in real life




  CoolMy question has been answered by this

http://www.youtube.com/watch?v=hgh8iDKlMyA

also that cockpit its darker  Undecided isn'¡t it?

also less engine sounds inside of the cockpit ?
« Last Edit: Apr 27th, 2012 at 3:29pm by alrot »  

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Reply #5 - Apr 27th, 2012 at 3:25pm

alrot   Offline
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Cheesy Cheesy Cheesy I find the Original Voices of the MD-83 (*) just like in the video , are already instaled and working perfectly

(*)Boeing Uses Other Diferent voice

I rename the Sound Folder for not allow to delete the FSX 737-800 Upgraded VC 's voice ,It will has its own name, so in one hand you will have your normal 737-800 boeing's voice and at the other anopther folder having the MC Donnell Douglas voice  Cool Cool Cool

C'mon people I need feedback here , what else besides the GPWS and the winshields rain texture effects? 

Ideas Ideas Please  Smiley
 

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Reply #6 - Apr 27th, 2012 at 3:47pm

jetprop   Offline
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I'm not comepletely sure but couldn't you use a varient of the rain gauge  to do something with snow/icing on the windows?

I am not sure but does it create the rain effect when it raining or when its percipitating?
 

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Reply #7 - Apr 27th, 2012 at 4:25pm

alrot   Offline
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Ok Thanks to bass Pic ,I got my ideas of how to distribute the 2d panel properly ,to improve it ,because It was so pity

before
...

now
...

how ever fix a 2d panel probably its the easiest thing to do using FSX Panel Studio software ..and it isn't the Updates I would want to do, Neither to remap the whole airplane again  Shocked

_________________________________________

Quote:
I'm not comepletely sure but couldn't you use a varient of the rain gauge  to do something with snow/icing on the windows?

I am not sure but does it create the rain effect when it raining or when its percipitating?


Jetprop Yes there are indeed in the variable Ambient 3 diferent stages of weather ,I use Number 2 ,I can make the windshield snow very easy ,BUT I never seen a glass cover by ice ,Me and Stephane had this idea for the 737 cockpit but I can't remember why we decided not to apply it

the problem is how does and airplane windshields looks like when its ice 

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also this is not a gauge ,It comes from the simulator its self the weather its a condition that can be apply using a texture
 

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Reply #8 - Apr 27th, 2012 at 4:52pm

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Maybe this could help?:
http://aviafilms.com/photos/cockpit-window-ice-icing.jpg

Not sure what aircraft this is...
 

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Reply #9 - Apr 28th, 2012 at 12:59am

alrot   Offline
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Just like that let's try to find more pics so I can make the graphic  Cool

we can make the whole ice windshield based on one pic you know?
 

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Reply #10 - Apr 28th, 2012 at 5:38am

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alrot, are you using FS Panel Studio for this and your 737 VC upgrade? Looking to do the same to the stock CRJ and King Air, mainly VC only work as I don't fly with the 2D anymore.
 

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Reply #11 - Apr 28th, 2012 at 5:46am

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This is from a PMDG jetstream:
http://www.mutleyshangar.com/reviews/rob/j41/img/2.jpg
Maybe it could help?

I was thinking:
You mainly see it on slower jets and props,I'm not sure if its possible but maybe you could make it so that the ice disapears when you go past say;260KIAS...

Again,I am not sure as I don't know much about designing...
 

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Reply #12 - Apr 28th, 2012 at 9:12am

alrot   Offline
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Quote:
I'm not sure if its possible but maybe you could make it so that the ice disapears when you go past say;260KIAS


see? this is what I mean ,to make the snow also dissapear for speed I would also have to do another XML part which is too complex

the windshield will show on Snow  then It would have to go away at 250 ias but below that speed IF wipers are on clean the area ..too complex jetprop ,I don't think its going to go  Sad
 

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Reply #13 - Apr 28th, 2012 at 9:17am

jetprop   Offline
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It was just an idea.
Anyways,it doesn't usualy snow above 10000 feet and below that you usualy don't/shouldn't(?) fly above 250 KIAS...
 

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Reply #14 - Apr 28th, 2012 at 10:32am

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I don't really know of any other "systems" that you could implement that isn't there already, but I'd would be nice to have some carpet or some other texture rather than the plain brownish color.
 

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Reply #15 - Apr 28th, 2012 at 11:10am

alrot   Offline
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jetprop wrote on Apr 28th, 2012 at 9:17am:
It was just an idea.
Anyways,it doesn't usualy snow above 10000 feet and below that you usualy don't/shouldn't(?) fly above 250 KIAS...


and i apresiate all those ideas  Smiley

Fishbed7701 wrote on Apr 28th, 2012 at 10:32am:
I don't really know of any other "systems" that you could implement that isn't there already, but I'd would be nice to have some carpet or some other texture rather than the plain brownish color.


I don't like that color either ,but take a look at the video ,those  airplanes come with that weird ugly pink  Cry
 

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Reply #16 - Apr 28th, 2012 at 11:59am

alrot   Offline
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I wish those repaints out there would see that this plane will be release with and update and link me those repaints to Include in this new version  and give to their painter the credit  In every Delivery in the menu  Undecided
 

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Reply #17 - Apr 30th, 2012 at 6:40pm

alrot   Offline
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Ok I already made the "Alrot Service" xml part to make something similar to this

http://www.simviation.com/phpupload/uploads/1335544345.jpg

But I need to see some of those airport filling service to md 80s ,I was about to make them similar to the 777 but I'm sure a 777 double the size of a md83 ,so I assume they must be different cuz its a much smaller airplane

they will be in two switches in the VC service 1 and service 2 NOT as a gauge

ideas or photo links are welcome  Smiley
 

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Reply #18 - May 1st, 2012 at 9:31pm

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How can you make the FMC usable? Awesome update, and loving it!  Smiley
 

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Reply #19 - May 2nd, 2012 at 3:21am

jetprop   Offline
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I found something quick and relatively easy to do:
add a smokesystem.

The md80 causes quite alot of smoke from what I've seen in videos...
I made a quick one using the nimrod smoke but its at the engine inlet,not at the exhaust...
 

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Reply #20 - May 2nd, 2012 at 5:00am

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I am not sure if the Jetway works in this default MD-83 model (Ctrl J) ?

This can be added in the aircraft.conf -- but is a cool addition

...

++++++++++++++++++++++

The 777 & MD-80 dimentions and MD-80 passenger loading - you can see the MD-80 is quite a small jetliner

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Reply #21 - May 2nd, 2012 at 10:17am

alrot   Offline
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pete wrote on May 2nd, 2012 at 5:00am:
I am not sure if the Jetway works in this default MD-83 model (Ctrl J) ?

This can be added in the aircraft.conf -- but is a cool addition

http://www.simviation.com/phpupload/uploads/1336031027.jpg

++++++++++++++++++++++

The 777 & MD-80 dimentions and MD-80 passenger loading - you can see the MD-80 is quite a small jetliner

http://www.simviation.com/phpupload/uploads/1335982452.gif

http://www.simviation.com/phpupload/uploads/1336041645.gif

http://www.simviation.com/phpupload/uploads/1336013126.jpg


actually Its been there since its release like all the rest of the models.. Smiley

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+++++++++++++++

The problem I being having so far its that I want to add those little cars,I have made already the XML parts everything but  ,I haven't found a photo or a ramdom 3ds according and properly to a small MD 80's (I don't know what they looks like)

I want it to add more things to the exterior ,If its going to be and update ,It can't be just GPWS ,and rain effect to the windshield and fix the pilot&copilot windows (BTW now they open /close but not while is in the air)

 

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Reply #22 - May 2nd, 2012 at 3:43pm

alrot   Offline
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Grin Grin Grin

i DON'T KNOW WHAT TO PUT IN THE DONKY SIDE

...

I put a couple loaders and 1 bagdage truck and trailer

I don't know what to put in the pilot side  Undecided

++++++++++++++++++++++++++

how ever Pete pic
http://www.simviation.com/phpupload/uploads/1336013126.jpg
gave me a couple ideas ,how about a truck with a siccers and the box ,can it be on the pilot side? also what about the stairs ?


 

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Reply #23 - May 2nd, 2012 at 4:08pm

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Amazing ideas alrot, i'd defenetly do the stairs! Can't wait to fly it myself.
 

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Reply #24 - May 2nd, 2012 at 4:42pm

alrot   Offline
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Quote:
Amazing ideas alrot, i'd defenetly do the stairs! Can't wait to fly it myself.


this kind of feedback helps a lot , thanks

I just put the truck with the siccors and the box (I still don't know what the heck it does  Tongue)

...
Now I will cut that back door ,to open for what ever that truck with the box does,..create a new door
The stairs ,do you know it already comes with the aircraft stairs? but I got to see in a photo how they are to make it

a couple cones ,those cones that FS modelers put in around warning cones  Tongue

I'm so enjoying this    Grin
 

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Reply #25 - May 2nd, 2012 at 5:07pm

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I have to disapoint you...
The scissor truck(catering) should be at the front I think...

And will I work out the smoke for you or do you wan to do it?
 

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Reply #26 - May 2nd, 2012 at 5:18pm

alrot   Offline
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jetprop wrote on May 2nd, 2012 at 5:07pm:
I have to disapoint you...
The scissor truck(catering) should be at the front I think...

And will I work out the smoke for you or do you wan to do it?


why should I dissapointed? on the contrary Smiley ,Im grateful for the info ,and it can be in the other door ,the one its almost behind the main passenger door , but I think I saw a photo (I been looking so many photos looking details of these things) with that sissors box in the tail of the plane ,also take a look the 777 posky t has one of those in the back of the plane too..let me know plz

,I'm making the stair just like Pete's Pics right now  Cool

Quote:
And will I work out the smoke for you or do you wan to do it?


please !!! Cheesy
 

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Reply #27 - May 2nd, 2012 at 5:29pm

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.About the smoke idea, on some FS aircraft the smoke is set to only come on at a certain throttle setting e.g. above 80%.

I think this would be a good feature to have on the MD-83 but I haven't found how to set the smoke to come on at a certain setting.

I'll keep looking though Alex. Wink
 

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Reply #28 - May 2nd, 2012 at 5:39pm

jetprop   Offline
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andy190 wrote on May 2nd, 2012 at 5:29pm:
.About the smoke idea, on some FS aircraft the smoke is set to only come on at a certain throttle setting e.g. above 80%.

I think this would be a good feature to have on the MD-83 but I haven't found how to set the smoke to come on at a certain setting.

I'll keep looking though Alex. Wink

I've taken a look at that,I didn't find out how yet...
I have a strange feeling it has to do with afterburners...

EDIT:
Its not an AB...

EDIT2:
I know its NOT the effect itself.
I think I found something but I need another aircraft with the throotle smoke thingy...
 

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Reply #29 - May 2nd, 2012 at 6:29pm

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alrot wrote on May 2nd, 2012 at 5:18pm:
jetprop wrote on May 2nd, 2012 at 5:07pm:
I have to disapoint you...
The scissor truck(catering) should be at the front I think...

And will I work out the smoke for you or do you wan to do it?


why should I dissapointed? on the contrary Smiley ,Im grateful for the info ,and it can be in the other door ,the one its almost behind the main passenger door , but I think I saw a photo (I been looking so many photos looking details of these things) with that sissors box in the tail of the plane ,also take a look the 777 posky t has one of those in the back of the plane too..let me know plz

,I'm making the stair just like Pete's Pics right now  Cool

Quote:
And will I work out the smoke for you or do you wan to do it?


please !!! Cheesy



That catering truck is on the back because the big and small cargo vehicles take al the space. (this is about the 777 pic). Why don't you make a big 737 project with the updated vc and vehicles around the a/c, you could use the posky a/c and make a big package with repaints. Just an idea Wink
 

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Reply #30 - May 2nd, 2012 at 6:33pm

alrot   Offline
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hey guys I got a bunches ,hundreds of attachpoint Effects ,I can make any kind of smokes ,fire explosions ,vapor trails, I can make chickens come out from the engine with the sounds of the chickens too ,its in a vast library here

BTW I just finish the ladder too  Cool
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Reply #31 - May 2nd, 2012 at 6:41pm

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I found this xml gauge in the UKMIL Buccaneer Panel folder.

Code:
<Gauge Name="wingtip">
<Element>
        <Select>
            <Value>
                (A:G FORCE, gforce) abs 2.0 &gt; (A:FLAP HANDLE PERCENT,percent) 10 &lt; &amp;&amp;
                if{ (A:LIGHT WING,bool) ! if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
                els{ (A:LIGHT WING,bool) if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
            </Value>
        </Select>
    </Element>


<Element>
    <Select>
      <Value>
        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }
      </Value>
    </Select>
  </Element>


</Gauge>  

 

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Reply #32 - May 2nd, 2012 at 7:10pm

andy190   Offline
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Alex, Jetprop I think I've found the Engine Smoke xml Gauge. Cheesy

Code:
<Gauge Name="UKMIL EFFECT CONTROLLER">


//wingvortex
    <Element>
        <Select>
            <Value>
                (A:G FORCE, gforce) abs 2.0 &gt; (A:FLAP HANDLE PERCENT,percent) 10 &lt; &amp;&amp;
                if{ (A:LIGHT WING,bool) ! if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
                els{ (A:LIGHT WING,bool) if{ (&gt;K:TOGGLE_WING_LIGHTS) } }
            </Value>
        </Select>
    </Element>


//engine smoke 
<Element>
    <Select>
      <Value>
        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }
      </Value>
    </Select>
  </Element>


</Gauge> 

 

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Reply #33 - May 2nd, 2012 at 7:47pm

alrot   Offline
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Ok but what is the element? what element are we going to use ?

Let me make that and xml gauge and see if it does ..but how the position of the smoke is assign<? Undecided
 

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Reply #34 - May 2nd, 2012 at 8:00pm

andy190   Offline
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alrot wrote on May 2nd, 2012 at 7:47pm:
Ok but what is the element? what element are we going to use ?

Let me make that and xml gauge and see if it does ..but how the position of the smoke is assign<? Undecided

Code:
<Gauge Name="ALROT EFFECT CONTROLLER">


  <Element>
    <Select>
      <Value>
        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }
      </Value>
    </Select>
  </Element>


</Gauge> 



I'm just about to test whether it works.
 

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Reply #35 - May 2nd, 2012 at 9:10pm

alrot   Offline
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yes ,I know what it does ,It has conditional to be in certaint throttler lever and altitude but
Which smoke??

        (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 100 &lt; (A:GENERAL ENG1 THROTTLE LEVER POSITION,percent) 50 &gt; &amp;&amp;
        (A:INDICATED ALTITUDE,feet) 28000 &lt; &amp;&amp;
        if{ (A:SMOKE ENABLE,bool) ! if{ (&gt;K:SMOKE_ON) } }
        els{ (A:SMOKE ENABLE,bool) if{ (&gt;K:SMOKE_OFF) } }

and from what position will that smoke will be dump ,
I think something very important is missing ,its the element ,the "A:SMOKE" has to be and attachable fx_*  Undecided

Unless we assign and specific position in cfg

[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn, 1
smoke=1 fx_??

I made the red as and example
and hopefully by the engine position

[GeneralEngineData]
engine_type = 1                                 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop
Engine.0= -37.667, -9.400, 2.833
Engine.1= -37.667, 9.400, 2.833
                  //

makes the whole deal 8dumping area?  Tongue
 

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Reply #36 - May 2nd, 2012 at 10:05pm

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The whole xml code is basically a copy of the smoke xml for the UKMIL Buccaneer.

The setting for the smoke is in the cfg:

[SMOKESYSTEM]
smoke.0= -2.70, -18.75,0.5, fx_nimrod_smoke
smoke.1= 2.70, -18.75,0.5, fx_nimrod_smoke
 

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Reply #37 - May 2nd, 2012 at 10:13pm

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andy190 wrote on May 2nd, 2012 at 10:05pm:
[SMOKESYSTEM]
smoke.0= -2.70, -18.75,0.5, fx_nimrod_smoke
smoke.1= 2.70, -18.75,0.5, fx_nimrod_smoke            


Now that make perfect sense ,those parameters are the position and the fx_ ,this is the element I was talking about  Grin

I have to set the position for the md 83 

I try them tomorrow
 

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Reply #38 - May 3rd, 2012 at 10:01am

jetprop   Offline
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Always when I try to help someone beats me to it. Grin
I might try the positions tonight tough...
 

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Reply #39 - May 3rd, 2012 at 10:45am

alrot   Offline
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Undecided I can't make it work ,I can put the smoke effect using and attachpoint using that the same smoke ukmil  but when the airplane is stop in rwy  it shows too much smoke..

I'm studying the whole bukaneer airplane to see  Undecided
 

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Reply #40 - May 3rd, 2012 at 6:17pm

alrot   Offline
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Ok ,I put the smoke to work , NOT BY A GAUGE by the way

I made a xml part having the parameters in that gauge and a vissible part and some how its working  Undecided

I also made a gauge having a menu options for the new stuffs
 

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Reply #41 - May 3rd, 2012 at 8:57pm

manesag   Offline
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you could have just gotten the effect the HJG aircraft create like the b727
 
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Reply #42 - May 3rd, 2012 at 9:19pm

alrot   Offline
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manesag wrote on May 3rd, 2012 at 8:57pm:
you could have just gotten the effect the HJG aircraft create like the b727


this smoke its controlled by altitude and THROTTLE ,the smoke its not constant
 

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Reply #43 - Jul 23rd, 2012 at 12:33pm

manesag   Offline
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hey alrot i just tried version 2 of this beautiful plane and i just wanted to say it is alot  better then the original

but i see two problems
first that for the two textures that i used (AA and Allegiant) The engine nacelles are of a different color.
IE for the american its not a silver its a white color
and for the allegiant it goes to gray next to the fuselage.
That is a minor thing in which it doesnt really matter but oh well

The second problem is with the default sound. At idle i actually thought the compressor was disintegrating.  Sad thats not really good. But to me it doesnt matter models are more important then sound and textures

Im not saying this plane is bad im just giving some constructive critiscism
anyways have a nice day

manesag
 
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Reply #44 - Jul 23rd, 2012 at 1:47pm

Steve Hess   Offline
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alrot wrote on May 2nd, 2012 at 6:33pm:
hey guys I got a bunches ,hundreds of attachpoint Effects ,I can make any kind of smokes ,fire explosions ,vapor trails, I can make chickens come out from the engine with the sounds of the chickens too ,its in a vast library here

BTW I just finish the ladder too
  Cool
[img]


Is what you are saying is that you can add objects (not effects) to an existing model. If so I really want to talk to you.
 

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Reply #45 - Jul 23rd, 2012 at 3:19pm

alrot   Offline
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Steve Hess wrote on Jul 23rd, 2012 at 1:47pm:
Is what you are saying is that you can add objects (not effects) to an existing model. If so I really want to talk to you.





you can build more objects and in conditional circumstances the will un-hide or Hide depend of what you are trying to do

this is one of the examples
http://www.aerodynamika.com/cgi-bin/yabb2/YaBB.pl?num=1166823321

Alex

let me be more clear  Tongue

I mean you can make extra objects like this Posky 777

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the objects are there but hidden

unless you unhide them

0 &gt; if{ 0 } els{ 1 }


I used to believe and not too long ago that this was a trick made in Gmax I was wrong this is just a Vissiblity option turn out more simple than I thought  Cool


 

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