Search the archive:
YaBB - Yet another Bulletin Board
 
   
 
Pages: 1 
Send Topic Print
CFS2 helicopters (Read 2726 times)
Apr 12th, 2003 at 6:22am

thebexleykid   Offline
Captain
I love YaBB 1G - SP1!

Posts: 3
***
 
would to see more cfs2 helicopters if possible.
 
IP Logged
 
Reply #1 - May 2nd, 2003 at 5:13am

Glitch   Offline
Colonel
aka  IRAF_Paddy
Birmingham, Alabama

Gender: male
Posts: 464
*****
 
I think fs 2k choppers work in cfs2 and there are many of them on the D/L boards. Of course you are stuck with the default dp file unless you get a dp editor and build a custom one for it.
 

Pendercafts.com Downloads for Lost in Space, Voyage to the Bottom of the Sea, Land of the Giants, addons for FS2002 and FS2004 and videos too
IP Logged
 
Reply #2 - May 15th, 2003 at 10:16am

TJ_Gumby   Offline
Colonel
Helloooowwww!!! !!!!
Vancouver

Gender: male
Posts: 754
*****
 
Quote:
Of course you are stuck with the default dp file unless you get a dp editor and build a custom one for it.


Actually, you can take the dp from any CFS2 3rd party aircraft and use it. DP's don't know helos from fixed wings.
 

...&&
IP Logged
 
Reply #3 - Sep 22nd, 2003 at 7:34pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Hey Guys check out the fs 2002 choppers too theres some great looking models and if you sus out the technique for patching gmax models "fs2k2cfs2" you can get that realy neat auto gyro little nell as seen on that 007 film, its ai flyable and the rotor works.
On the subject of AI choppers, some chaps have managed a fix for cfs1 where the air file is modified to be a slow flying jet with realy big flaps ,you get a short take off and landing not unlike a helecopter.
I have been experamenting with this in cfs2, so far not satisfactory! would love to hear if any one else has made any progress along these lines
Happy landings....
 
IP Logged
 
Reply #4 - Sep 22nd, 2003 at 7:38pm

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
I used a light aircraft AIR file for the AI S-51 in the Fox Four campaigns. It works well enough in AI but is impossible to fly yourself.

PS. In my experience, converted FS2002 Gmax aircraft aren't suitable for AI aircraft in CFS2.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #5 - Sep 23rd, 2003 at 8:26pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Huhm cheers for the tip Hagar,I m downloading from the fox four site as I type,I enjoyed the korea campagne for cfs1. Doug gave me a couple of tips when I was messing with plane macros is library objects,  they did some weird things when not heading north!!
Your comment regarding gmax models duely noted I must check it out Ive tested the auto gyro in quick combat and it seems ok although I had to alter the textures as the chrome parts appeared transparent.
Theres also a Zodiac rib and the kevlacat sport fishing boat both in the fs2002 misc pages I think,and both gmax models or at least models start with bytes that spell riff , which I grabbed for use as ships for a smugglar type campagne Im working on (Hence my interest in ai choppers) they seem to work ok in test missions.
I must check it out further.
Do you know what sort of problems gmax models cause when used as ai craft ?
 
IP Logged
 
Reply #6 - Sep 24th, 2003 at 4:18am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Hi Si. My comments were based on a couple of ready-modified Gmax aircraft I checked out. One of these was the A1-H Skyraider, the first Gmax model I ever saw for CFS2. I assumed that it was not a "proper" CFS2 design exported via Middleman but converted from a FS2002 model as in the tute you mentioned. This works fine in Free Flight but does not display in QC so it was no use for our campaigns. Stratobat has since confirmed that some do work OK. See the thread in the CFS2 forum. http://www.simviation.com/cgi-bin/yabb/YaBB.cgi?board=cfs2;action=display;num=10...

My little S-51 AI Only helo is used in both campaigns. It obviously takes off, flies around & lands like the light aircraft it's based on. I still enjoy watching it in Chase mode. Wink

Quote:
Doug gave me a couple of tips when I was messing with plane macros is library objects

PS. That was me. Sorry for the confusion. I use several aliases.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #7 - Sep 25th, 2003 at 6:56pm

Stratobat   Offline
Colonel
To fly... Or not to fly?

Posts: 1165
*****
 
It's better to stick with FS 98 and FS 2000 helicopters. You can use FS 2002 choppers, but if the landing gear is retractable you will end up having visual problems. Choppers like the Alouette III or BK-117 should work without any problems.

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
IP Logged
 
Reply #8 - Sep 25th, 2003 at 7:44pm

Stratobat   Offline
Colonel
To fly... Or not to fly?

Posts: 1165
*****
 
Here's a shot of a Sikorsky S-61 in CFS II.

...

Regards,
Stratobat
 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
IP Logged
 
Reply #9 - Sep 25th, 2003 at 8:52pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Cheers Stratobat Your S-61 looks great.
Hagar yes I had look at your S-51 and I notice theres two models in the model file, ones had the suffix "bum" added they re both tweeked riffs.
The issue with fs2000 choppers is the rotor not showing up.
Here's a Boeing MV-22 Ive set down on an oil rig.The rig is from a scenery macro compiled as a library object and called from a ship model so its locatable in mission builder and sinkable, unfortunatly the vissibilty range is not that good at the moment but Ive thought of a work around.
...
Happy landings all
 
IP Logged
 
Reply #10 - Sep 25th, 2003 at 9:06pm

Stratobat   Offline
Colonel
To fly... Or not to fly?

Posts: 1165
*****
 
Si... Right at the top of the page, on the left hand side there is a "Upload Image" link. Press it, a new page will open giving you directions on how to upload an image. Just make sure that your image is 800 x 600 or less and under 100k.

 

...&&&&'If the literal sense makes good sense, seek no other sense lest you come up with nonsense'
IP Logged
 
Reply #11 - Sep 25th, 2003 at 9:22pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Got it ;Cheers Grin
 
IP Logged
 
Reply #12 - Sep 26th, 2003 at 4:08am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Quote:
Hagar yes I had look at your S-51 and I notice theres two models in the model file, ones had the suffix "bum" added

Si. You're quite right about the extra MDL file. I can't figure out how it got there. I must have left it in by mistake. It's not bum but BUmdl. LOL

Quote:
they re both tweeked riffs.


I created the S-51 myself in FSDS2 . I'm very proud of it. Roll Eyes
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #13 - Sep 26th, 2003 at 6:13pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Youve a right to be!
                         its very good.
As to fs 2002 helecopters that do display AI controled in missions .Ive been trial and erroring it and so far after several crashes Ive found  the Sikorski S61 like the one Stratobat shows in his pic works well, I have the bristow repaint,but I think the model is basicaly the same. The tail rotor dosnt spin but that's hardly visible unless you get really close.Im on the lookout for others.
Those that do cause system crashes when placed in cfs2 missions under ai control are the fs2k2 default bell206 jet ranger, that splendid looking MV22 I pictured above and, sadly Bjorn Buchner's Hughes 500D interestingly they are ok placed as static objects.
Cheers all
 
IP Logged
 
Reply #14 - Oct 1st, 2003 at 11:08pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Here's an update regarding AI helecopters
The problem with fs2k models in cfs2 is , helecopters use differant engine variables to planes, AI cant actualy fly true helecopters. So you create psudo helecopters using the .air file from a small plane ect... ( I ve found a powerd glider that can fly really slowly without stalling)
This is why the rotors dont work. Any how I expect you know all this so heres the fix ,based on an idea of Martin Wright's you  use the payload facility in the dp file to place a spinning rotor and tail rotor onto the model  doh...so...simple....well its not perfect you can still see the origonal rotor not spinning ,but only when you get realy close.
So work in proggress, I made the disc for lite choppers and am preparing dp files to fit various models.
I am preparing these files for missions and a campagne I have in mind, but MS will probably have released cfs4 by the time I finish that,
So if any one wants to test the work so far, reply here look into uploading  .
...
In this  pic the 500 behind is a modified gmax model from the fs2k2 DL site it looks great but it only works as a player controled if you try ai it will crash your system .The 500 in the forground is from the fs2k DL site and IS under AI control
« Last Edit: Oct 2nd, 2003 at 5:40am by Si »  
IP Logged
 
Reply #15 - Oct 2nd, 2003 at 11:31am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Excellent. I'm not going to argue with Martin Wright. I would point out that the rotors on my S-51 AI Only drone are fully animated. This was configured from the outset as a conventional fixed wing prop. It was exported from FSDS2 as a CFS2 model. It uses a light aircraft AIR file & Aircraft.cfg. Apart from the visual model it bears no relationship to a helo at all.

...

I think the same could be said for any CFS2 helo created with Gmax or FSDS2 & using fixed wing flight dynamics. The animation problem might be explained by the manual conversion from a FS2002 Gmax model for CFS2, nothing to do with the AIR file or Aircraft.cfg.
 

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Reply #16 - Oct 3rd, 2003 at 7:45pm

Si   Offline
Colonel
I love YaBB 1G - SP1!

Posts: 20
*****
 
Absolutely, Martin was only talking about converting player aircraft for use as drones some of which had  missing props , He created some payload objects using the prop library that comes with cfs, I noticed that there are some bell-206 props in the prop library and tryed to do for Helos what Martin did for Planes. It didnt work how ever and I asked Martin how his system worked as I didnt clearly understand what was going on .He put me right by explaining that my decompiler had made an error because the animation has a reverse call if you know what I mean to a variable table.Theres more to it but I doubt you want all the details.
  I dont doubt that drone choppers created specifcally for cfs2 would be best. Your fine S-51 is however the only one Ive seen ,If there are more out there please let me know. Ive just discovered the payload workaround that Ive been working on dosn't work in quick combat, it is for missions only.
 
IP Logged
 
Reply #17 - Oct 4th, 2003 at 9:19am

Hagar   Offline
Colonel
My Spitfire Girl
Costa Geriatrica

Posts: 33159
*****
 
Right. I do appreciate the problems. There aren't too many Gmax or FSDS2 helos around designed specifically for CFS2. My knowledge goes back to the days of CFS1 when I created an AI Only helo for some campaigns. The rotors did not display at all but we considered this acceptable at the time. Theoretically, I could have fixed it by SCASM editing the MDL.

When someone suggested tweaking the FS2002 default Bell 206B for use as AI traffic I gave it the AIR file & CFG of the default Cessna 182 to prove that it would work. This proved much easier & far more successful than I expected. The animated rotors worked perfectly.

Coming almost full circle I used the same principle when creating the S-51 for the Fox Four campaigns. I never liked manually editing MDL files so decided to use my experience with FSDS2 to modify an existing FS5 source file, the only one I could find, with full CFS2 features. This was ideal as we much prefer using our own stuff where possible. I'm sure the same thing could be done in Gmax providing the source file is available & that the MDL is exported via MiddleMan using the CFS2 option. If it has retracting gear the gear animation of an existing Gmax source file would also need a small tweak.

PS. I just checked out Martin's AI Props tweak. If the Readme is correct this was originally intended for FSDS1 aircraft. In this case it would work just as well with FS2000 helos which don't need editing to work in CFS2.
« Last Edit: Oct 4th, 2003 at 12:36pm by Hagar »  

...

Founder & Sole Member - Grumpy's Over the Hill Club for Veteran Virtual Aviators
Member of the Fox Four Group

Need help? Try Grumpy's Lair

My photo gallery
IP Logged
 
Pages: 1 
Send Topic Print