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AviationSIM - free browsergame (Read 1823 times)
Jan 23rd, 2011 at 5:27pm

AviationSim   Offline
Lieutenant Colonel

Posts: 6
*****
 
Hello guys,

before starting with the presentation of our project I better introduce myself. My name is André and I am one of the owners of the future browsergame called AviationSIM.

As the name already indicates it is an aviation related browsergame. So in general it is up to you to lead your own airline. But we also offer you the opportunity to create and manage other service providers such as groundhandling, catering or maintenancefirms.
Any of these different companies are interdependent. No airline can exist without a maintenancefirm as every airplane needs to be checked regularly. Same goes for the airport which cannot exist without the groundhandlingfirm.

The game is free to play. You will not have to pay for anything. Everything is permanently available without costs.

Referring to the passenger system we have thought of multiple aspects that should be included into the calculation. So it depends on following things: price, season, weather, service, duration of flight, cabin, image etc. Every passenger has different preferences and can choose his/her individual flight fitting to her/him. Furthermore every passenger can change at airports in order to continue to his final destination. Consequently it will be possible to organise codeshare-agreements or even feeders (bringing passengers from small airports to bigger ones). Delays and annulations will also be features of our game.

When playing a maintenance firm you are responsible for every airline that lets check/repair their aircrafts in your hangars. There will be different sizes of hangars so that you cannot automatically repair a 747. You better specialise in checking aircrafts of one or two certain types because you need to have spare parts for every different type in your depot.

As an owner of a groundhandlingfirm you need to keep track of the ongoing traffic on ground. It is your task to emplane aircrafts with either cargo containers or the passenger's luggage. Moreover you have to get the food on board, to push back the plane etc. Everything needs to be planned dead on time.

By the way: We plan the feature which allows the player to create or manage an own airport. This will come later on as an update.

However, everything needs a contract - be it an airplane, a codeshare-agreement or the entrance of an alliance.
That way you can easily interact with other players worldwide.

Ok, enough talk. Let´s come to first screenshots.
First Screenshots


The game's release is in winter 2011. It will be available in English, German, French, Spanish, Italian, Dutch, Russian, Romanian, Vietnamese and Polish. More languages are not excluded. It just depends on more volunteers speaking either German or English fluently so that they can get the game translated into any language. Every translator gets a free premium account for half a year and a reference in our credits.
Don´t get us wrong - premium is absolutely not necessary. Every features is available without paying anything. Premium is simply necessary to get more decorations. Furthermore you can create more than one company when having a premium account. We will also create a professional airline logo for you when you have a premium account.

We also got a trailer:




If you got questions feel free to ask them. We will answer them as soon as anyhow possible. In the meanwhile you can follow us on Facebook. We would also like to see your ideas being posted here or in our forums.

With best regards,
André
 
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Reply #1 - Mar 11th, 2011 at 7:25am

AviationSim   Offline
Lieutenant Colonel

Posts: 6
*****
 
Hi avisimmers

We proudly present
new screenshots
of AviationSim. They can either be found on our facebook site or directly in our forums. There you will aslo find a brief summary of what we have done in the meanwhile.
Upcoming news will be made public on the mentioned facebook site. So stay tuned!  Smiley
 
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Reply #2 - Mar 11th, 2011 at 2:11pm

Steve M   Offline
Colonel
Cambridge On.

Gender: male
Posts: 4097
*****
 
Looks interesting. I may give it a shot when you release it.
Hopefully it isn't to complex for my grape sized brain..
 

...
Flying with twins is a lot of fun..
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Reply #3 - Mar 11th, 2011 at 5:34pm

AviationSim   Offline
Lieutenant Colonel

Posts: 6
*****
 
Hi Steve!

Don´t be too concerned about the complexity of the game. Yes, it will be complex but it won´t be complicated.  Wink
That is a big difference.

As you could see all sites are arraged quite logically and clearly. We also do our best regarding explaining the game. After registering you will have to either read/watch or hear at least the main tutorial.
These will be available in .pdf, in videos, in our wiki or even in playable tutorials.

If there still is any problem just ask our qualified support team then.  Wink

There will always be guys helping you out. Smiley

 
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Reply #4 - May 27th, 2011 at 6:57am

AviationSim   Offline
Lieutenant Colonel

Posts: 6
*****
 
Hello aviation fans! Smiley

Here we are again. Right now the theoretical concepts, databases in general etc. are terminated so that we can finally begin programming the game. Therefore we engaged 7 programmers. So hopefully we should do great progress soon. Smiley
But there is still something else...we need your help!

As you surely know a bad maintenance of any aircraft will lead to an increased possibility of failures, delays, flight cancellation or even (in rare cases) to a crash. In order to realise this feature we need a list of failures that may appear under certain circumstances. Unfortunately we are no engineers so please be so kind and share your knowledge in order to let the game be as realistic as anyhow possible. We appeal urgently to all aircraft mechanics, engineers and maintenance workers out there: help us please!

You will be rewarded with a free premium voucher of 150 AS-Coins (1 month) if you can help us! For more information about our premium system please see our wiki.

Anybody interested may simply send a private message to me (in our forums only) or an email to info@aviationsim-game.com

Thank you in advance for the great support of you guys! It is really appreciated a lot!

Kind regards,
André
 
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Reply #5 - Jul 12th, 2012 at 5:36am

AviationSim   Offline
Lieutenant Colonel

Posts: 6
*****
 
Hello Avisimmers

On an emotional level, the whole team has invested lots of blood, sweat and tears into the project and we know that you, fans and future users altogether, cannot await the game to be released.

The time has come today to proudly present you the eagerly anticipated start of our Alpha test on 27 July 2012. As you may imagine this date is of incredible importance to all of us.
Why? Because it embodies a game that is far advanced in development with the core features being completed.
Once the Alpha test begins, the chosen testers and the team will work hand in hand to find and solve game related problems. Only that way we can provide you a perfect game, or in other words, a sophisticated, realistic and entertaining simulation of all time.

Oh well, from a philosophical perspective we could say: It will not last any longer than it already lasted! But nothing lasts longer than it already lasted, isn't it?
     
Anyway, back to reality. We now have 3.500 registered users and more users are highly welcome! That's the link to our portal page on which you'd need to register for playing the game from the very beginning: http://www.aviationsim-game.com

Due to the unexpectedly high demand we will most likely start with 2 separate game worlds, Bravo and Charlie, each offering at least 3.000 accounts. Be one of them!

So long,
Your AviSim-Team
 
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