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Design Forums >> Aircraft Repainting >> Flat finish technique needed for Stealth
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Message started by stephan on Dec 3rd, 2012 at 2:54pm

Title: Flat finish technique needed for Stealth
Post by stephan on Dec 3rd, 2012 at 2:54pm
I love a shiny paint job on my AC as much as the next guy.But,on my stealth ac,its not feasible.I was lucky enough to be close enough to the SR71 Habu in Okinawa to throw a rock at it and hit it as she flew overhead.She wasnt shiny.Dont think other stealth are either.I have Photoshop 7 as my painting editor,and the DXT Bmp editor by MWGraphics. How do I take a shiny paint job,and remove the shiny finish?Thanx. :-?

Title: Re: Flat finish technique needed for Stealth
Post by Polar_Lion on Dec 3rd, 2012 at 3:14pm
its not the textures that are shiny, its the model. they need to de-mirror the textures. I'm not sure if MDLMat Material Editor will do this or not. you can find it at MW Graphics. if not then try contacting the Author and see if he can fix it for you.

and and just so you know the SR-71 wasn't a stealth. not that anything could touch her.

Title: Re: Flat finish technique needed for Stealth
Post by stephan on Dec 3rd, 2012 at 3:39pm
I know.I used the term incorrectly.Lord,we could hear her engines start up,echoing through the mountains nearly 25-30 miles away.None the less,she was fairly flat in color.My all time favorite.I have a couple very STRANGE tales about encounters with The Habu. Frighteningly impressive. ;) And thanx for the paint info sir. Stephan

Title: Re: Flat finish technique needed for Stealth
Post by FoMoCo63 on Feb 11th, 2013 at 11:26pm
Removing shiny textures from a paint is done with the Alpha Channel side of the house.
If you notice your Alpha Channel when you import a .bmp or a .dds file into DXTBmp coverter, if it has any type of black or darker shades of gray on the file this will infact reflect the artifical ambient light produced in FSX.
FSX by using white for a Alpha Channel color absorbs the the light and produces the least amount of reflective texture, a real flat texture. On the other hand using black, or darker shades of gray (gray scale) produces the shiny reflective paint textures when viewed in FSX.
So send your Alpha Channel to the Paint Editor, Photo Shop, if you want to use the Image Ready you'll have to change your image to RGB Image first.

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