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"Effects" topic in the "Design Forum?" (Read 776 times)
Sep 10th, 2009 at 11:36am

Boikat   Offline
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I think a good addition to the Design" section for effects would be good  I like tinkering with effects, but I have some questions, like "what part of the "effect" file designates what quarter of the effects .bmp image it uses, for example.

I think a dedicated topic would also be a great place to bounce around ideas for different effects and also solve the occasional "effect" problems (like lights showing up as white squares) and how to solve those little problems.

Just a thought.  Wink
 

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Reply #1 - Sep 10th, 2009 at 12:21pm

JoBee   Offline
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Boikat,

Not to derail the thread, do you have the effects SDK?

If not you can DL it here - http://download.microsoft.com/download/0/8/8/0886f451-15da-43ea-b948-a36d9796c04...

It can answer most of your questions.

regards,
Joe
 

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Reply #2 - Sep 10th, 2009 at 12:48pm

Boikat   Offline
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JoBee wrote on Sep 10th, 2009 at 12:21pm:
Boikat,

Not to derail the thread, do you have the effects SDK?

If not you can DL it here - http://download.microsoft.com/download/0/8/8/0886f451-15da-43ea-b948-a36d9796c04...

It can answer most of your questions.

regards,
Joe


Yes I have the SDK, posting a link to an ".exe" is not kosher (even if it's directly from M$), and as I said in my post, it would also be an "idea" board, and a place, much like the other topics already in the "Design" boards, to solve problems.
 

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Reply #3 - Sep 10th, 2009 at 1:21pm

pete   Offline
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My attitude would be that 'effect's comes under aircraft design ..... I just can't see that it would merit it's own forum ....

But the whole area is indeed very interesting and very often overlooked. It has huge potential and offers users many more options within FSX that most users do not realise at all.

(I should read that SDK!! Smiley Thanks for the link Joe.)
 

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Reply #4 - Sep 11th, 2009 at 11:13am

JoBee   Offline
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Pete, your welcome.

Boikat, technically what I did was link to a download of a .exe. You still have the choice to DL it, or save it. At least that's how it works for me with Firefox.

regards,
Joe
 

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Reply #5 - Sep 11th, 2009 at 12:04pm

Boikat   Offline
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JoBee wrote on Sep 11th, 2009 at 11:13am:
Pete, your welcome.

Boikat, technically what I did was link to a download of a .exe. You still have the choice to DL it, or save it. At least that's how it works for me with Firefox.

regards,
Joe



As I said, I already have the SDK (for both FS9 and FSX).  They provide little help unless you are interested in placing forest fires all over the countryside, or via swapology, other effects (replace the forest fire with some other effect). The only variable aspect that the SDK covers is if you want your forest fire (or other effect) to start and end on any particular time and day.

Also, the "help" is of no help, apparently because I'm using Vista.

The particular question I have (at the moment) is about how the section of the bmp that is used by the effect is designated in the effect file.  The SDK does not answer that question. Maybe if the "Help" worked in Vista, that question would be answered.
 

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Reply #6 - Sep 11th, 2009 at 12:47pm

JoBee   Offline
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Straight out of the Special Effects SDK for FS2004
Quote:
uv1=0.00, 0.50
     The location of the lower-left corner of the texture on the texture page (X, Y) expressed as percentages. The lower-left corner of this texture starts at the left side of the page and 50 percent up its side.
uv2=0.50, 1.00      The location of the upper-right corner of the texture lies on the texture page (X, Y) expressed as percentages. The upper-right corner of this texture is 50 percent to the right and at the very top of the page. See the diagram below.


Took me 30 seconds to find it.
 

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Reply #7 - Sep 11th, 2009 at 12:55pm

Boikat   Offline
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JoBee wrote on Sep 11th, 2009 at 12:47pm:
Straight out of the Special Effects SDK for FS2004
Quote:
uv1=0.00, 0.50
     The location of the lower-left corner of the texture on the texture page (X, Y) expressed as percentages. The lower-left corner of this texture starts at the left side of the page and 50 percent up its side.
uv2=0.50, 1.00      The location of the upper-right corner of the texture lies on the texture page (X, Y) expressed as percentages. The upper-right corner of this texture is 50 percent to the right and at the very top of the page. See the diagram below.


Took me 30 seconds to find it.


Thanks.  Where?  Like I said, if it was in the "Help", mine does not appear to be working.

(added).  Silly machine. (whap!)  found it.

Thanks again.
 

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