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Design Forums >> Aircraft & 3D Design >> r_wheelwell fs9 fsx animation equivalent ? /yabb?num=1320374268 Message started by Woodylepic on Nov 3rd, 2011 at 10:37pm |
Title: r_wheelwell fs9 fsx animation equivalent ? Post by Woodylepic on Nov 3rd, 2011 at 10:37pm
Hi hall
I'm reworking and oldy projet "Levasseur Pl8" to Gmax native fsx, and I get some probleme whit my landing gear :-? In fs9 the landing gear desapear (like Me-163) after take off whit the animation " r_wheelwell " but in fsx there no r_wheelwell some body have an idea on what I have to do to get my Levasseur gear to fall and desapear like fs9 do in gmax, thank you ? |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Xpand on Nov 4th, 2011 at 5:14pm
The visibility parts are in the attach tool.
Run that and check the visibility box. A roll down window will appear at the bottom of the attach tool window. Scroll down until you get to r_wheelwell and click attach to selected geometry. And that is all.. |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by alrot on Nov 4th, 2011 at 6:02pm Xpand wrote on Nov 4th, 2011 at 5:14pm:
Hey Xpand :) I don't think r_wheelwell is on the attachpoint visibility ,I just check it on it wasn't there (I check the entire modeldef.xml and there even isn't a word wheelwell) I swear I never use that command r_wheelwell ,I only use in FS9 C_Wheelwell , I 'll check it out again cuz to be honest I can't even remember what it does ,but I think has to be with the steering wheel |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by alrot on Nov 4th, 2011 at 6:21pm Ok :-/ now I'm more confused than ever, I when to look into the FS9-SDK MakeMDL.parts.xml and There is not wheelwell command or parameter in the whole xml script I have used in the past this ,or I think I've use it ,I'm just getting old :-[ why don't you refresh my memory what exactly used to do please |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Xpand on Nov 4th, 2011 at 6:43pm
Wow, you're right. I had a custom code for that. Sorry.
Well, in FS9 there was indeed the c_/l_/r_wheelwell name. But that doesn't seem to exist on FSX, as well as the spoilerwells... Use this code: Paste it onto the modeldef.xml file on your Environment kit/Modeling SDK/bin directory. (backup the original, rename it modeldef.original.xml or something) [code c++] <PartInfo> <Name>gear_vis</Name> <Visibility> <Parameter> <Code> (A:GEAR LEFT POSITION, percent) 5 < </Code> </Parameter> </Visibility> </PartInfo>[/code] |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Woodylepic on Nov 4th, 2011 at 11:08pm
Ok thank Xpand, for the C++ code.
I will try this and give you sone news soon, So no more invisible gear tag for the Levasseur Pl8 in FSX sdk :-/ Appart modify the xml code ? :-[ Is there other Gmax alterntive ani idea is wellcome :-/? |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by garryrussell on Nov 5th, 2011 at 5:09am
Alex
The l_wheelwell, r_wheelwell, c_wheelwell part names are in FS.9 but don't appear to be in FS.X When the gear is fully retracted those parts disappear I link my undercarriage to them so all the gear disappears after retract to save the sim drawing parts that are hidden...in the case of my CL-44 that's thousands of polys |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by alrot on Nov 5th, 2011 at 9:50am garryrussell wrote on Nov 5th, 2011 at 5:09am:
thanks Garry , what I can't understand why these commands aren't in the MakeMDL.parts.xml from the makemdl9 Would you believe I spend almost the whole night trying to export something from gmax and 3d max in FS9-sdk ,I almost completely forgot everything about FS9-SDK :o jezz ,seriously I'm getting very old ,or getting Alzheimer :-? |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Hagar on Nov 5th, 2011 at 10:17am
Failing all else I'm wondering if you could configure the landing gear as a droppable object - like the bombs & drop tanks used in the weapons packs for military aircraft.
A limitation on the ones I've tried is that they only work in saved Situations or Flights. |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Xpand on Nov 5th, 2011 at 8:00pm
Nope, my S-46N Blackfish has dropable fuel tanks and they are part of the main model. I just added a custom animation and visibility code for it. Like the one I showed above. Why won't you use it? When there's none available just make your own, that's my way of seeing stuff.
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Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Woodylepic on Nov 5th, 2011 at 10:34pm
Ok I have made a visibility attach point in gmax whit a link to the "gear_vis" in the modeldef.xml, then add this line to my modeldef xml
<PartInfo> <Name>gear_vis</Name> <Visibility> <Parameter> <Code> (A:GEAR LEFT POSITION, percent) 1 > </Code> </Parameter> </Visibility> </PartInfo> and all ok now!, my Gear desapear at the end of the falling sequence, Thank very musch for your help ;) |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by Fr. Bill on Nov 10th, 2011 at 12:24pm alrot wrote on Nov 5th, 2011 at 9:50am:
Alex, in FS9 those were "default visibility" conditions hard-coded into the FS9.exe file. For FSX everything must be scripted in the Modeldef.xml file. :) |
Title: Re: r_wheelwell fs9 fsx animation equivalent ? Post by alrot on Nov 10th, 2011 at 12:49pm Fr. Bill wrote on Nov 10th, 2011 at 12:24pm:
Now I wonder why there are some other things that I couldn't find it either :-? Thanks Bill :) |
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