Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Page Index Toggle Pages: 1
Send Topic Print
Making CFS1 HUD gauges (Read 440 times)
Jul 15th, 2003 at 5:01pm

3NG_Padser   Offline
Lieutenant Colonel
What's the vector, Victor?

Posts: 6
*****
 
A question relating to CFS1 - not sure if you guys are still interested in this, I guess it's a little old now - like me   Wink

I've been inspired by a modified HUD panel put together by a one HoT_ELEFANT_Mjr, AKA Charles Guy Carnahan - clever guy.

I'm trying to get an ADF gauge to show on the default HUD (default_panels.cfg), and am encountering problems.

I can position the gauge but the gauge itself is not displaying transparently. That is, some of it is but there is a large solid square superimposed over the top of it). I have tried editing the gauge using FS Panel Studio, so that all the backgrounds of the various bitmap components are digital black, but the problem continues.

From what I can tell, it looks as if I am going to have to remove a Bitmap resource (ID 20480) but have no idea how I might go about this.

The gauge I have been messing with is a normal bendix_king.adf.slaved.gau

Any suggestions?

Cheers,

Pads
 
IP Logged
 
Page Index Toggle Pages: 1
Send Topic Print