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First Repaint.... trickier than I thought... (Read 3280 times)
Sep 7th, 2011 at 1:38pm

Bullock   Offline
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Check out my new toy.....CF-18 painted in the colours of my favorite hockey team, The Calgary Flames....

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BTW, I saved the texures as a basic DTTS file with no Alpha before I realised you could change those settings. Can someone explain the differences, pros / cons?
 

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Reply #1 - Sep 8th, 2011 at 6:40am

patchz   Offline
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Nice job. Smiley

Alpha channel will give you a shine. White = none, black = maximum. But in most cases, you can't get anywhere near full black. I usually end up somewhere around 25% black when I want shine.

If you are just doing a palette shift, same pattern, different colors, and want the same amount of shine, the easiest way is send the alpha from the original to your editor, clone it, and close the original

in the editor, leaving the clone open. Then send the repaint alpha to your editor, copy the original and paste it to your repaint alpha. Close the repaint alpha and save, close the clone but don't save.

Then save that particular texture. Repeat for all the textures.
 

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Reply #2 - Sep 8th, 2011 at 8:56am

garryrussell   Offline
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A repaint shold have an all new alpha not a clone of an exisiting

There are the areas like markings etc that need taking out of the alpha.

An alpha really needs to be specific to a paint.

 
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Reply #3 - Sep 9th, 2011 at 11:01pm

todayshorse   Offline
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Well said! I spent many hours tinkering with the alpha, using one from some other repaint just wont work.....Use it as a start point by all means but lettering, markings and so on just dont have the same 'shine' as they are not the same material as the fuselage etc.....i think i used to use the magic wand on my .bmps to 'cut out' the markings, and transfer to the alpha, then lighten them up vis a vis the rest of the fuselage/wings/whatever. Its difficult Undecided

But well done on getting your paint into the sim and working  Wink

BTW, its took me two weeks to get the windows right on somthing ive started working on Roll Eyes My first repaint in blooming years!!!
 

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Reply #4 - Sep 10th, 2011 at 3:52am

Hagar   Offline
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todayshorse wrote on Sep 9th, 2011 at 11:01pm:
Well said! I spent many hours tinkering with the alpha, using one from some other repaint just wont work.....Use it as a start point by all means but lettering, markings and so on just dont have the same 'shine' as they are not the same material as the fuselage etc.....i think i used to use the magic wand on my .bmps to 'cut out' the markings, and transfer to the alpha, then lighten them up vis a vis the rest of the fuselage/wings/whatever. Its difficult Undecided

No need for all that messing about. You can use the main texture as Alpha in DXTBmp. Alpha > Import Alpha. It will be automatically converted to 8-bit Grey Scale. You can then tweak it to get the effects you want.
 

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Reply #5 - Sep 10th, 2011 at 4:50am

Bullock   Offline
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Thanx for all the replies. Im still trying to digest all this knowledge. All that technique needs to catch up to my creativity....

 

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Reply #6 - Sep 10th, 2011 at 7:24am

Club508   Offline
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Awesome Job!  You kept the nuts an bolts and even scratches and stuff on the flaps!
The only thing I found a bit strange was the canada flag on the tail.  Wasn't Canada's flag red with white instead of black with red?
But amazing paint!
Smiley




And about the alphas, if you don't want to go around making you're own but still one a quite close one, you can copy the alpha from any default just plain white one and do this:
1.  Open the default white one in DXTbmp
2.  In the little upper left-hand corner it will
    show the image of the alpha, and then some
    small little icons right underneath.  Roll your
    mouse over them until you find the one
    that's called Export Alpha.  Then save the
    alpha.
3.  Open your new texture, and then on the top bar of the screen hit Alpha, and then find the one called Import Alpha.  Then click okay to all that 256x256 and grayscale blabber.  Then select the image you saved as an alpha.  Then, save as a DXT bmp or DDS or whatever you're going to save the image as.
 

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Reply #7 - Sep 10th, 2011 at 3:00pm

garryrussell   Offline
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I keep a group at the top of my .psd

The group is called alpha and contains the grey alpha tint and the usual cut outs details like door handles, vents etc

To make an alpha for the paint I select the layers of the livery bits that need to be cut out, copy then merge the copy into one layer

Place that layer in the Alpha group on top of the others, turn the group on so now I have an all grey bitmap with the usual cut outs in white and now the livery...change the livery layer to white, save as name_alpha and call that in using DXT.BMP

If your editor doesn't support groups then just two layers at the top to turn on...Alpha tint and usual cutouts above that will do.

Takes about 30 seconds to make a specific alpha for the paint

I've never taken more than a very few mins making an alpha

 
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Reply #8 - Sep 11th, 2011 at 9:52am

todayshorse   Offline
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Well maybe i spend too much time on them then!!! But i do like to faff about with it, down to individual panels and various parts. I dunno, its just how i like to work Smiley
 

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Reply #9 - Sep 11th, 2011 at 10:18am

garryrussell   Offline
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Individual panels etc are already taken care of in the main paint via different layers with areas of black or white at different opacity's to lighten or darken various panels

To alter those or copy and use to alter areas in the alpha again only takes seconds

Point here is folks spend ages trying to line up and match alphas to their paints when all they need is already there Smiley


 
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Reply #10 - Sep 28th, 2011 at 11:58pm

J2Summit   Offline
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I agree with Todayshorse. I spend quite some time on alphas because they do more for a model than most realize. I get out of them what I put into them.

Layering is the key to repainting. If the main texture file is set up with layering to your liking - including layers specifically for the alpha - then the alpha file can be created from the texture file. Open the texture file, convert to grayscale, then turn on and off specific layers depending on how you set things up to make life easier. I have a checklist for each model I do, and presets of "brightness/contrast" for specific layers. It IS a quick easy job once the texture file is set up right.

I use the "negative" method as the foundation of my alphas. By changing a texture file to grayscale, you can then negative the image, inverting the lightness. Most objects in a texture require the opposite light value in the alpha. There are numerous exceptions to this rule, but it's a good place to start for experimentation.

Many secrets can be found by experimenting with alpha channels. You'll get out of it what time you put into it.
 
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Reply #11 - Sep 29th, 2011 at 5:35pm

Club508   Offline
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J2Summit wrote on Sep 28th, 2011 at 11:58pm:
I agree with Todayshorse. I spend quite some time on alphas because they do more for a model than most realize. I get out of them what I put into them.
Many secrets can be found by experimenting with alpha channels. You'll get out of it what time you put into it.

I just recently figured that out.   And whhhhhooooooooooowheeee do they make a diffrence! Shocked Shocked Shocked
Never imagined the results I got coming! Shocked
 

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Reply #12 - Sep 30th, 2011 at 11:13pm

patchz   Offline
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garryrussell wrote on Sep 8th, 2011 at 8:56am:
A repaint shold have an all new alpha not a clone of an exisiting

There are the areas like markings etc that need taking out of the alpha.

An alpha really needs to be specific to a paint.


Garry, I did not say clone for the repaint. I said clone for the palette shift. There is a huge difference. A palette shift is the exact same pattern, except for colors and it works fine.

For the repaints, I often make a copy of the texture I'm working on and then alter the light/dark/contrast for the alpha.
 

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If God intended aircraft engines to have horizontally opposed engines, Pratt and Whitney would have made them that way.
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Reply #13 - Feb 14th, 2012 at 6:30pm

BLAZE   Offline
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Cool paint job there Bullock Smiley  I'm not even into ''sports without motors'' but I would love to have that beauty in my hanger!  DANG!!!...I wish I could paint. I've tryed and tryed but I can't seem to get it Angry   when ever I try to fly my new paint job it just looks like nothing, No texture at all.  BUMMER! Angry     -Blaze-
 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #14 - Feb 14th, 2012 at 8:08pm

Club508   Offline
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BLAZE wrote on Feb 14th, 2012 at 6:30pm:
Cool paint job there Bullock Smiley  I'm not even into ''sports without motors'' but I would love to have that beauty in my hanger!  DANG!!!...I wish I could paint. I've tryed and tryed but I can't seem to get it Angry   when ever I try to fly my new paint job it just looks like nothing, No texture at all.  BUMMER! Angry     -Blaze-

Probably the wrong filetype.  Did you make sure to save it as a DXT3 extended bitmap in DXTbmp before putting it in?
 

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Reply #15 - Feb 14th, 2012 at 8:40pm

andy190   Offline
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Hi Blaze on this page there is a good Tutorial that Club508 made that covers all the basic stuff. Smiley
 

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Reply #16 - Feb 16th, 2012 at 6:34pm

Club508   Offline
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andy190 wrote on Feb 14th, 2012 at 8:40pm:
Hi Blaze on this page there is a good Tutorial that Club508 made that covers all the basic stuff. Smiley

My goodness!  How did I not remember making that?!?  bah!  Well thanks for taking the time to dig it up, cause even if I had managed to remember, I doubt I'd remeber which folder and topic it was in. Cheesy
 

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Reply #17 - Feb 17th, 2012 at 4:22pm

BLAZE   Offline
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No I saved it as a .bmp file probly. I hit the drop down aero and I can't remember if it gave me the option to save it as a DXT3 file or not. All I have to use as a painting program is a program called ACROSOFT PICTURE SUITE. (Not sure on the spelling  Undecided) And windows default paint shop.  Hey...I want to thank you Andy And ofcourse 508 for the Tutorial you have made avail. to me Smiley. Man I REALY want to know how to paint.  It's driving me crazy not knowing how to!  I have read ''this and that'' but it is like a foreign language to me.  So thank you for your help on this Gentlemen.
 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #18 - Feb 17th, 2012 at 5:33pm

Club508   Offline
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BLAZE wrote on Feb 17th, 2012 at 4:22pm:
No I saved it as a .bmp file probly. I hit the drop down aero and I can't remember if it gave me the option to save it as a DXT3 file or not. All I have to use as a painting program is a program called ACROSOFT PICTURE SUITE. (Not sure on the spelling  Undecided) And windows default paint shop.  Hey...I want to thank you Andy And ofcourse 508 for the Tutorial you have made avail. to me Smiley. Man I REALY want to know how to paint.  It's driving me crazy not knowing how to!  I have read ''this and that'' but it is like a foreign language to me.  So thank you for your help on this Gentlemen.

I highly doubt the Acrosoft one will have DXT3, and I KNOW the defualt paint program doesn't.  You MUST do it as a DXT1 or DXT3. (I'm not sure about DXT5, never tried it before, and I've heard you have to do other things for .dds, so just go with DXT3.  that way you can add the shiny stuff Wink )
Here's a link to how to download DXTbmp. The actual download button is at the VERY BOTTOM of the page, and I'm pretty sure you can figure out how to do the install.
 

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Reply #19 - Feb 18th, 2012 at 2:46pm

BLAZE   Offline
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I downloaded Paint Shop Pro x4 (that's all they had availible for 30-Day trial) Hopefully that will get things going in the right direction eay?  I just figured I would try it first before I buy it. ''Ahh..one of the original beauties of the internet''  where is the link 508 Undecided. I WANT SHYYYY NEEEEE Grin
 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #20 - Feb 18th, 2012 at 3:17pm

andy190   Offline
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Hi Blaze, you don't have to buy Paint Shop to repaint planes for FS. You can get one of the free ones. The two best ones are Paint.NET & GIMP. I recommend Paint.NET because it's easier to use.

If you need any help just start a new topic & Club & will try and help. Smiley
 

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Reply #21 - Feb 18th, 2012 at 3:36pm

BLAZE   Offline
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That's cool Andy thank you for the hookup.  I'm going to Paint.Net right now Smiley.  When I get my plane painting thing of and running, one of the first things I want to work on is some Rock & Roll planes.  I haven't seen to many of those around (If Any)          -Blaze-
 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #22 - Feb 18th, 2012 at 9:20pm

Club508   Offline
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Bah!  I forgot to actually include the link!!! Cheesy
http://www.btinternet.com/~mnwright/programs/dxtbmp.htm
 

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Reply #23 - Feb 18th, 2012 at 10:52pm

Zaku   Offline
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Club508 wrote on Feb 17th, 2012 at 5:33pm:
BLAZE wrote on Feb 17th, 2012 at 4:22pm:
No I saved it as a .bmp file probly. I hit the drop down aero and I can't remember if it gave me the option to save it as a DXT3 file or not. All I have to use as a painting program is a program called ACROSOFT PICTURE SUITE. (Not sure on the spelling  Undecided) And windows default paint shop.  Hey...I want to thank you Andy And ofcourse 508 for the Tutorial you have made avail. to me Smiley. Man I REALY want to know how to paint.  It's driving me crazy not knowing how to!  I have read ''this and that'' but it is like a foreign language to me.  So thank you for your help on this Gentlemen.

I highly doubt the Acrosoft one will have DXT3, and I KNOW the defualt paint program doesn't.  You MUST do it as a DXT1 or DXT3. (I'm not sure about DXT5, never tried it before, and I've heard you have to do other things for .dds, so just go with DXT3.  that way you can add the shiny stuff Wink )
Here's a link to how to download DXTbmp. The actual download button is at the VERY BOTTOM of the page, and I'm pretty sure you can figure out how to do the install.

Don't use DXT1 if you want an alpha channel.  DXT3 .dds is pretty much the default texture format for FSX, and usually worth using unless you want less compression and more detail.
 

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Reply #24 - Feb 21st, 2012 at 3:30am

BLAZE   Offline
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LOL That's funny 508.  Thank you for the hookup Smiley Hey!..I had a ''BAD'' thing that turned out to be a ''GOOD'' thing happen to me last night, Check this out, I tryed to better my virtual memory so I could Sim alittle better. WELL!..I clicked something I should'nt have and POOF! no more computer! The funny thing is, when that happend, the only thing I was worryed about was loosing ''ALL'' the work I did to the planes. Cause I do alot of cleaning up the gauges and moding. the sounds and stuff like that. It's just something I like to do. You know "Tweeking".  You know how long that stuff takes! BUT..luck would have it that I parked FS9 and all the other files for FS9 on the Drive ''D'' partition, I only chose to recover Drive ''C'' where the goof happend. THANK GOD I MADE THAT 10 DISK WIDOWS BACKUP!!! so..short story long..the ''GOOD'' part is now Windows is running Tip-Top and I chose to ''Take The RED Pill Instead Of The BLUE One'' And the memory is as Tip-Top as it can get.  Oh yeah...On the .DXT thing I downloaded 'Paintshop Pro' X4 the other day and it did'nt include the .DXT option in the save window Undecided  What Gives?
 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #25 - Feb 21st, 2012 at 6:31am

Hagar   Offline
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BLAZE wrote on Feb 21st, 2012 at 3:30am:
Oh yeah...On the .DXT thing I downloaded 'Paintshop Pro' X4 the other day and it did'nt include the .DXT option in the save window Undecided  What Gives?

Use DXTBmp from Club508's link to convert texture formats.
 

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Reply #26 - Feb 21st, 2012 at 2:58pm

BLAZE   Offline
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Hey..Thanks for all your help on this gentlemen. Yeah thats a good hookup there 508. thanks man!
 

"May the wind always be at your back and the sun upon your face. And may the wings of destiny carry you aloft to dance with the stars"  Cheers George!
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Reply #27 - Feb 24th, 2012 at 10:43pm

Aris11b   Offline
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Just a FYI...I like really, really stunk trying to do repaints until I got these 2 programs and watched 1 video on youtube... I find out after watching this and using the 2 programs, I'm actually pretty good and have made a few repaints for some members here and on other sites.

Check this out, you need....

Paint.net http://www.getpaint.net/
and
DXTBmp http://www.softpedia...rs/DXTBmp.shtml

then watch this video

http://www.youtube.com/watch?v=TVcGUFPfsF0&feature=player_embedded


If you use these 2 programs, both free by the way, and watch the video pausing it and doing it at the same time you'll understand really quick how it works..I was amazed.

I hope this helps you some, good luck with the repaints...

Cheers
Ari
 
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