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Current Flight Simulator Series >> Adding Aircraft Traffic (AI) & Gates >> WOAI and FSX Default Aircraft
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Message started by usapatriot on Jul 24th, 2010 at 1:27pm

Title: WOAI and FSX Default Aircraft
Post by usapatriot on Jul 24th, 2010 at 1:27pm
I just installed WOAI and a bunch of packages. Before I did this I converted all the WOAI aircraft into FSX format using AIFP. Now both the WOAI and FSX default aircraft coexist, however, I would like to disable FSX default traffic and still keep WOAI traffic.

I was thinking about renaming the aircraft.bgl file but then thought maybe I would like to keep the default GA aircraft from FSX but not the default commercial from FSX.

Any way to do this?

EDIT: Above is still relevant, but I reinstalled WOAI packages and left them in fs9 format See post below.

Title: Re: WOAI and FSX Default Aircraft
Post by usapatriot on Jul 24th, 2010 at 2:20pm
Ok, so now I am trying to fix the fs9 files using this method:


Quote:
FS9 and FSX schedules can coexist although in a very limited basis.

If you decide to keep the schedules in their native FS9 format I would suggest using AIFPC to fix the days of the week lag between FSX and FS9 as well as fix the FS9 airports that have either ceased to exist or changed ICAO codes since FSX.  You can keep the schedules in FS9 format and still perform the other two operations.


However, I get a few errors telling me a certain airport is not found along with it's ICAO code and telling me that the flight plan was not compiled.

So basically, some of the packages cannot be in fs9 and also be "fixed", unless I can find a way to convert them into fsx format and disable default fsx traffic at the same time.


I guess the best way would be to convert all the files to FSX format which happens without error and then find a way to disable default commercial traffic...

Title: Re: WOAI and FSX Default Aircraft
Post by kagazi on Oct 19th, 2010 at 1:20am
Using AIFP you can fix the days of the week lag and the differences between fs9 and fsx airports without actually converting the FPs to fsx format.  You may loose a few legs in the case where airports no longer exist.  This would be the same if you convert the FPs to fsx TDBBx format.

To disable the fsx default traffic go to ...scenery\world\scenery and locate trafficAircraft.bgl.  Rename to trafficAircraft.bgl.passive.

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