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Textures go blurry...? (Read 809 times)
Mar 11th, 2003 at 4:09pm

HABU   Offline
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I would post this in the repainting forum but I haven't finished painting it the first time round yet!!!

My most recent project is progressing closer to completion and I want to avoid getting blurry textures in FS. The aircraft is fairly large and everytime I zoom out (only a little) the textures go blurry........

Someone HELP!
 
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Reply #1 - Mar 13th, 2003 at 10:46am

RIC_BARKER   Offline
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You might want to try removing the "mip-maps" from your textures.

You can do this with Imagetool (in FS2K2PRO, or the scenery SDK).

To do this you "extract" the mipmaps from your texture, and resave the largest one as your texture.

Hope this helps.

Ric B.
 
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Reply #2 - Mar 13th, 2003 at 3:06pm

HABU   Offline
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Thanks I'll try that and see what happens now!

David.
 
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Reply #3 - Mar 13th, 2003 at 4:49pm

HABU   Offline
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Tried that but the image only has one mip and I can't extract them.......
HELP!! ???
 
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Reply #4 - Mar 14th, 2003 at 12:43am

RIC_BARKER   Offline
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What video card are you using, does it happen with other planes?

Ric B.
 
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Reply #5 - Mar 14th, 2003 at 2:58am

Hagar   Offline
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David. Is this FSDS2? I had the same problem at one time, even with 8 bit working textures. You could try increasing the Specular Power of the appropriate materials from Edit/Manage Material List. Try a value of 15 or so to start with. You will need to experiment & I can't promise it will do the trick.
 

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Reply #6 - Mar 14th, 2003 at 2:18pm

HABU   Offline
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I'm using a Voodoo 5500 AGP card it does happen with other aircraft but to lesser degrees, could it be possible that the problem is that with a bigger aircraft you zoom out further to see the whole plane?
 
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Reply #7 - Mar 14th, 2003 at 2:43pm

Hagar   Offline
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I have exactly the same card. The size of the aircraft might make it more apparent & a multi-LOD model might be the way to go at a later stage. This would not necessarily fix your problem.

The Specular Power determines the "focus" & the higher the value the sharper the textures will display. If this is FSDS2 I think it's worth a try. I have little knowledge of Gmax.
 

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Reply #8 - Mar 14th, 2003 at 3:15pm

HABU   Offline
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Sounds good to me, but isn't specular power also used to increase highlights and reflection?

I'll try it though!

My design needs a matt finish to the paint but we'll see what happens!

Thanks.
 
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Reply #9 - Mar 14th, 2003 at 3:29pm

Hagar   Offline
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Yes it does define the highlights & "shine" of the textures. This will depend on the relationship between the different color values in Material Properties. I think my suggestion would work on the FSDS2 Default material. If it doesn't work there's no harm done.

I might also be talking out of the top of my head. Wink
 

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Reply #10 - Mar 14th, 2003 at 3:35pm

HABU   Offline
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I am using FSDS2. I tried it and as you said no harm done it did add really nice highlights to the aircraft but unfortunately the texture blurryness remains......

Thanks anyways!
 
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