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Current Flight Simulator Series >> Adding Aircraft Traffic (AI) & Gates >> Animated Ground Servicing
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Message started by headtrip on Jul 4th, 2011 at 2:46am

Title: Animated Ground Servicing
Post by headtrip on Jul 4th, 2011 at 2:46am
How to make Automatic Ground Service for your AI aircraft for FSX??? anybody help

Title: Re: Animated Ground Servicing
Post by dave3cu on Jul 5th, 2011 at 9:05am
FSX provides the animated GSE (baggage loader and cart) at all gates. The number of gates that have GSE is controlled by the 'Airport vehicle density' slider in the display settings Traffic tab.

Your ai aircraft.cfg files must have a line in the [Exits] section that defines the 'Cargo' door (similar to the lines you added to define the 'Main' exit to make the jetways work with your ai.)

Refer to Reply #15 in your earlier topic. http://205.252.250.26/cgi-bin/yabb2/YaBB.pl?num=1306899391/15 There you'll see that the 'Exit.1=' line defines the location for type 1=cargo.
   

Title: Re: Animated Ground Servicing
Post by headtrip on Jul 5th, 2011 at 11:03am
by the way thanks again dave for the response,, i already have the exits but one thing i want to know is, how can i get that animated ground servicing like on ARNZ AIS aircrafts? is that build together with the ai model? because i want my ai aircrafts to have ground service equipments.

Title: Re: Animated Ground Servicing
Post by dave3cu on Jul 5th, 2011 at 11:28am

Quote:
is that build together with the ai model?


Yes, AIS (stands for 'automated inbuilt scenery'), is built into the aircraft model therefore cannot  be 'added' to other aircraft.

Title: Re: Animated Ground Servicing
Post by headtrip on Jul 5th, 2011 at 11:18pm
is there any other way to add a ground service for my ai?

Title: Re: Animated Ground Servicing
Post by Capt.Propwash on Jul 17th, 2011 at 9:09am
no

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