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flat (Read 461 times)
Jan 20
th
, 2010 at 5:14pm
yancovitch
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effortless effort
born montreal, live vancouver
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Posts: 1897
on thing i've noticed is that generally, when a plane is backlit, the textures tend to look flat and two dimentional.....without roundness, form or shine or whatever..don't know the words to use to describe......it must be a challenge to overcome this, since i see it so often.....am i the only one noticing this?
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Last Edit: Jan 21
st
, 2010 at 7:17pm by yancovitch
»
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Jan 22
nd
, 2010 at 3:53pm
garryrussell
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I don't know which sim you use or which aircraft, but I have FS.9 and it doesn't happen with anything I have on.
A screenshot might help
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Jan 23
rd
, 2010 at 6:39pm
yancovitch
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effortless effort
born montreal, live vancouver
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nice of you to respond....didn't think anyone would, cause i figured i was the only one who notice this...using fsx.....and i've seen this very often on screenshots here on the forum........but then again, it's probably just me.....cheers....
intel i7 950.....asus p6t delux v2....asus gtx 285......raptor 150g...raptor300g (fsx)......liquid cooled cpu cooler.....6gb corsair 1600-777........windows 7......antec 900 case.....
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Feb 3
rd
, 2010 at 5:03am
jankees
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Brussels, Belgium
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Yes, it is a challenge, but it is done occasionally. It involves very detailed textures, subtle bumpmapping and careful use of the spec files that FSX supports, but these are hardly ever implemented.
Look at the latest A2A P-47, that has all the shine and shape that I would like to see, but then Martin Catney, the man who designs their textures is a genius in my opinion...
John Terrell did a great job on his P-51B as well I think:
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