Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Specific Military AI Issue (Read 1167 times)
Mar 22nd, 2010 at 1:32am
SeanTK   Ex Member

 
Hello,

I have been trying to get the "Nancy Ochey (LFSO) AI Package" available in the following link to work, without success:
http://www.mirage4fs.com/scenery_traffic.html

It should be pretty straight forward to do, and I am familiar with manually installing AI packages, but my airbase still lacks the AI Mirages. (It's for the 2006 version of the scenery.)

Has anyone else had success getting this traffic to work?

Note: All required elements for the package are available on that website. When looking for the base aircraft file, you may have to select "View all Mirage 2000s" on that page.

Thanks for the assistance,

-Sean
 
IP Logged
 
Reply #1 - Mar 22nd, 2010 at 6:31am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Hi Sean. I tried it for you. Got it working after a fashion but the parked AI Mirages slowly sink below the surface when the sim loads. It's a long time since I messed around with this stuff & I don't know how to fix it.

I assume you want this for FS9?
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #2 - Mar 22nd, 2010 at 9:19am
SeanTK   Ex Member

 
Hi Hagar,

Yes, FS9.
The sinking problem was addressed in the readme with the usage of an AP###.bgl file that goes in scenery/eurw/scenery, and a flatten file that I cannot recall at this time.

I've followed all of the instructions, but for some reason the aircraft refuse to show up. The weird thing is is that the procedure is not some large, complex matter...
 
IP Logged
 
Reply #3 - Mar 22nd, 2010 at 10:19am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Hi Hagar,

Yes, FS9.
The sinking problem was addressed in the readme with the usage of an AP###.bgl file that goes in scenery/eurw/scenery, and a flatten file that I cannot recall at this time.

I've followed all of the instructions, but for some reason the aircraft refuse to show up. The weird thing is is that the procedure is not some large, complex matter...

I also followed the instructions to the letter. The new BGL file obviously didn't cure that sinking problem. Just as well I backed up the original file before trying it.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #4 - Mar 22nd, 2010 at 10:49am
SeanTK   Ex Member

 
Looked it up, it was a replacement of the previously mentioned AP(numbers).bgl, and the addition of a "flatten" line in the scenery.cfg for the addon scenery.

I still find it interesting that you were able to get the planes to at least show up. Regarding the sinking issue, is it to the extent that it inhibits aircraft operations?

Thanks for the help. I may just give up on this one if the problems are still there.  Wink
 
IP Logged
 
Reply #5 - Mar 22nd, 2010 at 11:01am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Looked it up, it was a replacement of the previously mentioned AP(numbers).bgl, and the addition of a "flatten" line in the scenery.cfg for the addon scenery.

I still find it interesting that you were able to get the planes to at least show up. Regarding the sinking issue, is it to the extent that it inhibits aircraft operations?

Thanks for the help. I may just give up on this one if the problems are still there.  Wink

I was completely puzzled at first. Then I pressed the P key before exiting FS9. Checked that I hadn't missed anything then restarted FS9 & selected the Previous Flight from the Flights menu. The AI aircraft displayed half buried in the concrete. When I pressed P they disappeared from view.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #6 - Mar 22nd, 2010 at 11:09am
SeanTK   Ex Member

 
Well that clears some things up then, meaning the mystery still lies with the sinking issue, which will subsequently result in me removing this package from my sim!  Wink
 
IP Logged
 
Reply #7 - Mar 22nd, 2010 at 11:25am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Probably something simple. There might be a fix for it posted somewhere.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #8 - Mar 22nd, 2010 at 12:39pm

JoBee   Offline
Colonel
Better to give than receive.

Posts: 582
*****
 
I have not tried this package, but maybe I can help with the sinking AI.

This is typically a result of using an Afcad with a different airport elevation than the default airport.

While all other scenery will use the addon Afcad, AI will use the default elevation.

The simplest way to remedy this is to place a copy of the addon Afcad in Scenery\world\scenery.

This will force AI to use the new elevation.

Note that I said to place a copy of the Afcad, not move the Afcad. You need to have the Afcad in both places for this to work. This is an instance where having duplicate Afcads is OK.

I would also use caution in replacing AP9nnnn0.bgl files. They cover a wide area and can contain many airports.

Simply put, there are better ways to do things with tools available today than modify those types of files.

If you have 2 different devs modify the same file for different airports, how do you ever get them both to work?

Hope this helps.

cheers,
Joe
 

Don't argue with idiots, they drag you down to their level and beat you with experience.
IP Logged
 
Reply #9 - Mar 22nd, 2010 at 1:08pm
SeanTK   Ex Member

 
Tried the double AFCAD trick, no difference, but upon closer inspection, I've probably been to the point Hagar is now for a while, where if the sim starts paused, for that first split second you can see the Mirages halfway in the ground. It looks like it would be a quite an interesting experience to operate from here if the darn AI would work.

Do you think putting the original AP949140.BGL back in scenery/namw/scenery might fix this since it said the replacement is to prevent floating?
(I'm an idiot and made the newbie mistake of not backing it up...hooray...)
EDIT: Nevermind, have an old FS install on a separate drive with the file, will try it, but then I'm out of ideas.
EDIT 2: Nope...perhaps changing the field elevation in the AFCAD might work?
 
IP Logged
 
Reply #10 - Mar 22nd, 2010 at 1:30pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
JoBee wrote on Mar 22nd, 2010 at 12:39pm:
I have not tried this package, but maybe I can help with the sinking AI.

This is typically a result of using an Afcad with a different airport elevation than the default airport.

While all other scenery will use the addon Afcad, AI will use the default elevation.

The simplest way to remedy this is to place a copy of the addon Afcad in Scenery\world\scenery.

This will force AI to use the new elevation.

Thanks for the suggestion Joe. I also tried this with no luck. Restoring the default AP949140.BGL had no effect either.

Quote:
I would also use caution in replacing AP9nnnn0.bgl files. They cover a wide area and can contain many airports.

Simply put, there are better ways to do things with tools available today than modify those types of files.

If you have 2 different devs modify the same file for different airports, how do you ever get them both to work?

I agree with you about modifying default files. I never liked doing it.

Note to Sean. AP949140.BGL lives in Scenery/Eurw/Scenery.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #11 - Mar 22nd, 2010 at 1:37pm
SeanTK   Ex Member

 
I THINK I FIGURED OUT (NOT YET FIXED) THE ISSUE.

I can't believe I didn't try this sooner. The AI model is available in the aircraft selection menu after installation under "FMAI".

...Its contact points are severely messed up......

I am almost 100% certain addressing the contact points of the model itself will fix this now.

EDIT UPDATE: Still loading the sim, but when editing the aircraft.cfg, I realized that it didn't even have a contact points section.....  Huh Shocked

EDIT UPDATE 2:

That was the problem, now I just need to get a good set of contact points for this aircraft.
Wink
 
IP Logged
 
Reply #12 - Mar 22nd, 2010 at 3:40pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
I THINK I FIGURED OUT (NOT YET FIXED) THE ISSUE.

I can't believe I didn't try this sooner. The AI model is available in the aircraft selection menu after installation under "FMAI".

...Its contact points are severely messed up......

I am almost 100% certain addressing the contact points of the model itself will fix this now.

EDIT UPDATE: Still loading the sim, but when editing the aircraft.cfg, I realized that it didn't even have a contact points section.....  Huh Shocked

EDIT UPDATE 2:

That was the problem, now I just need to get a good set of contact points for this aircraft.
Wink

That's easy. Use the original Aircraft.cfg that came with the aircraft. Replace all the [fltsim.x] entries with those from the modified Aircraft.cfg.

...

Can't believe I didn't check this myself. Believe it or not the thought had crossed my mind. Roll Eyes
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print