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RoF and Flight. (Read 11987 times)
Apr 6th, 2012 at 10:17am

Bass   Offline
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Just downloaded Flight and must say, ms developers has a close look at the russian Rise of Flight. Not that it matters, Rof is one of the greatest sim made till now.
Havent been reading all the post in here, but has any other RoF flyers noticed that?

And where do i get the key to go on??

Typical tropical MS  Tongue
 
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Reply #1 - Apr 6th, 2012 at 2:44pm

pete   Offline
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Quote:
And where do i get the key to go on??


What key?
 

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Reply #2 - Apr 6th, 2012 at 7:15pm

Strategic Retreat   Offline
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To hear what they say about Rise of Flight, matters started with the wrong foot with that sim game too. Lips Sealed

You MUST be connected to their server to make the thing fly, even if only offline (so if their server goes so goes your sim), few planes at the moment, but FREE new ones incoming... the outside model... because the cockpits to use them ARE PAYWARE (a little like saying: this bike is totally free, but to have the handlebar and the saddle you MUST pay or do without... ouch), and to crown it all... the thing is still in beta, yet is sold too, so if you buy it, you better be aware to having been unofficially named a paying beta tester (a new software developing figure extremely appreciated even by other software houses... one who pays so they can solve their problems in a way that is for them totally free). Huh

Remembers you of something? Sure as hell remembers me of something too... something having to do with ANOTHER new GAME... Tongue
 

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Reply #3 - Apr 6th, 2012 at 8:44pm

andy190   Offline
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RoF is actually a sim whereas Flight is a game.

Also all the planes for RoF are worth paying for.

The developers of RoF respect there users because without them they wouldn't have a job.
 

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Reply #4 - Apr 7th, 2012 at 8:36am

Bass   Offline
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pete wrote on Apr 6th, 2012 at 2:44pm:
Quote:
And where do i get the key to go on??


What key?


When i try to fly the Stearman in the Flight download, i get a popup to type keys, just like fsx!

And andy190
"RoF is actually a sim whereas Flight is a game.

Also all the planes for RoF are worth paying for.

The developers of RoF respect there users because without them they wouldn't have a job."

How you are right.  Wink


 
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Reply #5 - Apr 7th, 2012 at 8:59am

Strategic Retreat   Offline
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andy190 wrote on Apr 6th, 2012 at 8:44pm:
RoF is actually a sim whereas Flight is a game.


Since you are so informed, what is their position towards the forming of an eventual freeware market? Could not find any info on the net.


andy190 wrote on Apr 6th, 2012 at 8:44pm:
Also all the planes for RoF are worth paying for.


Matters of point of view. May I remember you that GAMERS using FLIGHT think the VERY SAME about M$ payware defaults?


andy190 wrote on Apr 6th, 2012 at 8:44pm:
The developers of RoF respect there users because without them they wouldn't have a job.


On the basis of what experience are you declaring this? Should I remember you that ON THE PAPER that is true for ALL paying enterprises, even the ones that in reality then behave the exact opposite?

Fact is that is the downsides of their current project are WAY more steep than any promised future upside. Not going to repeat myself. Already wrote about them.

Remains to understand what will they think of a potential freeware market and if it is even possible to use planes that are not confined to the years prior 1935. Biplanes can be a lot of fun, but having ONLY biplanes will get old fast.
 

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Reply #6 - Apr 7th, 2012 at 10:01am

Bass   Offline
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"The developers of RoF respect there users because without them they wouldn't have a job."

I must say that this is true! Never have i had contact with anyone, that develope anything, and then listen so much to users as they do.  Wink
 
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Reply #7 - Apr 7th, 2012 at 4:52pm

andy190   Offline
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I am only speaking from my own experience with RoF & it's makers.

Quote:
Since you are so informed, what is their position towards the forming of an eventual freeware market? Could not find any info on the net.


The company that makes RoF is a small company compared to MS & it couldn't survive only on sim sales alone so they probably won't turn to freeware any time soon.

This is not because they are greedy like MS, it's so they can keep on developing the sim & keep it evolving.


Quote:
Biplanes can be a lot of fun, but having ONLY biplanes will get old fast.


Well they do have the Fokker D.VIII Monoplane from World War I. Wink

Quote:
Fact is that is the downsides of their current project are WAY more steep than any promised future upside.


What do you mean by this?

777 are introducing the Channel Map & Seaplanes this year, along with the Airco D.H.4 & other planes yet to be announced.

Try RoF & you'll start whistling a different tune. Wink
 

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Reply #8 - Apr 7th, 2012 at 6:40pm

Strategic Retreat   Offline
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andy190 wrote on Apr 7th, 2012 at 4:52pm:
Quote:
Since you are so informed, what is their position towards the forming of an eventual freeware market? Could not find any info on the net.


The company that makes RoF is a small company compared to MS & it couldn't survive only on sim sales alone so they probably won't turn to freeware any time soon.

This is not because they are greedy like MS, it's so they can keep on developing the sim & keep it evolving.


I wish to correct you here. M$ are not greedy. They are STUPIDLY greedy.

I call as proof of my statement the M$ Flight enterprise. One of the most effective ways to squander the followers base of a brand EVER devised in the last 50 years. I am offending NO ONE by calling what I see with its REAL NAME.

They already had a big downward hit with the unwieldy FSX (in its first years it was, beyond any reasonable doubt, when the hardware powerful enough to make it work decently was not available on the market no matter how much money you wanted to throw at it)... but now with Flight... 90% and mounting of the old followers alternating between being those strongly disappointed and others frothing at the mouth in rage... WOW! What a peerless commercial success... for X-plane. Roll Eyes

Anyway, returning to RoF, the fact that they won't allow for freeware WILL put a crimp in its potential success.

As a GAME maybe it won't be hampered, as M$ well knows. But if they have in mind to make a shoot for it to be a SIMULATOR, the absence of freeware won't let it go too far... as M$ has yet to realize.

That and, sorry, I call it a travesty the act to release the models of the planes freeware only to make one pay the cockpits. As already written, give bikes away for free, but make the ones taking those bikes pay for the handlebars and the saddle. More honest it would have been a hard-nosed approach of everything payware. Not unlike M$, who makes you pay the outer model even if with no cockpit fitted. Choosing to "give me for free" the model only to make me pay the cockpit makes me feel mocked. Sad


andy190 wrote on Apr 7th, 2012 at 4:52pm:
Quote:
Biplanes can be a lot of fun, but having ONLY biplanes will get old fast.


Well they do have the Fokker D.VIII Monoplane from World War I. Wink


The plane the Ford Trimotor came from, down the line... which remains STRICTLY pre-1935... no, actually it's pre-1930... if not before, even, if I'm not confusing the models. Huh

My question remains and even develops further, as you can read below.


andy190 wrote on Apr 7th, 2012 at 4:52pm:
Quote:
Fact is that is the downsides of their current project are WAY more steep than any promised future upside.


What do you mean by this?

777 are introducing the Channel Map & Seaplanes this year, along with the Airco D.H.4 & other planes yet to be announced.

Try RoF & you'll start whistling a different tune. Wink


Look, I am a LOVER of older planes. I prefer classics MORE than modern kerosene burners. Yet EVEN I from time to time like to wander along the timeline.

I always like to fly the Calclassics Constellations... actually ALL their planes are just sweet (some of them payware grade given away free, those guys are simply GREAT, full stop), but from time to time I throw myself into a jaunt in the Ford Trimotor, on the Ansaldo SVA (mostly the beautiful one made for X-plane 9, but the FS one too it's not half bad), on the P-51D, and from time to time I don't disdain to jump on its jet-powered big bro, the F-86 Sabre, to burn some kerosene in the transonic range of flight speed... and on others too. Be they powered by reciprocating engines, old jet units and even turboprop, and which complete list I don't write here for reasons of time and space.

So you can see, even not having taken the commands of a simulated modern airplane for a while, my interests quite dynamically sweep all the way from 1914 to 1960 and sometimes, though rarely, even beyond this time interval.

Now, my question is: even WANTING to forget the need to be compulsively connected to their server to fly even off line (thing that could spell a premature death to the program, should said server go and remain down for whatever reason) to make the whole thing work, would RoF be able to entertain me the same way, or will it ask me to confine myself and my interests in the matter of flight simulation only in the years BEFORE the first half of the 30ies, if even THAT FAR? Huh
« Last Edit: Apr 8th, 2012 at 8:27am by Strategic Retreat »  

There is no such a thing as overkill. Only unworthy targets.
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Reply #9 - Apr 8th, 2012 at 8:28am

Bass   Offline
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For your info, i've mailed Viktor about this thread, and i know he's reading closely.

Just a note. I would never install an ac into cfs2 + 3, or any other sim, that were not made/flying at that time!
(Well, i did install some when i got the korean war into cfs2, but thats not cheating, or is it?)
 
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Reply #10 - Apr 8th, 2012 at 4:03pm

Strategic Retreat   Offline
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Bass wrote on Apr 8th, 2012 at 8:28am:
For your info, i've mailed Viktor about this thread, and i know he's reading closely.


Well, I hope he'll take all the points exposed here in consideration. Smiley


Bass wrote on Apr 8th, 2012 at 8:28am:
Just a note. I would never install an ac into cfs2 + 3, or any other sim, that were not made/flying at that time!
(Well, i did install some when i got the korean war into cfs2, but thats not cheating, or is it?)


I'm not saying that the setting of the sim in the first world war is wrong, but simply that a REAL simulator should have more flexibility and not remain rooted in those years exclusively. If someone would want to, for example, fly a Boeing 787, this someone SHOULD have the possibility.

Personally, also, I never thought of the various CFS franchise as real simulators. More like semi-games derivative from the FS version they were extruded from. I do not mean to belittle CFS, as I like to fly its various versions (all of them beside the 1, that really works bad under my Xp and I am unable to find working patches) from time to time, but here we fall in the ductility of a simulator, where you can fly everywhere, anywhere, and do anything, VS a semi-simulator the like of CFS, where you must follow the guidelines of an "adventure" under any other name. Wink
 

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Reply #11 - Apr 9th, 2012 at 12:59am

andy190   Offline
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Quote:
That and, sorry, I call it a travesty the act to release the models of the planes freeware only to make one pay the cockpits. As already written, give bikes away for free, but make the ones taking those bikes pay for the handlebars and the saddle. More honest it would have been a hard-nosed approach of everything payware. Not unlike M$, who makes you pay the outer model even if with no cockpit fitted. Choosing to "give me for free" the model only to make me pay the cockpit makes me feel mocked. Sad


Let me correct you. You get the payware Aircraft as AI for free & then if you want to fly them you have to pay for them. That means that you can shoot it down & assess its capabilities without buying it.

If you did not know this then you do not personally have RoF & therefor are not qualified to comment on this.
 

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Reply #12 - Apr 9th, 2012 at 6:13am

jetprop   Offline
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andy190 wrote on Apr 9th, 2012 at 12:59am:
Quote:
That and, sorry, I call it a travesty the act to release the models of the planes freeware only to make one pay the cockpits. As already written, give bikes away for free, but make the ones taking those bikes pay for the handlebars and the saddle. More honest it would have been a hard-nosed approach of everything payware. Not unlike M$, who makes you pay the outer model even if with no cockpit fitted. Choosing to "give me for free" the model only to make me pay the cockpit makes me feel mocked. Sad


Let me correct you. You get the payware Aircraft as AI for free & then if you want to fly them you have to pay for them. That means that you can shoot it down & assess its capabilities without buying it.

If you did not know this then you do not personally have RoF & therefor are not qualified to comment on this.


He is talking about Flight I think...

Derpy derp. Grin (just kidding)
 

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Reply #13 - Apr 10th, 2012 at 9:36am

Bass   Offline
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pete wrote on Apr 6th, 2012 at 2:44pm:
Quote:
And where do i get the key to go on??


What key?


Hi again Pete.
Heres aworkaround the key problem, and what a work  Wink

   
Posted 29 February 2012 - 02:20 PM
This is the official "workaround" from the MS Devs !!
********************************************************************************
*********
Hi everyone! We've been hearing that people are getting asked for a product key when they try to log into LIVE and use Flight.

Here's a workaround -- if you run across other people having this problem, please pass it on. Thanks! Smiley

Because Microsoft Flight is Free-to-Play when you sign-into LIVE for the first time through Flight a product key should be auto assigned to you. However we have noticed that some users are not getting their key auto assigned and are seeing a message asking them to enter a valid product key for the game. Here are some steps to take if you run into this issue:

    Close down Flight
    Re-launch the game
    Attempt to sign-in again


If there is a 5x5 key already entered into the product key window just click ‘I accept’ and then the ‘Submit’ button. This should log you in. If that still does not give you a valid product key do the following to manually retrieve a key:

    Go to http://marketplace.x...15-d8044d5308d2
    Click the ‘Buy Game FREE’ button
    Select ‘Confirm Purchase’ (this is a free transaction and won’t cost anything)
    Open up the Games for Windows Marketplace Client on your PC (found under Start->All programs->Games for Windows Marketplace)
    Sign into the Marketplace Client with your GFWL / Xbox LIVE account
    Click the ‘Downloads’ tab
    Click ‘Microsoft Flight’ from the list
    Click ‘View Game Keys’
    Copy the ‘LIVE Access Code’
    Open Flight
    Sign-in again
    If still asked for a Product Code, enter the LIVE Access Code you copied in step 9
    Click ‘I accept’ and ‘Submit’

********************************************************************************
*****************************************

Fred.

(Quoted from avsim)
 
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Reply #14 - Apr 11th, 2012 at 8:59am

Bass   Offline
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I just deleted ms flight! Thats not me, yet.

I took a flight with my sopcamel in rof. Luckwise the engine started without blowing up, but i sure hoped i had a parachute after meeting the enemy!!  Wink

 
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Reply #15 - Apr 11th, 2012 at 6:28pm

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Bass wrote on Apr 11th, 2012 at 8:59am:
I took a flight with my sopcamel in rof. Luckwise the engine started without blowing up, but i sure hoped i had a parachute after meeting the enemy!!  Wink


The rotative engine used on the Camel is not remembered for blowing up while starting. Had a series of glitches that were the bane of the type of engine, which were the basic reason development of new planes using the rotative AND further developments of the type of engine were both abandoned already in the last year of the first world war to put resources behind the radials and the liquid cooled in-lines and V-placed pistons engines... but going nuclear in starting, I've sincerely never heard about it. If nothing else and in spite of its vices in flight, it was quite the sturdy workhorse. You sure you did not do anything... strange to it? Huh

That and, pilots in WWI never brought parachutes with them. It was the, sincerely absurd with the mindset of today, credo off the aviators of the time that the thing was cowardly, as it gave a pilot the choice to launch himself off the plane instead of remaining at the controls and fight to the last, and even dangerous... though I cannot remember why they thought it this last. So, had you had a parachute and used it, in refusing to virtually die crashing with your doomed simulated plane, you would have given your peers the right to declare you a coward... ouch... don't you feel so much better now, staring at the Virtual Pearly Gates, that they do not think you were a coward? Smiley

Ah, the good old times... WERE NOT SO GOOD, after all. Undecided
 

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Reply #16 - Apr 11th, 2012 at 8:53pm

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Strategic Retreat wrote on Apr 11th, 2012 at 6:28pm:
That and, pilots in WWI never brought parachutes with them.


Pilots of the RFC weren’t allowed to have Parachutes; the Top Brass thought it would induce cowardice.

German Fliers however were allowed Parachutes but many chose not to have them, not because they thought it was cowardly but because they were very heavy.

In those days, taking the guns off a fighter could increase its performance by 10-20 mph so pilots wanted as little extra weight as possible.

It should also be noted that Balloon Observers on both sides were issued with Parachutes.
 

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Reply #17 - Apr 12th, 2012 at 7:59am

Bass   Offline
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Strategic Retreat wrote on Apr 11th, 2012 at 6:28pm:
Bass wrote on Apr 11th, 2012 at 8:59am:
I took a flight with my sopcamel in rof. Luckwise the engine started without blowing up, but i sure hoped i had a parachute after meeting the enemy!!  Wink


The rotative engine used on the Camel is not remembered for blowing up while starting. Had a series of glitches that were the bane of the type of engine, which were the basic reason development of new planes using the rotative AND further developments of the type of engine were both abandoned already in the last year of the first world war to put resources behind the radials and the liquid cooled in-lines and V-placed pistons engines... but going nuclear in starting, I've sincerely never heard about it. If nothing else and in spite of its vices in flight, it was quite the sturdy workhorse. You sure you did not do anything... strange to it? Huh

That and, pilots in WWI never brought parachutes with them. It was the, sincerely absurd with the mindset of today, credo off the aviators of the time that the thing was cowardly, as it gave a pilot the choice to launch himself off the plane instead of remaining at the controls and fight to the last, and even dangerous... though I cannot remember why they thought it this last. So, had you had a parachute and used it, in refusing to virtually die crashing with your doomed simulated plane, you would have given your peers the right to declare you a coward... ouch... don't you feel so much better now, staring at the Virtual Pearly Gates, that they do not think you were a coward? Smiley

Ah, the good old times... WERE NOT SO GOOD, after all. Undecided


Well. Sorry if i used the word "blow", i was thinking of this:

Unlike the preceding Pup and Triplane, the Camel was not considered pleasant to fly. The Camel owed both its extreme manoeuvrability and its difficult handling characteristics to the placement of the engine, pilot, guns and fuel tank (some 90% of the weight of the craft) within the front seven feet of the aircraft, coupled with the strong gyroscopic effect of the rotary engine. The Camel soon gained an unfortunate reputation with student pilots. The Clerget engine was particularly sensitive to fuel mixture control, and incorrect settings often caused the engine to choke and cut out during take-off. Many crashed due to mishandling on take-off when a full fuel tank affected the centre of gravity.
(Quoted from here http://en.wikipedia.org/wiki/Sopwith_Camel )

About the parashute. I only want to point out, that the sim RoF is not easy (not to talk about ms flight), and that is what i like when flying (at that time)!
I got a revolver to shute with also when flying, but having some on my back shooting me to parts, then a parashute comes to mind.
 
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Reply #18 - Apr 12th, 2012 at 2:36pm

Strategic Retreat   Offline
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andy190 wrote on Apr 11th, 2012 at 8:53pm:
Pilots of the RFC weren’t allowed to have Parachutes; the Top Brass thought it would induce cowardice.


Some idiots people with too much military power and zero field experience should learn to speak only after having gone a dozen mission themselves.

Really hate the kind of "top brass" like that.

And there's a reason for that personal hatred. I served, in my time, into the Army, and we DID have a lot of idiots people like those here, with too high a military grade and a too low a IQ, back then... and somehow I doubt the trend has changed any significantly ever since 1988. The kind of idiots people, to make myself clear, who think that the phrase "Lead, and I'll follow" can be uttered only while referring to a pub. Angry


andy190 wrote on Apr 11th, 2012 at 8:53pm:
German Fliers however were allowed Parachutes but many chose not to have them, not because they thought it was cowardly but because they were very heavy.


This I didn't know. Thought it was a very generalized idea of chivalry in air battles. That the <expletive deleted> at the top used to forbid it in some Air Forces while in others were allowed by forward thinking men, I had no idea. Undecided


Bass wrote on Apr 12th, 2012 at 7:59am:
Unlike the preceding Pup and Triplane, the Camel was not considered pleasant to fly. The Camel owed both its extreme manoeuvrability and its difficult handling characteristics to the placement of the engine, pilot, guns and fuel tank (some 90% of the weight of the craft) within the front seven feet of the aircraft, coupled with the strong gyroscopic effect of the rotary engine. The Camel soon gained an unfortunate reputation with student pilots. The Clerget engine was particularly sensitive to fuel mixture control, and incorrect settings often caused the engine to choke and cut out during take-off. Many crashed due to mishandling on take-off when a full fuel tank affected the centre of gravity.


Well, yes, the planes built around the engines had their own quirks, and the quirks of the engine only worsened the situation.

ALL the very aerobatic performance capable prop planes of today are NOT comparable to a Cessna 182, under the point of view od a calm and serene flight, and back then the delta between simple recreational planes and aerobatic and/or military fighter planes was even larger.


Bass wrote on Apr 12th, 2012 at 7:59am:
About the parashute. I only want to point out, that the sim RoF is not easy (not to talk about ms flight), and that is what i like when flying (at that time)!

I got a revolver to shute with also when flying, but having some on my back shooting me to parts, then a parashute comes to mind.


Would you care to reword the above quoted, please?

What I understood of the first part is that you believe RoF not to be easy, and here I can believe you, and M$ Flight to be EVEN MORE difficult... thing that leave me like this: Huh

The second part... you mean you have a Sopwith Camel with no armament, and only can shoot from a revolver? I thought the era of revolver and rifles on board to shoot to other planes ended WITH the introducing of the Sopwith Camel and its synchronized Vickers, on that front of the war, if not even before. Tongue
 

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Reply #19 - Apr 13th, 2012 at 7:47am

Bass   Offline
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Bass wrote on Apr 12th, 2012 at 7:59am:
About the parashute. I only want to point out, that the sim RoF is not easy (not to talk about ms flight), and that is what i like when flying (at that time)!

I got a revolver to shute with also when flying, but having some on my back shooting me to parts, then a parashute comes to mind.


Would you care to reword the above quoted, please?

What I understood of the first part is that you believe RoF not to be easy, and here I can believe you, and M$ Flight to be EVEN MORE difficult... thing that leave me like this: Huh

The second part... you mean you have a Sopwith Camel with no armament, and only can shoot from a revolver? I thought the era of revolver and rifles on board to shoot to other planes ended WITH the introducing of the Sopwith Camel and its synchronized Vickers, on that front of the war, if not even before. Tongue [/quote]




Misunstanding language here we go, ok.
I should have said "unlike ms flight", sorry!  Embarrassed

Ofcourse i have guns on the sw, going forward!! But that wont help me when my plane is being shooting to pieces from behind, will it? I only made a note, that i have a revolver i can use in the sim. If i succeded to shoot down the enemy with that revolver, while fighting for my life, i think a lot of heavy medals wont get me into the air next time i fly the camel.  Tongue Smiley

Ever tried the RoF or any other combat sim?
 
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Reply #20 - Apr 13th, 2012 at 11:37am

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Bass wrote on Apr 13th, 2012 at 7:47am:
Ofcourse i have guns on the sw, going forward!! But that wont help me when my plane is being shooting to pieces from behind, will it? I only made a note, that i have a revolver i can use in the sim. If i succeded to shoot down the enemy with that revolver, while fighting for my life, i think a lot of heavy medals wont get me into the air next time i fly the camel.  Tongue Smiley

Ever tried the RoF or any other combat sim?


Oh God... Shocked

Leaving humility in its scabbard for this time, I am among the most pluri-decorated aces of the various virtual campaigns in the Second Wordl War staged in the various CFS over simulated Europe and the Pacific both, and even piloted a Camel or three in Red Baron, never to the extent to make a name for myself though. My favorite plane remains the P-51D Mustang, followed closely by the P-47 Thunderbolt...

Let me ask you a question: Do YOU have any inkling of HOW a air combat is done?

A revolver to shoot behind you?

Manfred von Richthofen is twisting in his grave at this statement of yours. And with him a lot of his comrades and even his allies' foe pilots.

First rule: Never allow an enemy to get your Six 'o Clock. Or above you, for that.

Second rule: putting YOURSELF at your enemy's Six 'o Clock, and/or above him, is PARAMOUNT.

Third rule: should your enemy try to put himself at your Six 'o Clock or try to get the drop on you, you MUST not allow it and MUST at least try to retaliate trying to do exact same thing to him.

Fourth rule: train yourself in the fine art of the deflected shot. Bullets take a certain time to reach a target, and you must lead the other plane, when shooting from its side. If you shoot at its shape, the bullets will never reach their intended target. How much you must lead the other plane in such a situation depends on speed (yours, your enemy's and the one of the bullets), distance and winds. Make a good use of tracers, is the only valid suggestion I can give you here.

There are other rules, mind, but in a dogfight within the reality simulated by a computer, their usefulness is most of the times doubtful.

WHY do you think aerobatic combat maneuvers are made in the air between two fighting planes? To give an amusing airmanship show to the soldiers in the trenches, perhaps?

Of course, the rules of aerial combat changed a bit between the two wars, but I'm quite sure only someone BEGGING to be shot down, back in the first world war, would have tried to shoot behind his fighter plane with a revolver, of all things Roll Eyes

The problem with this approach to self defense of yours has two glaring weak spots:

First, and most important, revolvers are NOT machine guns. They are, as a rule, low powered when dealing with anti-material roles. Even today's Magnum series or the famed Desert Eagle .50 do not measure up with machine guns fire. They have about 50 meters of useful range and bad effectiveness against a plane, and back in those time there were no Magnum the like of today's, so cut the range off of at least 10 meters and dial WAY down any amount damage to any plane... THEN you must consider that your slow and almost spent bullets, if caught at the end of their range, almost assuredly were batted away from your enemy's propeller like an annoying fly, or stopped dead by the glass of your enemy's cockpit's wind deflector, or the metal of his rotating engine's casing, or even the rotating engine heads... you should have been SO LUCKY that a bullet from your revolver COULD have SLIGHTLY DENTED the radiator of a water cooled engine powered fighter, IF EVEN THAT.

All in all, unless you have the MASSIVE (here it would have been the ideal place for a slang expression in my language which meaning sadly would be lost in translation, so I'll refrain, writing instead...) STROKE OF LUCK that one of those slow and almost spent bullet would be able to cut one of your enemy wing tiers, thing that would amount to a miracle in and for itself, you're wasting your time, especially because of what is explained in the following paragraph.

Second, to shoot behind you, giving attention enough at what you do to avoid hitting your tail and trying to center a distant, almost assuredly out of range for a handgun enemy plane, you must leave the yoke unattended, giving your enemy MORE EASE at centering your six of clock and stuff your plane full of hot lead (if you're lucky) or, my favorites in those cases, incendiary rounds (if you are NOT lucky).

Forget the puny revolver in the holster. This not being a cowboys' shootout, it just doesn't measure up to the task. Full stop. Your BEST choice is to keep sharp situational awareness, and should an enemy try to take your Six, you MUST prevent that to happen at any cost and align your enemy with your machine guns' line of fire FIRST.

ALWAYS! Exclaim
« Last Edit: Apr 13th, 2012 at 3:24pm by Strategic Retreat »  

There is no such a thing as overkill. Only unworthy targets.
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Reply #21 - Apr 13th, 2012 at 5:05pm

andy190   Offline
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Quote:
Second rule: putting YOURSELF at your enemy's Six 'o Clock, and/or above him, is PARAMOUNT.


Not if it is a Two-seater, then you should try & get underneath it.

Fifth Rule: If it's a Two-seater always shoot the Gunner first. This was one of von Richthofen's main rules.

Sixth Rule: If an enemy is flying derictly at you DON'T turn away. This was a major rule in the RFC.


Quote:
First, and most important, revolvers are NOT machine guns. They are, as a rule, low powered when dealing with anti-material roles. Even today's Magnum series or the famed Desert Eagle .50 do not measure up with machine guns fire. They have about 50 meters of useful range and bad effectiveness against a plane, and back in those time there were no Magnum the like of today's, so cut the range off of at least 10 meters and dial WAY down any amount damage to any plane... THEN you must consider that your slow and almost spent bullets, if caught at the end of their range, almost assuredly were batted away from your enemy's propeller like an annoying fly, or stopped dead by the glass of your enemy's cockpit's wind deflector, or the metal of his rotating engine's casing, or even the rotating engine heads... you should have been SO LUCKY that a bullet from your revolver COULD have SLIGHTLY DENTED the radiator of a water cooled engine powered fighter, IF EVEN THAT.


The First air combat was fought with a Rifle & a Revolver. Wink
 

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Reply #22 - Apr 14th, 2012 at 9:45am

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Strategic Retreat wrote on Apr 13th, 2012 at 11:37am:
Bass wrote on Apr 13th, 2012 at 7:47am:
Ofcourse i have guns on the sw, going forward!! But that wont help me when my plane is being shooting to pieces from behind, will it? I only made a note, that i have a revolver i can use in the sim. If i succeded to shoot down the enemy with that revolver, while fighting for my life, i think a lot of heavy medals wont get me into the air next time i fly the camel.  Tongue Smiley

Ever tried the RoF or any other combat sim?


Oh God... Shocked

Leaving humility in its scabbard for this time, I am among the most pluri-decorated aces of the various virtual campaigns in the Second Wordl War staged in the various CFS over simulated Europe and the Pacific both, and even piloted a Camel or three in Red Baron, never to the extent to make a name for myself though. My favorite plane remains the P-51D Mustang, followed closely by the P-47 Thunderbolt...

Let me ask you a question: Do YOU have any inkling of HOW a air combat is done?

A revolver to shoot behind you?

Manfred von Richthofen is twisting in his grave at this statement of yours. And with him a lot of his comrades and even his allies' foe pilots.

First rule: Never allow an enemy to get your Six 'o Clock. Or above you, for that.

Second rule: putting YOURSELF at your enemy's Six 'o Clock, and/or above him, is PARAMOUNT.

Third rule: should your enemy try to put himself at your Six 'o Clock or try to get the drop on you, you MUST not allow it and MUST at least try to retaliate trying to do exact same thing to him.

Fourth rule: train yourself in the fine art of the deflected shot. Bullets take a certain time to reach a target, and you must lead the other plane, when shooting from its side. If you shoot at its shape, the bullets will never reach their intended target. How much you must lead the other plane in such a situation depends on speed (yours, your enemy's and the one of the bullets), distance and winds. Make a good use of tracers, is the only valid suggestion I can give you here.

There are other rules, mind, but in a dogfight within the reality simulated by a computer, their usefulness is most of the times doubtful.

WHY do you think aerobatic combat maneuvers are made in the air between two fighting planes? To give an amusing airmanship show to the soldiers in the trenches, perhaps?

Of course, the rules of aerial combat changed a bit between the two wars, but I'm quite sure only someone BEGGING to be shot down, back in the first world war, would have tried to shoot behind his fighter plane with a revolver, of all things Roll Eyes

The problem with this approach to self defense of yours has two glaring weak spots:

First, and most important, revolvers are NOT machine guns. They are, as a rule, low powered when dealing with anti-material roles. Even today's Magnum series or the famed Desert Eagle .50 do not measure up with machine guns fire. They have about 50 meters of useful range and bad effectiveness against a plane, and back in those time there were no Magnum the like of today's, so cut the range off of at least 10 meters and dial WAY down any amount damage to any plane... THEN you must consider that your slow and almost spent bullets, if caught at the end of their range, almost assuredly were batted away from your enemy's propeller like an annoying fly, or stopped dead by the glass of your enemy's cockpit's wind deflector, or the metal of his rotating engine's casing, or even the rotating engine heads... you should have been SO LUCKY that a bullet from your revolver COULD have SLIGHTLY DENTED the radiator of a water cooled engine powered fighter, IF EVEN THAT.

All in all, unless you have the MASSIVE (here it would have been the ideal place for a slang expression in my language which meaning sadly would be lost in translation, so I'll refrain, writing instead...) STROKE OF LUCK that one of those slow and almost spent bullet would be able to cut one of your enemy wing tiers, thing that would amount to a miracle in and for itself, you're wasting your time, especially because of what is explained in the following paragraph.

Second, to shoot behind you, giving attention enough at what you do to avoid hitting your tail and trying to center a distant, almost assuredly out of range for a handgun enemy plane, you must leave the yoke unattended, giving your enemy MORE EASE at centering your six of clock and stuff your plane full of hot lead (if you're lucky) or, my favorites in those cases, incendiary rounds (if you are NOT lucky).

Forget the puny revolver in the holster. This not being a cowboys' shootout, it just doesn't measure up to the task. Full stop. Your BEST choice is to keep sharp situational awareness, and should an enemy try to take your Six, you MUST prevent that to happen at any cost and align your enemy with your machine guns' line of fire FIRST.

ALWAYS! Exclaim


Holy macro. Thats a lesson to a "first timer" flying combat.  Roll Eyes

If you dont understand "first timer", then i must make a new rule:
Seventh Rule: Keep allways humor intact!  Wink
 
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Reply #23 - Apr 14th, 2012 at 9:46am

Strategic Retreat   Offline
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andy190 wrote on Apr 13th, 2012 at 5:05pm:
Quote:
Second rule: putting YOURSELF at your enemy's Six 'o Clock, and/or above him, is PARAMOUNT.


Not if it is a Two-seater, then you should try & get underneath it.

Fifth Rule: If it's a Two-seater always shoot the Gunner first. This was one of von Richthofen's main rules.

Sixth Rule: If an enemy is flying derictly at you DON'T turn away. This was a major rule in the RFC.


At the moment at least, it seems no two-seaters are available under RoF, so it's a little redundant... maybe in anticipation of a future new AI plane... but for now... Tongue

That said, I somehow doubt that in the battle AI routines they implemented the possibility for a head-to-head slugfest so favored by the Japanese on the Pacific theater (and in fact... I seem to have never met a simulated Japanese under CFS who engaged me in that kind of air battle... but then... CFS is pretty old...). Undecided

What you wrote would be useful for real life air battles of the times, but for simulated air battles under the current limitation of hardware/software, they fall under the category: most of the times of doubtful usefulness. Wink


andy190 wrote on Apr 13th, 2012 at 5:05pm:
Quote:
First, and most important, revolvers are NOT machine guns. They are, as a rule, low powered when dealing with anti-material roles. Even today's Magnum series or the famed Desert Eagle .50 do not measure up with machine guns fire. They have about 50 meters of useful range and bad effectiveness against a plane, and back in those time there were no Magnum the like of today's, so cut the range off of at least 10 meters and dial WAY down any amount damage to any plane... THEN you must consider that your slow and almost spent bullets, if caught at the end of their range, almost assuredly were batted away from your enemy's propeller like an annoying fly, or stopped dead by the glass of your enemy's cockpit's wind deflector, or the metal of his rotating engine's casing, or even the rotating engine heads... you should have been SO LUCKY that a bullet from your revolver COULD have SLIGHTLY DENTED the radiator of a water cooled engine powered fighter, IF EVEN THAT.


The First air combat was fought with a Rifle & a Revolver. Wink


Yes, and there is NO report at all about damages done or received from the use of those weaponry from no side of the warring parts. It was simply a way to show defiance and belligerence to the enemy. Period.

Beside the doubtful experiments made in England with a plane with a pushing propeller (seen once in a documentary... they were insane those Brits), the French mounting their machine guns on the upper wing (good idea, but the gun jamming was a problem only partially resolved by mounting said gun on a rocker that allowed the pilot to better access it remaining seated) and the rather bizarre story about a French inventor mounting a steel deflector on the propeller to protect the propeller itself from the occasional bullet (no comment), until the arrival of Fokker's synchronizer (immediately copied from the allies after a German plane mounting it was recovered and reverse engineered) there was no way to shoot in front of the plane.

Before then, and as you mentioned, just the two seaters could boast machine gun fire, but only for the aft part of the plane and only for defense.

The attempts to shoot down an enemy plane made with revolvers (preferred on the semi-automatic guns the like of the Colt 1911 because the revolvers did not spit out spent ammo cases that could still contain remnants of burning powder... on a plane built out of wood and canvas) or even the much more adequate for range and power, but so much less so for speed of fire bolt action rifles (the M1 Garand and/or the Browning B.A.R. were all still way in the future) were certified failures at large (had they worked, there would have be no need at all to develop costly frontal machine gun fire). Tongue

The mass adoption of incendiary rounds in the last year or so of the WWI pretty much allowed to shoot down other canvas and wood made planes with a well placed burst, instead of staying there shooting and shooting hoping to get the pilot and/or a sensitive mechanical gizmo (engine electrical or other sensitive parts, fuel lines, wing and tail mobile parts tiers) that would make the plane descent beforetime. And I'm writing this because almost no simulator (or so called one) EVER made possible the use of this last kind of ammo, in their simulated first world war, that I know of. Lips Sealed
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #24 - Apr 14th, 2012 at 9:52am

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"At the moment at least, it seems no two-seaters are available under RoF, so it's a little redundant... maybe in anticipation of a future new AI plane... but for now... Tongue"

You are so wrong! Why state something you dont know about?
 
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Reply #25 - Apr 14th, 2012 at 9:56am

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Bass wrote on Apr 14th, 2012 at 9:52am:
"At the moment at least, it seems no two-seaters are available under RoF, so it's a little redundant... maybe in anticipation of a future new AI plane... but for now... Tongue"

You are so wrong! Why state something you dont know about?


Don't take it as a personal affront. Had not see any. You say there is? Then I apologize and suggest you to beware to the back fire of those, following the fifth rule quoted by Andy. Roll Eyes
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #26 - Apr 14th, 2012 at 10:14am

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I dont take anything personal, maybe i would, if i got a affront attack.
http://en.wikipedia.org/wiki/Rise_of_Flight:_The_First_Great_Air_War
 
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Reply #27 - Apr 14th, 2012 at 5:06pm

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Bass wrote on Apr 14th, 2012 at 9:45am:
Holy macro. Thats a lesson to a "first timer" flying combat.  Roll Eyes

If you don't understand "first timer", then i must make a new rule:
Seventh Rule: Keep always humor intact!  Wink


Just trying to be useful, here. Just think at how lucky we are that WHEN (not if) we're shot down are able to press a key and retry (in reality it NEVER worked like that). But between trying and retrying, it's not so bad an idea redoing the bit we failed to be a bit better than before, maybe following the suggestions of those who are a little more advanced, especially if we are beginners. Wink


Bass wrote on Apr 14th, 2012 at 10:14am:
I don't take anything personal, maybe i would, if i got a affront attack.
http://en.wikipedia.org/wiki/Rise_of_Flight:_The_First_Great_Air_War


All the previous discussions aside, my perplexities remain. As much can be gleaned, this RoF remains a pure WWI simulator. Undecided

Now, I am willing to concede it may be well done... but taking the place of something so massively versatile like FS, that allows you to span from the Wright Flier to the B2 and beyond... Huh

Don't think so. If a successor to FS must be found, it's not here. Lips Sealed
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #28 - Apr 14th, 2012 at 5:40pm

andy190   Offline
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Quote:
Beside the doubtful experiments made in England with a plane with a pushing propeller (seen once in a documentary... they were insane those Brits)


Are you calling the Airco D.H.1 & D.H.2 "doubtful experiments"?

In 1915 they were some of the planes that ended the Fokker Scourge.
 

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Reply #29 - Apr 14th, 2012 at 6:09pm

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andy190 wrote on Apr 14th, 2012 at 5:40pm:
Quote:
Beside the doubtful experiments made in England with a plane with a pushing propeller (seen once in a documentary... they were insane those Brits)


Are you calling the Airco D.H.1 & D.H.2 "doubtful experiments"?

In 1915 they were some of the planes that ended the Fokker Scourge.


Sweet God in heaven, what have you gone and recovered... the documentary I spoke about only showed what now I recognize ad the DH1 and ever since I've never found anything about it... interesting... Cheesy

Anyway, I did not call them "useless", did I? But doubtful they do remain, though, since NO actual fighter plane has ever come out of that engine and propeller disposition. Wink

...that I know of, at least... Huh
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #30 - Apr 14th, 2012 at 6:18pm

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Strategic Retreat wrote on Apr 14th, 2012 at 6:09pm:
andy190 wrote on Apr 14th, 2012 at 5:40pm:
Quote:
Beside the doubtful experiments made in England with a plane with a pushing propeller (seen once in a documentary... they were insane those Brits)


Are you calling the Airco D.H.1 & D.H.2 "doubtful experiments"?

In 1915 they were some of the planes that ended the Fokker Scourge.


Sweet God in heaven, what have you gone and recovered... the documentary I spoke about only showed what now I recognize ad the DH1 and ever since I've never found anything about it... interesting... Cheesy

Anyway, I did not call them "useless", did I? But doubtful they do remain, though, since NO actual fighter plane has ever come out of that engine and propeller disposition. Wink

...that I know of, at least... Huh

The  DH.2 was a very successful fighter in its time. http://en.wikipedia.org/wiki/Airco_DH.2

Other examples of RFC aircraft with that configuration were the FE.2b & Vickers Gunbus
 

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Reply #31 - Apr 14th, 2012 at 7:23pm

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Strategic Retreat wrote on Apr 14th, 2012 at 6:09pm:
But doubtful they do remain, though, since NO actual fighter plane has ever come out of that engine and propeller disposition. Wink

...that I know of, at least... Huh


To list a few. Wink

SAAB J21

Kyushu J7W

Curtiss-Wright XP-55 Ascender

Ambrosini SS.4

Northrop XP-56 Black Bullet

Vultee XP-54

You may notice that all these aircraft are from the 30's & 40's.

I did this to demonstrate that the Pusher Design was still being actively considered & tested in the lead up to the Second World War.
 

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Reply #32 - Apr 14th, 2012 at 10:18pm

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Considered and tested, maybe. Even used, like the DH2 (but only as a stop gap solution, because at the time the synchronizer was not available and it was a decision on the line of: "wanna shoot at yer enemy? This is what we have. Ye dun like it? Tough biscuits!"), yet no real...

And I mean REAL design was made that showed itself better than the tractor design, that has instead made history in the field.

Now, I am willing to consider a reluctance to invest money (in a period like the one after the first world war and before the start of the second, of recession not so much different than nowadays, but with the not little difference that THAT recession, back then, actually left people STARVING in the streets) to invest into perfecting a design that may have or may have not had promises, when they had already a proven functional design in the tractor propeller... yet, allow me to remember you that history, as a rule, is not made of "if", and this debate is getting us mired on "ifs", here. Smiley

Let us leave the "probably good but never explored as it probably should have deserved" for theorists of parallel worlds and realities and let's continue on our previous tracks, shall we? Wink

By the way... what were we talking about before? I forgot. Huh
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #33 - Apr 16th, 2012 at 8:28am

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Now i think my topic is going too far out, so it might be a good idea to stop here.
Thanks for all your interest and replies.  Wink
 
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Reply #34 - Dec 16th, 2012 at 10:23pm

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Strategic Retreat wrote on Apr 6th, 2012 at 7:15pm:
To hear what they say about Rise of Flight, matters started with the wrong foot with that sim game too. Lips Sealed

You MUST be connected to their server to make the thing fly, even if only offline (so if their server goes so goes your sim), few planes at the moment, but FREE new ones incoming... the outside model... because the cockpits to use them ARE PAYWARE (a little like saying: this bike is totally free, but to have the handlebar and the saddle you MUST pay or do without... ouch), and to crown it all... the thing is still in beta, yet is sold too, so if you buy it, you better be aware to having been unofficially named a paying beta tester (a new software developing figure extremely appreciated even by other software houses... one who pays so they can solve their problems in a way that is for them totally free). Huh

Remembers you of something? Sure as hell remembers me of something too... something having to do with ANOTHER new GAME... Tongue

I know this is an old post, but I just now read it, since I haven't had anything to do with MS Flight until today (and already uninstalled).
Anyway, you are not telling the truth here. I have had RoF since the day it was released. When it came out it was a full and working flight sim. It needed a couple small patches to fix some unexpected issues and one of those was to correct Vert- on triscreen systems.
About it being a beta, it IS NOT. The UPDATES and ADDITIONS are beta tested each and everyone of them, however that is done behind the scenes and the normal public IS NOT part of that process. Much has been added to the sim since release and that was the plan all along and was spoken of by the devs many times before the first release.

The planes are there for use in the game even if you don't buy them. You will fight with them on your side or as your opponent. You buy them if you think you would like to FLY them. You have a choice. But they are still added to everyones sim when they are ready.
You can play offline, though some of the features are disabled. It has been said that should the servers close, a final update will be released to un-bind the sim to the current copy protection method so no one will lose anything. In other words, if the company was to close or at the end of RoF's life cycle, it will be fixed so it no longer requires connection to work in full.

The development of RoF began around 2003. Release was 2009, I believe it was. The payware planes have helped fund further development and the sim has grown to be quite massive. Something that would have been impossible without payware additions. There has been tons of content added for free over the years since release.

Did you play a game with expansions you had to buy to play? RoF is the same thing, in a way. Only it's expansion plans are added without cost, you decide if YOU want to buy them or not. It is a continuing development game. If you don't want to buy it, that is fine, but you should not spread mis-truth about it simply because you don't agree with it's marketing. It is the best sim out right now. More advanced than anything I know of for the home PC. And I know how dedicated the devs are to this. I was very involved in the project for quite a while. These guys have a passion to create the worlds leading flight sim and that cost money. A few dollars for planes is how they fund it. You think they should work for free????

And as for MS Flight. I have NOTHING against their marketing. I am against the consolitus the game has. Terrible control options being the main thing. It is a cross bread, so PC users suffer because of it. Might work fine for a gamepad player, but lacks too much for a serious simmer with multi-function flight sim equipment. Kinda like Wings of Prey (only a bit worse than it is) and in the car games, Test Drive Unlimited 2. CONSOLITUS is a terrible disease.
 

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Reply #35 - Dec 17th, 2012 at 7:36am

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Formula_1 wrote on Dec 16th, 2012 at 10:23pm:
I know this is an old post, but I just now read it, since I haven't had anything to do with MS Flight until today (and already uninstalled).


<snipped>

I want only to add that the info at that time were those.

They may have been incorrect, but it hardly was my fault.


Formula_1 wrote on Dec 16th, 2012 at 10:23pm:
And as for MS Flight. I have NOTHING against their marketing.


I too have nothing AGAINST their marketing.

And you can rest sure that if I HAD something AGAINST it, I WOULD USE IT with
ABSOLUTE PREJUDICE
. Angry


Formula_1 wrote on Dec 16th, 2012 at 10:23pm:
I am against the consolitus the game has. Terrible control options being the main thing. It is a cross bread, so PC users suffer because of it. Might work fine for a gamepad player, but lacks too much for a serious simmer with multi-function flight sim equipment. Kinda like Wings of Prey (only a bit worse than it is) and in the car games, Test Drive Unlimited 2. CONSOLITUS is a terrible disease.


Flight was several step back from any version of FS ever since FS5.1.

There was only the island of Hawaii (ever since FS5.1 we had the whole world, yes, sometimes with little detail, but was there), one sole plane with limited functionalities (that managed to make FS DEFAULT PLANES look payware-grade GOOD... quite a feat, if you think about it), no AI traffic nor real reason to exist. WHOEVER had already ANY version of FS from FS98 forward, had something BETTER than Flight already in his or her possession, and since one can still findl copies of FS2002, FS9 and FSX for sale on Ebay and similar places, and they're cheap too...

Flight the way it was thought did not have a snowflake's chance in a nuclear blast.

As about rise of Flight... it may be a valid product, but is limited. I am a prop lover myself, but really... to limit myself to biplanes... and in a system that hasn't the whole world coverage either...

It may be INFINITELY BETTER than Flight... but it's still limited AS A SIMULATOR.

Better than a game, worse than a sim... sort of a up to date Red Baron in a lot of ways. Undoubtedly RoF has its dignity (thing that Flight could not claim to have), but it's still not for me.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #36 - Dec 17th, 2012 at 9:30am

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Rise of Flight is a WWI flight sim. It isn't suppose to have Merlin powered monoplanes, jets of any type, etc. It isn't in any way limited as a simulator for what it is marketed to simulate, which again is WWI air combat around the front lines of France. Land area is growing, but the era is the same.
It has expaned some since release, but I don't think there will ever be Spitfires in it. That would be for either another sim or some major expansion.
 

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Reply #37 - Dec 19th, 2012 at 3:14pm

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I did not explain myself well. RoF is limited FOR ME and my needs. Not limited full stop. Having never tried it, I am not qualified to say if it has limitations of other nature.

I guess if it was a WWII flight sim, I would have already joined the premises, but that's me. Same if it was possible to have any kind of plane in it.

Remains not a whole world covered simulator though, THIS is why I defined more a game than a sim, which is NOT a dismissal, simply a categorization. At least for me.
 

There is no such a thing as overkill. Only unworthy targets.
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Reply #38 - Dec 19th, 2012 at 9:06pm

Formula_1   Offline
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Strategic Retreat wrote on Dec 19th, 2012 at 3:14pm:
I guess if it was a WWII flight sim, I would have already joined the premises, but that's me.

Maybe one day, I don't know. It would be a different title though, of that I feel pretty certain. Personally I would hope their next sim be Koran War era. Both land based and carrier planes. I would love a really good sim with the F-9F Panther, MiG 15, F-86, F-4U, F-51, etc, etc.

I know there was one in the works but was put on hold for Storm of War. I don't know if that project has been taken back up or not. Anyway, it is something I would simply love. But I don't think it would cover the entire world, just the Korean peninsula and surrounding seas, most likely.
 

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Reply #39 - Dec 20th, 2012 at 8:04am

Strategic Retreat   Offline
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The Korean conflict is something I don't really have feelings for, being Italian and having we had no part in it... and if you add that I'm a convinced propeller-head who believes that in WWII, with the ME262, the AR234 and the Gloster Meteor, there were just TOO MANY jet fighters already...
 

There is no such a thing as overkill. Only unworthy targets.
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