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FSDS2 Reflective Texutres (Read 470 times)
Feb 27th, 2003 at 6:29pm

BE58D   Offline
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Antioch, California

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When creating reflective textures, what is the optimal (best) alpha channel value to use? I want something that provides a good reflection, but without over doing it.

And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?
 

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Reply #1 - Feb 27th, 2003 at 11:15pm

Felix/FFDS   Offline
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255 is solid - no reflection

0 is full chrome/reflection

Typically, I've seen folks suggesting a start about 235 and going up or down from there.

BE58D wrote on Feb 27th, 2003 at 6:29pm:
When creating reflective textures, what is the optimal (best) alpha channel value to use? I want something that provides a good reflection, but without over doing it.

And, on what scale is that value based, is the value 255 the highest reflection value or the lowest?

 

Felix/FFDS...
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Reply #2 - Feb 28th, 2003 at 10:11am

BE58D   Offline
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KCCR
Antioch, California

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Thanks Felix... You have been a big help.  Smiley
 

HP Pavillion = p7-1233w
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Reply #3 - Feb 28th, 2003 at 12:48pm

Felix/FFDS   Offline
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FINALLY an official Granddad!
Orlando, FL

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You're welcome ... 

although Inspector Poly would say "you're in deep doo-doo now if you believe what the schmuck says..!"

Quote:
Thanks Felix... You have been a big help.  Smiley

 

Felix/FFDS...
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