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Design Forums >> Aircraft & 3D Design >> Engine spin
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Message started by skoker on Feb 3rd, 2012 at 7:48pm

Title: Engine spin
Post by skoker on Feb 3rd, 2012 at 7:48pm
I've been playing around with my Hawker 4000 and started the engine, I have most of it modeled but the spinner and fan blades are on an angle, so my question is how do you rotate something on a non linear axis. :-?

Title: Re: Engine spin
Post by Xpand on Feb 3rd, 2012 at 8:26pm
Depends on how you made the blades. If they are supposed to be animated, as in variable pitch blades, for example, you can use the "local" setting for the rotation axis. If you're using gmax/3ds max you just have to select the rotation tool and go to the roll down list next to it that says "view", click it and select local.

Title: Re: Engine spin
Post by skoker on Feb 4th, 2012 at 8:32am
Nope, its still doing this:


Is there a way to define the axis of rotation?

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